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Continous crashes


Maliciuzzo

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Hi guys, I've installed Fallout NV with several mods and I'm having a lot of crashes.
I've played modded FNV in the past with the same computer and never had any kind of problem, so I guess it must be some mod conflict or something else.

Can you help me?
This is the list from Fallout Mod Manager:

 

FalloutNV.esm
ELECTRO-CITY - Highway and Byways.esm
ELECTRO-CITY - CompletedWorkorders.esm
CaravanPack.esm
ClassicPack.esm
DeadMoney.esm
GunRunnerArsenal.esm
HonestHearts.esm
LonesomeRoad.esm
MercenaryPack.esm
OldWorldBlues.esm
TribalPack.esm
AWorldOfPain(Preview).esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
More Traits.esm
More Perks.esm
NVWillow.esp
SomeguySeries.esm
The New Bison Steve Hotel.esm
Run the Lucky 38.esm
AWOPLowLootGeneral.esp
AWOPLowLootSkillBooks.esp
FallutNV_lang.esm
WeaponModsExpanded.esp
Project Nevada - WMX.esp
More Traits update.esp
More Perks Update.esp
Project Nevada - Dead Money.esp
Project Nevada - Gun Runners' Arsenal.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Old World Blues (No Cyberware).esp
EVE FNV - ALL DLC.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
Quick Trade.esp
The Lucky 38 Empire.esp


Thank you very much

 

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Main game always loads first, followed by DLCs. Always. After the last DLC, you would load the remaining .esm. .esm always load before .esp. After the .esm, you would load the .esp. The only exception would be an .esp that has a file header of .esm but and extension of .esp.

 

If you left click on the mod name in FOMM, it will tell you if the file has a header of .esm. It will also show the required master file/s for the mod. Just look in the lower panel.

 

Hope this helps.

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follow my guide and let me know if you need any more help, it's step by step and EASY :smile: http://forums.nexusmods.com/index.php?/topic/2247404-fallout-new-vegas-beginners-guide-to-modding/

 

@m48as, those project nevada esp's ( cyberware and rebalance ) are falsely marked esm's , so they are in the right place

Edited by gromulos
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