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Open Interiors


Epickeenan

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It would be possible, as demonstrated by that video, however, there would be significant drawbacks. The most obvious problem would be all that extra content suddenly rendered all at once. Going through Whiterun with every building as an open 'interior' would cause serious FPS drops. The second problem would be having to do a lot of work to make all the quests, scripts, AI Packages, etc., work with the new open interiors, as many of those are linked to stuff inside actual interior cells.

 

So it is possible, but definitely not worth it.

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Maybe, but it will case some bugs, some quests will break, weather and lighting mods may case stuff, you may also need to change all npcs data to go to those open houses instead of their base game homes, you will need to add many markers, removes many things from Skyrim.esm, needs a lot of patches with 80% of mods, Since npcs will flee to their homes if a dragon or vampire attacked (with mods.) they will just die, almost all modded vampires would die and never find a safe place, npcs may randomly walk into houses and never leave, fps drops because Skyrim weak engine will try to render all that, also the ck would be slower.

 

 

Inns, houses, shops and other need keywords and markers to make them work (expect market stalls). And they will need an location interior data for them to work.

 

Benefits?

No loading screen.

 

It a good idea, but you found a bad game for it. It time wasting, and sadly not worth it.

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  • 2 weeks later...

So it's possible just requires a ridiculous amount of work and the major fps drop is unavoidable because I assume skyrim's engine wouldn't allow the world to load as it comes into view of the player (the way other games make seamless interiors and extreriors possible) instead of loading the whole world at once? If the part about skyrim's engine isn't the case then it becomes interesting.

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