TentacleTrap Posted August 18, 2010 Share Posted August 18, 2010 Recently I got the steam version of Oblivion that came with Shivering Isles and the DLC and have been trying to move all my mods over to it. I use OOO, Unique Landscapes, Better Cities, Natural Environments, Deadly Reflexes, Colourwheel's Stock armor and clothing replacer, Colourwheel's sexy knights of the nine, Colourwheel's sexy female battle grunts, Alive Water, and the compatibility patches for better cities and unique landscapes. I am having a rather irritating problem with setting them up however. I am using OMM, OBSE for Steam, and BOSS. As far as I can tell OOO, UL, Better Cities, Natural environments, Alive Waters, and the compatibility patches work fine; but I haven't gone far enough to really confirm it. The others either partially worked or did not work right away. The armor replacer for example only replaced a few armors and clothing and only the shield bash and dodge from Deadly Reflexes worked. The battle grunts didn't work at all. To get them to (appear to) work I had to use OMM to create Omods for the armor replacers, deadly reflex, and battle grunts and load them that way. I am not sure why this is going, is anyone able to help? Link to comment Share on other sites More sharing options...
TentacleTrap Posted August 18, 2010 Author Share Posted August 18, 2010 Also, I am using Windows XP. Link to comment Share on other sites More sharing options...
Domas Posted August 18, 2010 Share Posted August 18, 2010 Well, after that wall of text... My suggestions: 1) Reinstall said mods that aren't working, as you didn't do it right. 2) Use Wrye Bash and create a bashed patch - AFTER you use BOSS to sort your load order 3) Deadly Reflex sounds like it's working fine for you. So far, there is no horse-mounted combat (or whatever the third hotkey it has you link is for). The execution kills are done with your bash hotkey. Bash is done with..your bash hotkey. Critical kills (decapitation) is done, from my experience, at the % chance you chose on first mod load with a "power attack." Here is my load order. Everything works perfectly fine, and I have bought the game off Steam as well. Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 03 Cobl Main.esm [Version 1.72] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9a7] 07 Kvatch Rebuilt.esm 08 Better Cities Resources.esm 09 HorseCombatMaster.esm 0A Unofficial Oblivion Patch.esp [Version 3.2.0] 0B UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0E Better Cities .esp 0F Francesco's Optional Chance of Stronger Bosses.esp 10 Francesco's Optional Chance of Stronger Enemies.esp 11 Francesco's Optional Chance of More Enemies.esp 12 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] ++ Louder Nirnroot Sound.esp 14 Map Marker Overhaul.esp [Version 3.5.2] 15 Map Marker Overhaul - SI additions.esp [Version 3.5] 16 Hov's Hotkeys.esp 17 DLCHorseArmor.esp 18 DLCOrrery.esp 19 DLCVileLair.esp 1A DLCMehrunesRazor.esp 1B DLCSpellTomes.esp ++ MaleBodyReplacerV4.esp 1C DLCThievesDen.esp 1D Cobl Glue.esp [Version 1.72] 1E Cobl Si.esp [Version 1.63] 1F Bob's Armory Oblivion.esp 20 FCOM_BobsArmory.esp [Version 0.9.9] 21 Oblivion WarCry EV.esp [Version 1.08a] 22 FCOM_WarCry.esp [Version 0.9.9] 23 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 24 OOO 1.32-Cobl.esp [Version 1.72] 25 FCOM_Convergence.esp [Version 0.9.9] 26 FCOM_RealSwords.esp [Version 0.9.9] 27 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 28 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 29 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3] 2A Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 2B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] ++ MMM Pelt Extension.esp ++ MMM-Cobl.esp [Version 1.69] 2C allinonebasement.esp 2D Kvatch Rebuilt.esp 2E Kvatch Rebuilt - Leveled Guards - FCOM.esp 2F Scribe Supplies.esp 30 Slof's Oblivion Goth Shop.esp 31 Golden Saint and Dark Seducer Gear for Sale.esp 32 za_bankmod.esp 33 DLCBattlehornCastle.esp 34 DLCFrostcrag.esp 35 Kvatch Rebuilt_Frostcrag Reborn.esp 36 FrostcragRebornCobl.esp 37 Knights.esp ++ FCOM_Knights.esp [Version 0.9.9] 38 Bag of Holding.esp [Version 1.5.0] 39 Kyoma's Journal Mod.esp [Version 3.2.1] 3A Toggleable Quantity Prompt.esp [Version 3.1.1] 3B Quest Award Leveller.esp [Version 2.0.1] 3C Quest Award Leveller - Vile Lair.esp [Version 2.1.0] ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] 3D Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] 3E Alternative Start by Robert Evrae.esp 3F RefScope.esp [Version 2.0.2] 40 MidasSpells.esp 41 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp 42 Oblivion XP.esp [Version 4.1.5] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 43 Corean_hair_for_Original_race.esp 44 CuteElf11.esp [Version 1.3.5] 45 CuteElf11 Blue Portal Bug-Fix Patch.esp 46 DemonRace.esp [Version 2.9.16] 47 DKImperials.esp 48 IDKRRR_C_race.esp 49 