ProperBadger Posted November 2, 2014 Share Posted November 2, 2014 Hello all! Everythings been running relatively smoothly (with only the occasional crash) but I've had a spot of bother when playing through 'The Pitt' DLC. Whenever i enter the gate that the slavers open for you on your initial arrival at the pitt (just after you make your way over the bridge) and approach the NPC 'Max' the game crashes everytime. I've also noticed the the dialogue of other NPCs in the area doesn't seem to be playing. I think this may have something to do with my load order but i've used BOSS and tried to solve the problem myself to no avail. Im quite the noob when it comes to modding so any suggestions or solutions you can come up with would be much appreciated! My load order is as follows: Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmProject Beauty.esmVault 101 Revisited.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmDCInteriors_ComboEdition.esmRH_IRONSIGHTS.esmFO3 Wanderers Edition - Alternate Travel.espProject Beauty- Vault 101 Revisited.espFCOMaster.esmRZW_SlotMachine.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espCALIBRxMerchant.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espGNR Enhanced.espMoriarty's Saloon Fen chui Mod.espUndergroundHideout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Halftime.espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espRH_FWE_Bridge.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espArmored Duster.espStealthboy Recon Armor - CRAFT.espRH_EVE_Bridge.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release + Project Beauty.espFellout-pipboylight.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - REBOOT.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espCRAFT - Workbench Replacement.espRH_WMK_Bridge.espTunnel Snake Leathers placed v1.espWills Power Armor.espTunnelSnakesRule.espWills Power Armor FWE Patch.espMerge.espTotal active plugins: 90Total plugins: 101 Thanks again. Link to comment Share on other sites More sharing options...
M48A5 Posted November 2, 2014 Share Posted November 2, 2014 Delete any of your unused plugins. If it is in "Data Files" it will be loaded into memory. Use only one FWE-Project Beauty patch, not both. Does Project Beauty - Vault 101 revisited have an .esm header but an .esp file extension or is it just in the wrong place? Disable and delete Mart's Mutant Mod - Zones Respawn, Tougher Traders and Natural Selection. They are part of FWE. Hope this helps! Link to comment Share on other sites More sharing options...
ProperBadger Posted November 3, 2014 Author Share Posted November 3, 2014 Use only one FWE-Project Beauty patch, not both. Thanks for your response! I've deleted and disabled the plugins you suggested but When you refer to the project beauty patches which of these do you mean?: FO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp And the Nexus Mod Manager gives me a warning prompt that Project Beauty - Vault 101 revisited seems to have an .esm header but an .esp file extension. Thanks again! Link to comment Share on other sites More sharing options...
M48A5 Posted November 3, 2014 Share Posted November 3, 2014 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp is not a Project Beauty Patch, leave it installed and active. FO3 Wanderers Edition - Project Beauty.esp is not needed, you are using Fallout Wanderers Edition - Followers Enhanced (BrokenSteel).esp. Deactive and delete it. FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp is needed since you are using Project Beauty and FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp. Leave it installed and active. Link to comment Share on other sites More sharing options...
ProperBadger Posted November 4, 2014 Author Share Posted November 4, 2014 Damn, I've deactivated and deleted those plugins you kindly suggested but unfortunately i'm still faced with the same problem. Also i've now noticed when i attempt to create a new merged patch i'm faced with a number of error codes, all along the lines of: Error: Can't merge faulty ordered list aaaSIguns2OrderedList [FLST:310158DA] 10 in total :( Thanks again for your help! If you can think of anymore suggestions or possible fixes at all then keep me posted. Link to comment Share on other sites More sharing options...
ProperBadger Posted November 6, 2014 Author Share Posted November 6, 2014 BUMP Link to comment Share on other sites More sharing options...
M48A5 Posted November 6, 2014 Share Posted November 6, 2014 There is more to creating a merged patch than just clicking on boxes. See: http://www.nexusmods.com/fallout3/mods/8629/? Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted November 6, 2014 Share Posted November 6, 2014 Hm, I might be totally wrong here (last playthrough 2010 :blush:) but isn't that the part where the remove-all-inventory-script is firing? Do you have any non-vanilla items in your inventory, especially items from MMM (live Iguanas for example)? Removing those prior to entering that gate might help. Link to comment Share on other sites More sharing options...
ProperBadger Posted February 17, 2015 Author Share Posted February 17, 2015 Forgot to update this! Thank you friend for your suggestion, I had a iguana in my inventory, I dropped the little bugger and I got past this frustrating issue soon after! Thanks again :) Link to comment Share on other sites More sharing options...
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