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Textures change based on viewing angle


jaycubmiller

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The textures are anything from tin cans, medical kits, certains walls, to certain floor tiles. So I imagine these are things added by texture packs which dont run off of esp/esm. As for Archiveinvalidation I've tried different ini settings, turning it on/off in FOMM or using other methods.

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If Steam is in your program files then move it, UAC causes all sorts of problems in there https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129

 

Have Steam verify your game, it won't break any mods. https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

 

If you got texture packs try reinstalling them then toggling archiveinvalidation off and then on again, that said this shouldn't be caused by that, if the replacer texture pack was installed incorrectly (textures in the wrong place) then the game should default to those in the BSA because a replacement isn't present where it should be.

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im at 119 mods :\

 

I installed EWI texture pack, then poco beuno, then NMC just now then re invalidated. Same problem with the same textures.

 

heres my load order maybe there is a problem mod?

 

Active Mod Files:

 

00  falloutnv.esm
01  DeadMoney.esm
02  HonestHearts.esm
03  OldWorldBlues.esm
04  LonesomeRoad.esm
05  GunRunnersArsenal.esm
06  CaravanPack.esm
07  ClassicPack.esm
08  MercenaryPack.esm
09  TribalPack.esm
0A  YUP - Base Game + All DLC.esm
0B  Advanced Recon Tech.esm
0C  FOOK - New Vegas.esm
0D  Inventory Access.esm
0E  Interior Lighting Overhaul - Core.esm  [Version 6.6]
0F  FreesideOpen.esm
10  FOOK - New Vegas DLCs.esm
11  ELECTRO-CITY - CompletedWorkorders.esm
12  FCOMaster.esm
13  Ambient Temperature.esm
14  Project Nevada - Core.esm
15  Project Nevada - Equipment.esm
16  Weapons.of.the.New.Millenia.esm
17  ELECTRO-CITY - Highways and Byways.esm
18  Weapon Mod Expansion.esm
19  WME - GRA.esm
1A  RHKGilbertCompanion.esm
1B  Project Nevada - Extra Options.esm
1C  WME - DLCs.esm
1D  Project Nevada - Rebalance.esp
1E  mojavereloaded1.esp
1F  NVWillow.esp
20  Project Nevada - Cyberware.esp
21  StockingsNV.esp
22  Beards.esp
++  FCO - Roberts Patch.esp
23  The Mod Configuration Menu.esp  [Version 1.5]
24  Better Game Performance.esp
25  FP gun follows crosshairs.esp
26  FCO - Willow.esp
27  SmallerTalk.esp
28  Interior Lighting Overhaul - Ultimate Edition.esp  [Version 6.6]
29  Advanced Recon Gear.esp
2A  Advanced Recon Gear - Project Nevada.esp
2B  FOOK - New Vegas.esp
2C  FCO - GlowingOne.esp
2D  FCO.esp
2E  FlashlightNVSE.esp
2F  FOOK - New Vegas DLCs.esp
30  Advanced Recon Tech.esp
31  Project Nevada - Rebalance Complete.esp
++  pnvprojectnevadarebalance.esp
32  MojaveDelight.esp
++  RBDC - DM.esp
33  Project Nevada - Cyberware Additions.esp
++  ravenous (normal).esp
34  Readius_NV.esp
35  merccustom.esp
36  The Weapon Mod Menu.esp  [Version 1.2]
37  Vurt's WFO.esp
38  FreesideOpenPatch.esp
39  Weapons.of.the.New.Millenia.Leveled.Lists.esp
3A  WEATHER RUDY ENB.esp
3B  WMXUE.esp
3C  Project Nevada - All DLC.esp
3D  FOOK-PN Convergence.esp
3E  EVE FNV - ALL DLC.esp
3F  Factions Reloaded Legion.esp
40  enclaveradio.esp
41  CONELRAD 640-1240.esp
++  RBDC - LR.esp
++  RBDC - OWB.esp
42  vault22FloralOverhaul.esp
43  delilah.esp
44  FCO - Delilah.esp
45  WeaponModsExpanded.esp
46  Project Nevada - WME.esp
47  WMX-DLCMerged.esp
48  FOOK-PN-WME-WMX-EVE Convergence.esp
49  pnv.esp
++  RBDC - HH.esp
++  HH - Removable Female Companion Outfits.esp
++  KDC_Companions_Removable_Armors.esp
++  pnvprojectnevada.esp
++  FCO - FOOK-PN Convergence.esp
4A  Advanced Recon Gear-Locations Doc Mitchell.esp
4B  populatedcasino.esp
4C  Rebirth.esp
4D  Bouncing Natural Breasts.esp
4E  CNR_Beta.esp
4F  Weapons.of.the.New.Millenia.Store.esp
50  EmilyCompanion - Conflict Free Version.esp
++  tkEyelashesFNV_FemalesOnly.esp
51  VegasVariations.esp
52  Powered Power Armor.esp
53  Ambient Temperature - PPA.esp
++  pnvpoweredpowerarmor.esp
54  1nivVSLArmors.esp  [Version 1.2]
55  NCRTrooperOverhaul.esp
56  UHNV.esp
57  WMXUE-CouriersStash.esp
++  Weapon Mod Expansion.esp
58  IMPACT.esp
59  dD - Enhanced Blood Main NV.esp
5A  Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
5B  Bashed Patch, 0.esp
5C  Cass Overhaul.esp
5D  veronica.esp
5E  SunnyCompanion.esp
5F  Nights are Darker - Ultimate Edition.esp  [Version 4.9]

