Hickory Posted August 16, 2010 Share Posted August 16, 2010 I've been using Wrye Bash for so long, I don't remember seeing any default boxes checked. Would you name them? Link to comment Share on other sites More sharing options...
Domas Posted August 17, 2010 Share Posted August 17, 2010 when you click on update patch there is a window and on the left pain is listed alias mod names, merge patches, import cell etc. By default after installing wryebash there are I think about 2 boxes checked. Was just wondering not to fiddle around with them. I have no clue what Alias Mod Names does, or if it is even important. Definitely keep Leveled Lists checked. I believe those are the two defaultly checked boxes. ...When you build your patch for the first time, go through all of the selections on the left of the window, and check off only those options that apply to mods that you have installed -- the tweaks are optional. Once you have been through all of the options on the left, right click on the Bash Tags window (bottom right) and select 'Automatic'. This will cause Wrye Bash to use the Bash suggestions from BOSS, to save you the headache. Once you have done all of that, rebuild your patch. What is this Bash Tags window? Maybe I have a different version of Wrye Bash?http://i139.photobucket.com/albums/q288/Mkgdy/RebuildPatch.png Also, as you can tell from my image, I don't have many "Import..." checkboxes checked. Should I check every one with every mod it lists? (Obviously skipping over those which don't contain mods). The only thing I've every noticed is if I import NPC Faces or, at the bottom, check Race Records, then every NPC's eyes are black. No mesh at all, just black emptiness. Was just wondering if checking every mod would be recommended, according to your above statement..albeit go AFK for 20 minutes while it rebashes my patch every time I add something... Link to comment Share on other sites More sharing options...
Hickory Posted August 17, 2010 Share Posted August 17, 2010 when you click on update patch there is a window and on the left pain is listed alias mod names, merge patches, import cell etc. By default after installing wryebash there are I think about 2 boxes checked. Was just wondering not to fiddle around with them. I have no clue what Alias Mod Names does, or if it is even important. Definitely keep Leveled Lists checked. I believe those are the two defaultly checked boxes. Does nobody ever read help files and instructions...ever? Alias Mod Names, as per the Wrye Bash Help file: Alias Mod Names • Users sometimes rename mods in order to improve usability or allow different versions of the same mod (e.g., "Oscuros_Oblivion_Overhaul.esp" to "OOO.esp"). Naturally this will confuse bash when it tries to read an imported text file which uses the old "canonical" name. To compensate for this, this component can be used to alias the canonical name to the local name. • Examples: Oscuro's_Oblivion_Overhaul.esp >> OOO.espBob's Mod with a very, very long name.esp >> Bob's Mod.esp ...When you build your patch for the first time, go through all of the selections on the left of the window, and check off only those options that apply to mods that you have installed -- the tweaks are optional. Once you have been through all of the options on the left, right click on the Bash Tags window (bottom right) and select 'Automatic'. This will cause Wrye Bash to use the Bash suggestions from BOSS, to save you the headache. Once you have done all of that, rebuild your patch. What is this Bash Tags window? Maybe I have a different version of Wrye Bash? No, you have the same version. You posted an image of the rebuild patch dialog. The Bash Tags is in the main Wrye Bash window, bottom right. Also, as you can tell from my image, I don't have many "Import..." checkboxes checked. Should I check every one with every mod it lists? (Obviously skipping over those which don't contain mods). The only thing I've every noticed is if I import NPC Faces or, at the bottom, check Race Records, then every NPC's eyes are black. No mesh at all, just black emptiness. Was just wondering if checking every mod would be recommended, according to your above statement..albeit go AFK for 20 minutes while it rebashes my patch every time I add something... That is why I suggested you use the 'Automatic' feature, which will utilise the BOSS Bash suggestions -- your Bashed Patch isn't using them, I suspect because you didn't add them from the BOSS log. Link to comment Share on other sites More sharing options...
