TehBuddha Posted August 6, 2010 Share Posted August 6, 2010 Thats the normalmaps done... I think... Now the boring part... Packaging it :rolleyes: Link to comment Share on other sites More sharing options...
TehBuddha Posted August 6, 2010 Share Posted August 6, 2010 Oh, wait.. Did you want an interior too? Link to comment Share on other sites More sharing options...
kieranfoy Posted August 6, 2010 Author Share Posted August 6, 2010 Well, I was indeed hoping. Would it be an imposition? Link to comment Share on other sites More sharing options...
TehBuddha Posted August 6, 2010 Share Posted August 6, 2010 Nahh, I should be able to do it, Just not tonight. Im tired again =3 Did you want it the same textures as the exteriors? Link to comment Share on other sites More sharing options...
kieranfoy Posted August 6, 2010 Author Share Posted August 6, 2010 Aye, the same, if you please. And, yeah, do go get some rest. Lot of work you've done. Lot of good work. Link to comment Share on other sites More sharing options...
TehBuddha Posted August 6, 2010 Share Posted August 6, 2010 Im not going off just yet, Im waiting for some stuff to finish downloading :rolleyes: But Im too tired to texture right now :3 Link to comment Share on other sites More sharing options...
kieranfoy Posted August 7, 2010 Author Share Posted August 7, 2010 Yeah, I daresay it takes a lot out of you. EDIT: Oh, Alonso: How're the daedric weapons and that robe going? Edit Secundus: Right, well, I'd like to formally thank everyone who's posted! An double thank you to tehbuddha for the abalone armor and daedric chapel. Now, I've got a few more nifty ideas for anyone who's passing by (not the one's who are already doing stuff, you're too busy). Daedric Arena Armor: Yep, the Heavy Arena Rainment, (Exnem and Roberts Muscualr meshes) with the metal bits retextured to the Daedric armor metal, and the cloth bits allr etextured this texture: http://www.filterforge.com/filters/8599.html Warning, squick. The Oblargeblock01 retextured with this: http://www.filterforge.com/filters/7288.html with one ieteration of the pattern taking upp the whole top, so as to enable tiling. This will be for the Aragash City Arena. And that's all, folks! Thanks for reading! Link to comment Share on other sites More sharing options...
Illiad86 Posted August 7, 2010 Share Posted August 7, 2010 SCREENSHOTS may be found right here: http://s784.photobucket.com/albums/yy121/Kieranfoy/Aragash/ Take a look! mmm must say, that looks awesome :D Moar Daedric, more I say! :D Link to comment Share on other sites More sharing options...
kieranfoy Posted August 8, 2010 Author Share Posted August 8, 2010 @Illiad: Oh, trust me, moar is coming. I'm working on the Arena now, and... well, it's evil. A tall square tower, with mutiple criscrossing bridges you have to battle on. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 8, 2010 Share Posted August 8, 2010 For that last one, the OBLargeBlock thing, might I advise that you use the SideWalkSubPlane object instead? It works a lot better for Snap-to-grid. Link to comment Share on other sites More sharing options...
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