IDKRRR_C_race_closed_mouth_version.esp 4A Cobl Races.esp [Version 1.52] ** Cobl Races TNR.esp [Version 1.53] ** Cobl Races TNR SI.esp [Version 1.53] 4B bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicItemSigil.esp [Version 1.68EV] ++ bgMagicEVStartspells.esp [Version 1.68EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] 4C bgMagicBonus.esp [Version 1.7EV] 4D bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] 4E SupremeMagicka.esp [Version 0.90] 4F SM_ShiveringIsles.esp [Version 0.86] ++ SM_DLCSpellTome.esp [Version 0.80] ++ SM_OOO.esp [Version 0.89] ++ SM_MMM.esp [Version 0.89] ++ SM_COBL.esp 50 SM_EnchantStaff.esp [Version 0.80] ++ SM_UnlockSpells.esp [Version 0.70] ++ SM_Scrolls.esp [Version 0.84] ++ SM_SigilStone.esp [Version 0.83] ++ bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5] ++ Cobl Races - Balanced.esp [Version 1.52] 51 Better Cities - Full City Defences.esp 52 Better Cities Full.esp 53 Better Imperial City.esp 54 Better Cities - COBL.esp [Version 2] 55 CarsomyrSword.esp ** bgMagicEVShader.esp [Version 1.7EV] ++ bgMagicShaderLifeDetect.esp [Version 1.68] 56 bgMagicLightningbolt.esp 57 MiniMap.esp 58 DeadlyReflex 5 - Combat Moves.esp ++ SM_DeadlyReflex.esp [Version 0.86] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 59 Cobl Silent Equip Misc.esp [Version 01] 5A Bashed Patch, 0.esp 5B Streamline 3.1.esp Link to comment Share on other sites More sharing options...
TentacleTrap Posted August 18, 2010 Author Share Posted August 18, 2010 Well, after that wall of text... My suggestions: 1) Reinstall said mods that aren't working, as you didn't do it right. 2) Use Wrye Bash and create a bashed patch - AFTER you use BOSS to sort your load order 3) Deadly Reflex sounds like it's working fine for you. So far, there is no horse-mounted combat (or whatever the third hotkey it has you link is for). The execution kills are done with your bash hotkey. Bash is done with..your bash hotkey. Critical kills (decapitation) is done, from my experience, at the % chance you chose on first mod load with a "power attack." Here is my load order. Everything works perfectly fine, and I have bought the game off Steam as well. Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 03 Cobl Main.esm [Version 1.72] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9a7] 07 Kvatch Rebuilt.esm 08 Better Cities Resources.esm 09 HorseCombatMaster.esm 0A Unofficial Oblivion Patch.esp [Version 3.2.0] 0B UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0E Better Cities .esp 0F Francesco's Optional Chance of Stronger Bosses.esp 10 Francesco's Optional Chance of Stronger Enemies.esp 11 Francesco's Optional Chance of More Enemies.esp 12 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] ++ Louder Nirnroot Sound.esp 14 Map Marker Overhaul.esp [Version 3.5.2] 15 Map Marker Overhaul - SI additions.esp [Version 3.5] 16 Hov's Hotkeys.esp 17 DLCHorseArmor.esp 18 DLCOrrery.esp 19 DLCVileLair.esp 1A DLCMehrunesRazor.esp 1B DLCSpellTomes.esp ++ MaleBodyReplacerV4.esp 1C DLCThievesDen.esp 1D Cobl Glue.esp [Version 1.72] 1E Cobl Si.esp [Version 1.63] 1F Bob's Armory Oblivion.esp 20 FCOM_BobsArmory.esp [Version 0.9.9] 21 Oblivion WarCry EV.esp [Version 1.08a] 22 FCOM_WarCry.esp [Version 0.9.9] 23 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 24 OOO 1.32-Cobl.esp [Version 1.72] 25 FCOM_Convergence.esp [Version 0.9.9] 26 FCOM_RealSwords.esp [Version 0.9.9] 27 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 28 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 29 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3] 2A Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 2B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] ++ MMM Pelt Extension.esp ++ MMM-Cobl.esp [Version 1.69] 2C allinonebasement.esp 2D Kvatch Rebuilt.esp 2E Kvatch Rebuilt - Leveled Guards - FCOM.esp 2F Scribe Supplies.esp 30 Slof's Oblivion Goth Shop.esp 31 Golden Saint and Dark Seducer Gear for Sale.esp 32 za_bankmod.esp 33 DLCBattlehornCastle.esp 34 DLCFrostcrag.esp 35 Kvatch Rebuilt_Frostcrag Reborn.esp 36 FrostcragRebornCobl.esp 37 Knights.esp ++ FCOM_Knights.esp [Version 0.9.9] 38 Bag of Holding.esp [Version 1.5.0] 39 Kyoma's Journal Mod.esp [Version 3.2.1] 3A Toggleable Quantity Prompt.esp [Version 3.1.1] 3B Quest Award Leveller.esp [Version 2.0.1] 3C Quest Award Leveller - Vile Lair.esp [Version 2.1.0] ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] 3D Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] 3E Alternative Start by Robert Evrae.esp 3F RefScope.esp [Version 2.0.2] 40 MidasSpells.esp 41 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp 42 Oblivion XP.esp [Version 4.1.5] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 43 Corean_hair_for_Original_race.esp 44 CuteElf11.esp [Version 1.3.5] 45 CuteElf11 Blue Portal Bug-Fix Patch.esp 46 DemonRace.esp [Version 2.9.16] 47 DKImperials.esp 48 IDKRRR_C_race.esp 49 IDKRRR_C_race_closed_mouth_version.esp 