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African American NPCs have white faces and Lucas Simms is stuck in place


Bazza0304

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Hi guys,

 

I am new to the forums and new to modding FO3 but i am having a problem with the white faces for black NPCs issue. A number of black NPCs in Megaton have white faces including Lucas Simms and in addition Lucas Simms is stuck in place where he is supposed to walk to the PC and greet you when first entering the town. He won't even walk up to me.

 

Previously i also had a problem in that Lucas Simms was duplicated so he would be standing still by the front gate and there was a clone of him standing still near the bomb. I went through and completely optimised the load order by following the readmes on files and then created a merged patch and the clone seems to have disappeared but the Simms by the gate is still stuck and still has a white face. The other black npcs who have this problem are the 'travellers' added by MTC Wasteland Travellers mod but Simms is vanilla so why is he affected? I am worried that this is a symptom of a larger problem i will run into later on in the game. I am open to the fact that my load order is still wrong!

 

I also had crash to desktop upon exit previosuly but doing the above steps seems to have fixed that too.

 

I have checked the usual solutions and Archive Invalidation is on and the ini file is showing bloadfacegenheadEGTfiles = 1

 

This problem persists upon starting a new game.

 

My mods and load order is as follows:

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm

Project Beauty.esm

xCALIBR.esm
Unofficial Fallout 3 Patch.esm

SShop.esm

TalonExtraArmor.esm

[DC RANGER ARSENAL v3 MASTER].esm
ArefuExpandedByAzar.esm
AWorldOfPainFO3.esm
Advanced Recon Tech.esm
Alton, IL.esm
EVE.esm

DCInteriors_ComboEdition.esm

RH_IRONSIGHTS.esm

FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
20th Century Weapons.esm
RHKBrisaAlmodovar.esm
Star Paladin Praetus.esm
Sydney Follower.esp
HoldenVendor.esp
VanessaFollower.esm
Improved Clover.esm
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp

RCmarketNoFire.esp
BetterGamePerformance.esp
Reduced Dust Particles V01.esp
ArefuExpandedByAzar-Radio.esp
GNR Enhanced.esp
CONELRAD 640-1240.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Experience Perks.esp
UPP - Quest Perks.esp
UPP - Beverage Perks.esp
Classic Fallout Weapons BETA.esp
MTC Wasteland Travellers.esp
MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.espRivet City Merchants With Point Lookout.esp
SShopItems.esp
UndergroundHideout.esp
[DC RANGER ARSENAL v3] - DLC GEAR.esp
Advanced Recon Armor.esp
Advanced Recon Gear.esp
Armored Duster.esp
BoSDX.esp
WinterizedT51bDX.esp
Outcast DX.esp
Dark Justice Duster.esp
Raider Combat Armor.esp
Raider Combat Armor Pitt.esp
Raider HeadGear.esp
SteinerCombatGear.esp
Attentater's Wasteland Economy.esp
SkullMask.esp
FogRemover.esp
FO3 Error Fixes.esp
MercMashup.esp
AltonAddon.esp
RC Stairwell fix.esp
RemoteControlCompanionsPlus.esp
Dogmeat Leather Armor - no crafting.esp
Compatibility Plugin00 TalonCo & Marts.esp
xCALIBRammo_FWE.esp
xCALIBR_20CW_v5.12.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Project Beauty.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
Advanced Recon Tech FWE.esp
Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp

WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WMKAA12Shotgun.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Vanilla_NewWeapons.esp
RH_IronSights_Pitt_NewRifleSights.esp

RH_IronSights_PL_NewItems.esp
RH_IronSights_RemoveReticule.esp
RH_FWE_Bridge.esp
RH_EVE_Bridge.esp
RH_WMK_Bridge.esp
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE Anchorage - FWE DLC Anchorage.esp
EVE - FWE with WeaponModKits.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Project Beauty.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
Lt Williams Companion.esp
RHKBrisaAlmodovar - Custom - PB HD.esp
outcast_comp.esp
slaveraider.esp
bittercup_comp.esp
CharonImproved.esp
LucyWestCompanion.esp
Mystyk's Followers.esp
Knight Finley Companion.esp
RHKBrisaAlmodovar - FWE.esp
RHKBrisaAlmodovar - DLC.esp
Jeriboosted.esp
NewJericho.esp
Improved Clover.esp
AntAgonizerCompanion.esp
Calavera.esp
Android.esp
Follower Kodiak - Copy.esp
SP - AustralianWanderer.esp
Corporal Reaper USMC Essential.esp
Overlord 1.1.esp
mm01 Falls Church.esp
mm01 Falls Church - MMM Patch Essential.esp
Medic Companion.esp
StarPaladinCrossFaceMod.esp
Butchassaultriflenew.esp
Sydney Follower - Load Order Fix.esp
20th Century v5 ALIVE (Vendor).esp
20th Century v5 ALIVE (Containers).esp
20th Century v5 ALIVE (NPC_Settler).esp
20th Century v5 ALIVE (Vault 101).esp
20th Century v5 ALIVE (RivetCity).esp
20th Century v5 ALIVE (Raider).esp
20th Century v5 ALIVE (Slaver).esp
20th Century v5 ALIVE (Chinese Ghoul).esp
20th Century v5 ALIVE (SuperMutant).esp
20th Century v5 ALIVE (Talon_Regulator).esp
20th Century v5 ALIVE (Brotherhood_Outcast).esp [NOT ACTIVE]
20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp
20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp
20th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp
20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp
xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp
Merged Patch.esp

