Jump to content

Morrowind Graphics Extender


Guest Plugin Manager

Recommended Posts

So everything was working until I put distant land through MGE on morrowind. Then when I try to start morrowind I get a message saying that the application was unable to start correctly 0xc000007b. I knew something was wrong with directx or Network so I tried updating them but it didn't work. I then tried installing outside of programx86 folder, still got the same message. I used MGXE as well and still nothing. I'm running windows 10, and my guess is that windows 10 cannot run morrowind with MGE. Furthermore morrowind isn't detecting my GPU, only the integrated graphics. Can someone please help me. Is there another way to create distant land? Is MGE or MGE XE compatible with windows 10? Help would be very appreciated. Thank you.
Link to comment
Share on other sites

  • Replies 643
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #50786247. #50788057 is also a reply to the same post.


aguy1111 wrote: So everything was working until I put distant land through MGE on morrowind. Then when I try to start morrowind I get a message saying that the application was unable to start correctly 0xc000007b. I knew something was wrong with directx or Network so I tried updating them but it didn't work. I then tried installing outside of programx86 folder, still got the same message. I used MGXE as well and still nothing. I'm running windows 10, and my guess is that windows 10 cannot run morrowind with MGE. Furthermore morrowind isn't detecting my GPU, only the integrated graphics. Can someone please help me. Is there another way to create distant land? Is MGE or MGE XE compatible with windows 10? Help would be very appreciated. Thank you.
aguy1111 wrote: Oh Yeah I also got C++ 2005, but I'm not sure if it directly helped anything.


Okay I solved the problem. I was stupid and didn't get DirectX9c 2010, I got that now. It allowed me to use my main GPU. Also make sure to get the other requirements like 2008 C++ and Net framework 4.0 (I already had those two). Then I decided to go to the MGE Wiki to get help. Turns out they had an updated version of MGE. Different to nexus. Now the hardest part, So it turns out dinput8.dll was causing all the trouble with the 0xc000007b. So I couldn't exactly fix the problem, but got a workaround. I opened MGE like normal, put int the settings I wanted then exited. NOW VERY IMPORTANT. I deleted dinput8.dll before I ran morrowind and now no error, morrowind worked perfectly. However, if you want to change something using MGE, you have to put it back into the morrowind folder or MGE will warn you saying, please reinstall. And that's it. Just delete that dinput8.dll. I'm not sure how important it is for Morrowind to work, but I had no problems deleting it after I put my settings on MGE for morrowind. I hope this helps. Edited by aguy1111
Link to comment
Share on other sites

In response to post #50786247. #50788022 is also a reply to the same post.


aguy1111 wrote: So everything was working until I put distant land through MGE on morrowind. Then when I try to start morrowind I get a message saying that the application was unable to start correctly 0xc000007b. I knew something was wrong with directx or Network so I tried updating them but it didn't work. I then tried installing outside of programx86 folder, still got the same message. I used MGXE as well and still nothing. I'm running windows 10, and my guess is that windows 10 cannot run morrowind with MGE. Furthermore morrowind isn't detecting my GPU, only the integrated graphics. Can someone please help me. Is there another way to create distant land? Is MGE or MGE XE compatible with windows 10? Help would be very appreciated. Thank you.
aguy1111 wrote: Okay I solved the problem. I was stupid and didn't get DirectX9c 2010, I got that now. It allowed me to use my main GPU. Also make sure to get the other requirements like 2008 C++ and Net framework 4.0 (I already had those two). Then I decided to go to the MGE Wiki to get help. Turns out they had an updated version of MGE. Different to nexus. Now the hardest part, So it turns out dinput8.dll was causing all the trouble with the 0xc000007b. So I couldn't exactly fix the problem, but got a workaround. I opened MGE like normal, put int he settings I wanted then exited. NOW VERY IMPORTANT. I deleted dinput8.dll before I ran morrowind and now error, morrowind worked perfectly. However, if you want to change something using MGE, you have to put it back into the morrowind folder or MGE will warn you saying, please reinstall. And that's it. Just delete that dinput8.dll. I'm not sure how important it is for Morrowind to work, but I had no problems deleting it after I put my settings on MGE for morrowind. I hope this helps.


Oh Yeah I also got C++ 2005, but I'm not sure if it directly helped anything.
Link to comment
Share on other sites

  • 2 months later...

OH MY GOD!! I spent the better part of my Labour Day long weekend trying to get Morrowind working again, but was running around in circles! Not sure what Micro$hit did, but I'm sure it's their latest "Creator Updated" that messed something up, as Morrowind was working fine for me at the beginning of May 2017 (the last time I played it).

 

When I tried to play it a few months later (September 2017), that dreaded 0xc000007b error kept popping up, and nothing could fix it! I even tried this thing called "Dependency Walker", but it couldn't pinpoint any missing DLL. I uninstalled all VC++ redistributables, and DirectX 9.0c June 2010, but nothing helped. But thanks to aguy1111, RENAMING "dinput8.dll" in Morrowind's folder made Morrowind work right away!

 

aguy1111, if you have a PayPal account, please PM it to me so I can send you $5 as a big THANK YOU for finding the solution!

 

I'll just add that you don't have to delete "dinput8.dll". Just rename it to "1dinput8.dll" or add any other number/character so that Morrowind/MGE can't find it, and it will RUN! YEAAAAAH!!

 

Oh, thank you Micro$hit for wasting my Labour Day weekend! Keep breaking stuff! We love it! Hahaha

Link to comment
Share on other sites

Oh! I discovered that if you copy "dinput8.dll" from C:\Windows\System32 into your Morrowind folder (replacing the one there), Morrowind will run with no issues too!

 

Now I just need to sort out this new "bug" that won't let me alt-tab out of fullscreen Morrowind and back.

 

Thanks again aguy1111!

Link to comment
Share on other sites

Ha! It turns out that while trying to get Morrowind to work again, I left the "Compatibility Mode" setting on, and set for Windows XP (Service Pack 3)! Once I turned it off, I was able to alt-tab again with no issues! Now I can finally go back Vvanderfell, and try to finish this REALLY long game! Hehehe

Link to comment
Share on other sites

  • 3 weeks later...
  • 4 weeks later...
  • 4 weeks later...
  • 3 weeks later...
In response to post #55227013.


dialdeath9 wrote:

I've tried renaming or deleting "dinput8.dll" but upon launching it now provides me with a new error (application load error 5:0000065434). Anyone else getting this issue? I've tried running all .exe as administrator, checking updates etc. to no avail.


Hope you figured it out by now, but you have to run through steam.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...