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Generate FNIS not fixing anim problem.


Auslander66

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I recently compiled all the animations I wanted, ran Generate FNIS for Users, and can play the game just fine, for the most part. The problem lies in my still periodically getting the arms to the side glitch. It's hit or miss as to when it will happen, but it happens often enough to be a hindrance to immersion. If the animations didn't work at all, I'd approach this issue differently. The problem is that the anims do work much of the time, but still have a tendency to glitch out. Aside from running FNIS, I have no idea what else can be done to fix this issue, and it's quite annoying. Any suggestions would be greatly appreciated.

Edited by Auslander66
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i have/had lots of problem with the t-pose also.

it's hell of annoying and i didnt found a good resolution yet.
but what helps me a lot is this one : http://www.nexusmods.com/skyrim/mods/56856/

 

what also helps (sometimes) is to wait 31 days ingame (in an interior cell) to reset/restart the cell's.
you can get this:

http://www.nexusmods.com/skyrim/mods/12625/?

to wait 31 days the easy way (use console command tfc while in sleep/wait menu to speed up the time)

Edited by Nero1n
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Animations are simple to use, well, if you mix a lot of them, even with Fnis it won't work nicely

for ex:

new anim for magic casting by Xp 32 + Mystic mage + VH walk + better anim running with bow (female) and so on, i know, all anims are fun but they don't work well together, many of them will overwrite each other, that's why sometimes, when your char start to run, it is in Tpose, then run because the engine lag in the process to start the anim etc..

 

Skyrim wasn't build to handle extra anim, that's why Fnis exist BUT you need to choose, let say, the main anim you want and stick with it +1 or 2 extra.

@@

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