Domas Posted August 17, 2010 Share Posted August 17, 2010 Does nobody ever read help files and instructions...ever?I do, but Alias Mod Names never really seemed relevant to look up for any purpose. Never really changed anything for me so I never gave it second thought. :pinch: That is why I suggested you use the 'Automatic' feature, which will utilise the BOSS Bash suggestions -- your Bashed Patch isn't using them, I suspect because you didn't add them from the BOSS log. Oh.. I never understood 100% what the Bash Suggestions were. I've always had it on automatic, but I have (as you saw) random stuff checked. (Mostly for my magic overhauls). How do I revert to automatic? Automatic is still selected but never checks/unchecks anything while rebuilding patch. Link to comment Share on other sites More sharing options...
Hickory Posted August 17, 2010 Share Posted August 17, 2010 Oh.. I never understood 100% what the Bash Suggestions were. I've always had it on automatic, but I have (as you saw) random stuff checked. (Mostly for my magic overhauls). How do I revert to automatic? Automatic is still selected but never checks/unchecks anything while rebuilding patch. You can tell if Wrye Bash is utilising the BOSS suggestions by selecting any of your mods that have a Bash suggestion in the BOSS masterlist -- read the BOSS log. If you have a mod that BOSS suggests a Bash Tag for, Wrye Bash will have those suggestion added to the Bash Tag window when you click on the mod, PROVIDED you have Bash Tags set to Automatic. Anything that is not in the BOSS masterlist, and is not suggested by the mod author, you can ignore as far as your Bash Patch is concerned. Bottom line: if you click on, say an Import section when you rebuild your patch, and one of your mods is listed in the right-hand window, and the mod is installed, you should check it off. If the mod is listed, but not installed, or inactive, uncheck it. If you have any mods listed in Leveled Lists, make sure that is checked, and Automatic (NOT the Bash Patch one) is set. Check Cobl Catalogs if you are running Cobl. Check the Race Records section for any mods you have active. Any of the tweaks or globals are optional. Link to comment Share on other sites More sharing options...
Domas Posted August 17, 2010 Share Posted August 17, 2010 Bottom line: if you click on, say an Import section when you rebuild your patch, and one of your mods is listed in the right-hand window, and the mod is installed, you should check it off. If the mod is listed, but not installed, or inactive, uncheck it. If you have any mods listed in Leveled Lists, make sure that is checked, and Automatic (NOT the Bash Patch one) is set. Check Cobl Catalogs if you are running Cobl. Check the Race Records section for any mods you have active. Any of the tweaks or globals are optional. That's where I was confused about lol.. Looks like I'm in for a 30 minute break while I rebuild my patch. I thought I read somewhere that the main things I needed to check off were Merged Patches and Leveled Lists. I also have Cobl Catalogs checked off, as well as what you've seen in the image. This is going to be fun. Thanks for the info on the bashed patch. kudos Link to comment Share on other sites More sharing options...
Hickory Posted August 17, 2010 Share Posted August 17, 2010 Bottom line: if you click on, say an Import section when you rebuild your patch, and one of your mods is listed in the right-hand window, and the mod is installed, you should check it off. If the mod is listed, but not installed, or inactive, uncheck it. If you have any mods listed in Leveled Lists, make sure that is checked, and Automatic (NOT the Bash Patch one) is set. Check Cobl Catalogs if you are running Cobl. Check the Race Records section for any mods you have active. Any of the tweaks or globals are optional. That's where I was confused about lol.. Looks like I'm in for a 30 minute break while I rebuild my patch. I thought I read somewhere that the main things I needed to check off were Merged Patches and Leveled Lists. I also have Cobl Catalogs checked off, as well as what you've seen in the image. This is going to be fun. Thanks for the info on the bashed patch. kudos Good luck. :) Link to comment Share on other sites More sharing options...
DavidBudreck Posted August 18, 2010 Share Posted August 18, 2010 If QTP3 is a texture replacer, try removing your ArchiveInvalidation.txt or ArchiveInvalidationInvalidated!.bsa files temporarily to see if the conflict still exists. This should force the default Oblivion Textures rather than any new ones. I'm guessing here, but the textures may be your conflict, not the mods. I just ran into a very similar issue, and after hours finally relized that it was Qarls causing problems. The stuff is beautiful, but only if you actually get to see it, which is difficult if the game won't run! Link to comment Share on other sites More sharing options...
Recommended Posts