jaycubmiller Posted November 14, 2014 Share Posted November 14, 2014 Basically I have this problem. https://www.youtube.com/watch?v=1yDB8sCjMGE and no idea how to fix it. Archive invalidation is enabled. Link to comment Share on other sites More sharing options...
JimboUK Posted November 14, 2014 Share Posted November 14, 2014 It can't find the textures for that object, check whatever mod it belongs to is installed correctly, also toggle your Archiveinvalidation off and back on again. Link to comment Share on other sites More sharing options...
jaycubmiller Posted November 14, 2014 Author Share Posted November 14, 2014 The textures are anything from tin cans, medical kits, certains walls, to certain floor tiles. So I imagine these are things added by texture packs which dont run off of esp/esm. As for Archiveinvalidation I've tried different ini settings, turning it on/off in FOMM or using other methods. Link to comment Share on other sites More sharing options...
JimboUK Posted November 14, 2014 Share Posted November 14, 2014 If Steam is in your program files then move it, UAC causes all sorts of problems in there https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129 Have Steam verify your game, it won't break any mods. https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 If you got texture packs try reinstalling them then toggling archiveinvalidation off and then on again, that said this shouldn't be caused by that, if the replacer texture pack was installed incorrectly (textures in the wrong place) then the game should default to those in the BSA because a replacement isn't present where it should be. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted November 14, 2014 Share Posted November 14, 2014 Running too many mods. Cut it down to 135-145. Link to comment Share on other sites More sharing options...
jaycubmiller Posted November 14, 2014 Author Share Posted November 14, 2014 im at 119 mods :\ I installed EWI texture pack, then poco beuno, then NMC just now then re invalidated. Same problem with the same textures. heres my load order maybe there is a problem mod? Active Mod Files: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 CaravanPack.esm 07 ClassicPack.esm 08 MercenaryPack.esm 09 TribalPack.esm 0A YUP - Base Game + All DLC.esm 0B Advanced Recon Tech.esm 0C FOOK - New Vegas.esm 0D Inventory Access.esm 0E Interior Lighting Overhaul - Core.esm [Version 6.6] 0F FreesideOpen.esm 10 FOOK - New Vegas DLCs.esm 11 ELECTRO-CITY - CompletedWorkorders.esm 12 FCOMaster.esm 13 Ambient Temperature.esm 14 Project Nevada - Core.esm 15 Project Nevada - Equipment.esm 16 Weapons.of.the.New.Millenia.esm 17 ELECTRO-CITY - Highways and Byways.esm 18 Weapon Mod Expansion.esm 19 WME - GRA.esm 1A RHKGilbertCompanion.esm 1B Project Nevada - Extra Options.esm 1C WME - DLCs.esm 1D Project Nevada - Rebalance.esp 1E mojavereloaded1.esp 1F NVWillow.esp 20 Project Nevada - Cyberware.esp 21 StockingsNV.esp 22 Beards.esp ++ FCO - Roberts Patch.esp 23 The Mod Configuration Menu.esp [Version 1.5] 24 Better Game Performance.esp 25 FP gun follows crosshairs.esp 26 FCO - Willow.esp 27 SmallerTalk.esp 28 Interior Lighting Overhaul - Ultimate Edition.esp [Version 6.6] 29 Advanced Recon Gear.esp 2A Advanced Recon Gear - Project Nevada.esp 2B FOOK - New Vegas.esp 2C FCO - GlowingOne.esp 2D FCO.esp 2E FlashlightNVSE.esp 2F FOOK - New Vegas DLCs.esp 30 Advanced Recon Tech.esp 31 Project Nevada - Rebalance Complete.esp ++ pnvprojectnevadarebalance.esp 32 MojaveDelight.esp ++ RBDC - DM.esp 33 Project Nevada - Cyberware Additions.esp ++ ravenous (normal).esp 34 Readius_NV.esp 35 merccustom.esp 36 The Weapon Mod Menu.esp [Version 1.2] 37 Vurt's WFO.esp 38 FreesideOpenPatch.esp 39 Weapons.of.the.New.Millenia.Leveled.Lists.esp 3A WEATHER RUDY ENB.esp 3B WMXUE.esp 3C Project Nevada - All DLC.esp 3D FOOK-PN Convergence.esp 3E EVE FNV - ALL DLC.esp 3F Factions Reloaded Legion.esp 40 enclaveradio.esp 41 CONELRAD 640-1240.esp ++ RBDC - LR.esp ++ RBDC - OWB.esp 42 vault22FloralOverhaul.esp 43 delilah.esp 44 FCO - Delilah.esp 45 WeaponModsExpanded.esp 46 Project Nevada - WME.esp 47 WMX-DLCMerged.esp 48 FOOK-PN-WME-WMX-EVE Convergence.esp 49 pnv.esp ++ RBDC - HH.esp ++ HH - Removable Female Companion Outfits.esp ++ KDC_Companions_Removable_Armors.esp ++ pnvprojectnevada.esp ++ FCO - FOOK-PN Convergence.esp 4A Advanced Recon Gear-Locations Doc Mitchell.esp 4B populatedcasino.esp 4C Rebirth.esp 4D Bouncing Natural