4A Cobl Races.esp [Version 1.52] ** Cobl Races TNR.esp [Version 1.53] ** Cobl Races TNR SI.esp [Version 1.53] 4B bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicItemSigil.esp [Version 1.68EV] ++ bgMagicEVStartspells.esp [Version 1.68EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] 4C bgMagicBonus.esp [Version 1.7EV] 4D bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] 4E SupremeMagicka.esp [Version 0.90] 4F SM_ShiveringIsles.esp [Version 0.86] ++ SM_DLCSpellTome.esp [Version 0.80] ++ SM_OOO.esp [Version 0.89] ++ SM_MMM.esp [Version 0.89] ++ SM_COBL.esp 50 SM_EnchantStaff.esp [Version 0.80] ++ SM_UnlockSpells.esp [Version 0.70] ++ SM_Scrolls.esp [Version 0.84] ++ SM_SigilStone.esp [Version 0.83] ++ bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5] ++ Cobl Races - Balanced.esp [Version 1.52] 51 Better Cities - Full City Defences.esp 52 Better Cities Full.esp 53 Better Imperial City.esp 54 Better Cities - COBL.esp [Version 2] 55 CarsomyrSword.esp ** bgMagicEVShader.esp [Version 1.7EV] ++ bgMagicShaderLifeDetect.esp [Version 1.68] 56 bgMagicLightningbolt.esp 57 MiniMap.esp 58 DeadlyReflex 5 - Combat Moves.esp ++ SM_DeadlyReflex.esp [Version 0.86] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 59 Cobl Silent Equip Misc.esp [Version 01] 5A Bashed Patch, 0.esp 5B Streamline 3.1.esp I have tried to reinstall them; I have even uninstalled and reinstalled the entire game trying to fix it. I have gotten it to work before when I was using my disk version so I am installing it correctly. I will try the Wyrebash suggestion. Thanks. Link to comment Share on other sites More sharing options...
DavidBudreck Posted August 18, 2010 Share Posted August 18, 2010 ColourWheel's Stock Replacer is just that, a "Stock" replacer. OOO puts new armor on the guards, so it isn't stock for ColourWheel to replace. It sounds to me like "not working" is not actually the problem, but just that things are not quite as you expected. Back up as far as you can in the installation, then install mods one at a time. Check that it is working before installing the next... Link to comment Share on other sites More sharing options...
TentacleTrap Posted August 20, 2010 Author Share Posted August 20, 2010 I got it to work properly; as in how I expected it to. It didn't work installing it the normal way however. I had to use OBMM to create an OMOD based on the archive of the mod in order to get it to work. Inserting it in to the data file normally is what didn't work. I am just wondering why this is. Link to comment Share on other sites More sharing options...
Trueblue1878 Posted August 20, 2010 Share Posted August 20, 2010 Yes I have the retail version but I have been using the steam version because it came with all the DLC for like £6 a while back..Anyway, for a lot of mods, you MUST convert them to OMOD in order for them to work with Steam. I can only guess that Steam does a file check before loading Oblivion and forces the game to take data from the oblivion.esm file instead of mods.But for some reason, making an OMOD forces steam to accept the modded files before the .esm. Also, make sure you installed OBSE properly for steam, you must copy a .dll file for OBSE to work with steam, you must also run oblivion.exe and NOT OBSE Loader in the steam version. Link to comment Share on other sites More sharing options...
TentacleTrap Posted August 22, 2010 Author Share Posted August 22, 2010 I got it to work properly; as in how I expected it to. It didn't work installing it the normal way however. I had to use OBMM to create an OMOD based on the archive of the mod in order to get it to work. Inserting it in to the data file normally is what didn't work. I am just wondering why this is. Thanks. I made sure to install it right. Link to comment Share on other sites More sharing options...
junkjgd Posted September 10, 2010 Share Posted September 10, 2010 I got it to work properly; as in how I expected it to. It didn't work installing it the normal way however. I had to use OBMM to create an OMOD based on the archive of the mod in order to get it to work. Inserting it in to the data file normally is what didn't work. I am just wondering why this is. Thanks. I made sure to install it right. Would you please post the OMOD file you created? (I am using the Steam version and would like to use Colourwheels without learning how to create an OMOD file.) Link to comment Share on other sites More sharing options...
sbseed Posted October 9, 2011 Share Posted October 9, 2011 well thats just f-ed up.... i hate having to make my own omods, not that it is difficult but that after downloading a ton of mods its a pain to have to go back and try and make an omod after setting stuff up the normal way. its times like this that i really hate steam, bastards dont even care about their customers anymore. Link to comment Share on other sites More sharing options...
Recommended Posts