 

The only thing I can think of is maybe some of the textures are corrupt? Becuase as you said they should be defaulting to vanilla textures if the path is wrong?

 

I think there is about 20 instances of this in my game, but I have no idea how I can track down the .dds associated with that texture to see if it corrupt. For instance the tiling around the shower in bathrooms has this problem, but how would I know what .dds is controlling it to see if it is corrupt/broken?

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Texture packs, lighting changes, etc. can lower your mod limit considerably. I've heard that some people can't run over 100 while some others can run 150+.

Here's a good test. Go to Quarry Junction and if the ground starts changing textures then that's it. Quarry Junction usually goes first, possibly because of the blowing sand effects there.

If it was just a few items from one mod that did it then I'd say that it could be bad texture paths, but what you're describing sounds like a lot of different random items? It's possible but not very likely that so many different items have the wrong texture path. It's more likely that you're running too many mods and you need to eliminate or merge some mods and it will correct the problem.

 

You can also try backing up your data folder first then run Optimizer Textures: http://www.nexusmods.com/newvegas/mods/46074/

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I've found a solution, deleting dds files associated with the problem textures fixes it (reverts them to vanilla textures). I was able to do this for things like tin cans and the medical kit, but i have no idea how I am going to find the dds files for things like floor tiles or walls etc...

 

So im guessing this is caused by corrupted textures?

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It's sounds like you've got one hell of a mess on your hands there, were it me I'd get Steam out of the Program Files (if it's in there) C:\Steam would do and do a clean install, it would probably be quicker than hunting down every texture.

 

@Dizzasterjuice I've been fighting and experimenting with the mod limit for a few years now and I've found the following...

 

The game is fine up to hitting the limit where it's goes from fine to this, there is no stage where it starts to go.

 

http://i.imgur.com/FEYkh.jpg

http://i.imgur.com/DsORz.jpg

 

The number of textures/files installed makes no difference, my install is now 62GB, 35GB of that is textures, my limit (137) is the same now as it was when the folder was half that size.

 

The number of BSA's makes no difference.

 

The number of non active plugins makes no difference.

 

The number of records a mod adds or changes makes no difference, neither do the number of scripts, proof of this is getting under the limit by merging mods.

 

In fact the only constant has been my hardware (not GPU) and OS, I'm as confused now as I was when I first started experimenting with it. :laugh:

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It's not a total mess, right now I know of around 15 things in the game world with this problem. For instance the tiling around the shower in one of the bungalos in novac, wall textures in the bathroom at gammorah, etc....

 

If I could find the dds files associated with those textures in game, and delete them, then they should revert back to vanilla.... which is much better than the swapping bug.

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