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Posted

if possible, when you get around to the bladed gauntlet glove, could there be a version for the cram opener? Im starting to mess around with the geck and I am making my own unique bladed gauntlet, based in appearance off of the cram opener.

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Posted
  On 3/1/2016 at 3:24 AM, MoutainSplitter said:

if possible, when you get around to the bladed gauntlet glove, could there be a version for the cram opener?

Sure, no problem. It looks like I'm going to have some time this weekend to work on stuff so I hope to hit the dual claw gauntlets and I'll try and do the bladed one too.

  • 2 weeks later...
Posted
  On 3/11/2016 at 9:20 PM, Discord94 said:

Just confirming that I'm still interested. Wasn't online for quite some time, so sorry if this took a while.

No problem, I'll add you back to the queue. If I remember right it was the two shotguns across the back?

Posted
  On 3/15/2016 at 3:27 PM, devinpatterson said:

 

  On 2/10/2016 at 4:09 AM, MoutainSplitter said:

Would it be possible to make an armor-equip-able version of the bladed guantlet/cram-opener? Like you wear it like a glove, while still holding another gun or something?

here is a armor addon for teh cram opener and bladed gauntlet. Like the boxing tape it will be the armor tab of your pipboy.

 

Thanks! Ill try it out right now. Also, I wanted to know, how do you/others make the glove mods? I've seen some where the gloves are equippable separately, and are taken from vanilla armors. Is it like hiding parts of the textures on a set of armor? I've been meddling with the GECK recently and would like to try and get the gloves off of the assassin suit/sneaky stealth suit.

Posted
  On 3/16/2016 at 11:05 PM, MoutainSplitter said:

Thanks! Ill try it out right now. Also, I wanted to know, how do you/others make the glove mods? I've seen some where the gloves are equippable separately, and are taken from vanilla armors. Is it like hiding parts of the textures on a set of armor? I've been meddling with the GECK recently and would like to try and get the gloves off of the assassin suit/sneaky stealth suit.

If your talking gloves that are usually associated with various outfits/armors (not gauntlets, fists, etc) than you don't have to do anything with the model/nif......they are already (probably) setup for an armor form. I'd imagine this is the same for the MK II stealth suit.

Posted
  On 3/17/2016 at 12:04 AM, devinpatterson said:

 

  On 3/16/2016 at 11:05 PM, MoutainSplitter said:

Thanks! Ill try it out right now. Also, I wanted to know, how do you/others make the glove mods? I've seen some where the gloves are equippable separately, and are taken from vanilla armors. Is it like hiding parts of the textures on a set of armor? I've been meddling with the GECK recently and would like to try and get the gloves off of the assassin suit/sneaky stealth suit.

If your talking gloves that are usually associated with various outfits/armors (not gauntlets, fists, etc) than you don't have to do anything with the model/nif......they are already (probably) setup for an armor form. I'd imagine this is the same for the MK II stealth suit.

 

With the GECK, how do I go about making the gloves a separate armor piece?

Posted
  On 3/17/2016 at 3:29 AM, MoutainSplitter said:

With the GECK, how do I go about making the gloves a separate armor piece?

You want to acquire some basic familiarity with the geck. I don't have the time, patience, communication skills etc to tutor you and it wouldn't make sense for me to try when there are a abundance of great basic tutorials out there.

 

Once you have done that you can create a new armor form or edit an existing one (change the id). Select a new model, change/add a new name, hand wear, body slot (left, right hand or both) and whatever else you feel needs to be tweaked (dt)

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