 

I can honestly live with this if it is the only issue but i am worried it is a symptom of something much more critical as stated above. I just don't understand why Simms is being affected when he is vanilla. The doctor in megaton for example who is also African American is fine. I also have some other caucasian npcs with whiter than white faces but again i can live with it if it is the only problem.

 

I have also optimized textures and .bsa files with Ordenador if that could be part of the issue. It seems to have improved my performance though to the point that i can have some AF and AA even on my old laptop.

 

Finally, when starting a new game i get a lot of extra options for my race including two african americans, asdiamonized01b twice, brisa almodovar,caucasian, teen caucasian, ghoul, and two hispanics. I know some are added by FWE (i think) but could this be part of the problem? I have no idea!

 

If anyone can help i would really appreciate it and sorry if this has already been answered but I can't find anything online about the issue with Simms. Thanks a lot for reading. Sorry if i missed anything out that you would need to know.

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You have too many files active. You need to get below 130.

 

FWE does not add race options for companions, that is part of the companion mod.

 

The face and body mismatch from Wasteland Travelers is a known problem and can be fixed by making the .esp and .esm using FO3Edit

 

Disable and delete Mart's Mutant Mod - Natural Selection, Zones Respawn and Natural Selection, they are part of FWE.

 

You are duplicating you patches in MMM. Disable and delete the ones you don't need.

 

You are duplicating the plugins in FWE. Disable and delete the ones you don't need.

 

RH-Eve Bridge need to load after EVE.esp.

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Thank you so much for your reply and taking the time to have a look at this for me.

 

OK so i will do what you said re Wasteland Travellers and the RH-Eve Bridge but re the duplicated plugins am i right in thinking i can delete the following:

 

Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Project Beauty.esp (duplicated by Mart's Mutant Mod - FWE Master Release + Project Beauty.esp)

Mart's Mutant Mod - FWE Master Release.esp (duplicated by Mart's Mutant Mod - FWE Master Release + DLCs.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (NOT ACTIVE ANYWAY)

FO3 Wanderers Edition - Project Beauty.esp (duplicated by FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp)

 

Are there any others? You said Natural Selection twice - did you mean tougher traders or another plug in?

 

Thanks again M48A5, you're a legend.

Sorry, also do i need to make both Wasteland Travellers plugins esms or just the mian file and leave crowded cities as it is? I then need to move the esm up the list to where the other esm files are right?

Edited by Bazza0304
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I did mean Tougher Traders.

 

Yes to the other plugins.

 

I am not sure about which Wasteland Travellers you need to change. I am also using both, but I don't see the mismatch that much so I never changed either.

 

Don't forget to reduce your load order.

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I did what you suggested mate and got my load order down to around 120 and then created a merged patch but the simms issue persists on a new game and the clone is even back!

 

I'm tearing my hair out here as I've spent all day on it to no avail. Going to bed now as I've just had enough but do you think there a anything left to do but fresh install from the ground up?

 

I'm not even sure if this is a symptom of a bigger problem or something I can ignore . I could always delete or disable the clone I suppose.

 

If I have to start all over again and wanted to check the situation as I install each mod could I save before entering megaton and load the save each time or would I need to start a new game every time ?

 

Thanks for your help anyway , it is much appreciated.

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I suggest that you go to Megaton, make a save. Then start adding your mods, one at a time, checking in the game to ensure they are working and not causing a problem. If everything is working normally, make another save.

Continue adding mods until you have a problem. Now you will know that the last mod you added is causing a problem. Remove that mod from your load order and continue adding mods until you have reached the limit.

 

You do not have to start a new game every time. After you have the game the way you want it, you can go back and delete the saves you don't need.

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