Breasts.esp 4E CNR_Beta.esp 4F Weapons.of.the.New.Millenia.Store.esp 50 EmilyCompanion - Conflict Free Version.esp ++ tkEyelashesFNV_FemalesOnly.esp 51 VegasVariations.esp 52 Powered Power Armor.esp 53 Ambient Temperature - PPA.esp ++ pnvpoweredpowerarmor.esp 54 1nivVSLArmors.esp [Version 1.2] 55 NCRTrooperOverhaul.esp 56 UHNV.esp 57 WMXUE-CouriersStash.esp ++ Weapon Mod Expansion.esp 58 IMPACT.esp 59 dD - Enhanced Blood Main NV.esp 5A Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp 5B Bashed Patch, 0.esp 5C Cass Overhaul.esp 5D veronica.esp 5E SunnyCompanion.esp 5F Nights are Darker - Ultimate Edition.esp [Version 4.9] The only thing I can think of is maybe some of the textures are corrupt? Becuase as you said they should be defaulting to vanilla textures if the path is wrong? I think there is about 20 instances of this in my game, but I have no idea how I can track down the .dds associated with that texture to see if it corrupt. For instance the tiling around the shower in bathrooms has this problem, but how would I know what .dds is controlling it to see if it is corrupt/broken? Link to comment Share on other sites More sharing options...
DizzasterJuice Posted November 15, 2014 Share Posted November 15, 2014 Texture packs, lighting changes, etc. can lower your mod limit considerably. I've heard that some people can't run over 100 while some others can run 150+.Here's a good test. Go to Quarry Junction and if the ground starts changing textures then that's it. Quarry Junction usually goes first, possibly because of the blowing sand effects there.If it was just a few items from one mod that did it then I'd say that it could be bad texture paths, but what you're describing sounds like a lot of different random items? It's possible but not very likely that so many different items have the wrong texture path. It's more likely that you're running too many mods and you need to eliminate or merge some mods and it will correct the problem. You can also try backing up your data folder first then run Optimizer Textures: http://www.nexusmods.com/newvegas/mods/46074/ Link to comment Share on other sites More sharing options...
jaycubmiller Posted November 15, 2014 Author Share Posted November 15, 2014 I've found a solution, deleting dds files associated with the problem textures fixes it (reverts them to vanilla textures). I was able to do this for things like tin cans and the medical kit, but i have no idea how I am going to find the dds files for things like floor tiles or walls etc... So im guessing this is caused by corrupted textures? Link to comment Share on other sites More sharing options...
JimboUK Posted November 15, 2014 Share Posted November 15, 2014 It's sounds like you've got one hell of a mess on your hands there, were it me I'd get Steam out of the Program Files (if it's in there) C:\Steam would do and do a clean install, it would probably be quicker than hunting down every texture. @Dizzasterjuice I've been fighting and experimenting with the mod limit for a few years now and I've found the following... The game is fine up to hitting the limit where it's goes from fine to this, there is no stage where it starts to go. http://i.imgur.com/FEYkh.jpghttp://i.imgur.com/DsORz.jpg The number of textures/files installed makes no difference, my install is now 62GB, 35GB of that is textures, my limit (137) is the same now as it was when the folder was half that size. The number of BSA's makes no difference. The number of non active plugins makes no difference. The number of records a mod adds or changes makes no difference, neither do the number of scripts, proof of this is getting under the limit by merging mods. In fact the only constant has been my hardware (not GPU) and OS, I'm as confused now as I was when I first started experimenting with it. :laugh: Link to comment Share on other sites More sharing options...
jaycubmiller Posted November 15, 2014 Author Share Posted November 15, 2014 It's not a total mess, right now I know of around 15 things in the game world with this problem. For instance the tiling around the shower in one of the bungalos in novac, wall textures in the bathroom at gammorah, etc.... If I could find the dds files associated with those textures in game, and delete them, then they should revert back to vanilla.... which is much better than the swapping bug. Link to comment Share on other sites More sharing options...
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