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Annoying parts of the game


chrisdragon425

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Hmm parts that annoy or anger me.

 

well for a start the Daedric quest where you have to kill Umbra, I killed her and I want to finish the quest, but everytime I finish talking to the God my game glitches andf reezes as it removes that darn dog from my inventory, and since I play on the 360 there is no solution. ...

There is a way to work around that on the XBox and complete the quest: talk to the Shrine follower in order to have the quest pop up in your book, but do not pay the gold price to talk to Vile.

 

From there, go to the ruin and engage Umbra. Unfortunately (for law-abiding folk) the only way to complete the quest in this manner is to initiate combat on your own hook and chance a murder charge. Bring the sword back to the Shrine (if you succeed, of course—should you fail, then you needn't worry about anything evermore).

 

You complete the quest without having to pay the gold, nor have the dog follow you around.

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Annoying part:

The whole Daedric army invades the Imperial City, buildings are wrecked, the pathways torn up, countless Imperial Guard slaughtered...

But after it's all over, and Dagon is sent packing, there is not a single body left. Not one. No dead Dremora, no killed Guard, no civilians, no weapons, no bodies or loot of any kind. Nothing but a few chunks of stone ripped from the path.

 

 

Even more annoying:The whole 'Maglir' bit.

I clear a cave of goblins, I slaughter a mine full of trolls, I torture a ranking officer in the Blackwood Company, I kill off an entire faction and destroy their basement level/hallucinogenic tree, just for this guy to have a hissy fit and jump me with a Iron Longsword.

 

I expected something more, like the REAL Blackwood Company leader storming in, flanked by his two best fighters, or even some cheering when I get back to the Guild Hall.

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Two months later, Kvatch is still on fire.

(Yes, I know there's a mod for that.)

 

 

Speaking of stuff fixed by mods: radioactive-lime colored glass armor.

And late-game bandits wearing full suits of it, when they could sell it and retire.

(I finished the MQ at level 21, and gave myself a temporary -10 levels just so I could do the Fighter's Guild set with sane armor spawns.)

 

Oh yeah - speaking of the Fighter's Guild quests, after I'm done, I'd like to see the Blackwood Company building reduced to a burned-out shell.

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The entire main quest.

 

I kept waiting for some crazy plot twist to draw me in, some character development to interest me, or at least apex in some dramatic fight, an epic encounter of me saving the whole of Tamriel against impossible odds ...

 

Instead, I play fetch so I can wind up listening to General Zod try and convince me to drink the Kool-Aid before I beat him down in 10 seconds. Then watch Martin go Voltron from the sideline and get a merry pat on the back and promptly sent on my way. For this, I'm given what seems to be the 3rd place door prize a couple weeks later, all the meanwhile being told I might not have what it takes to face some goblins or vampires in some backwater town quest while being greeted as the Champion of Cyrodiil.

 

They should have spent the time making that quest expanding on either the Dark Brotherhood or Thieves Guild quest lines, both of which were much more interesting and exciting. Or improving the Mage Guild quest line, which had a lot of potential, but felt really rushed.

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I spit flames at the ridiculous lengths I have to go to to keep Farwil alive at the Cheydinhal Oblivion gate. I doubt it is even possible at levels over 5 without cheating. Though it so easy if you cheat of course there is no point in cheating.

 

I mannaged it at about level ten. When they get to low health just wait or rest and it will be restored, this counts with all companions.

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I mannaged it at about level ten. When they get to low health just wait or rest and it will be restored, this counts with all companions.

Or buy a Heal Other spell. If there aren't any available to the general public, it's such a basic thing that it's worth adding (or appending to an already-loaded mod).

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Convalescence, yes - you can get it at most chapels, and in Anvil I suppose.

 

That, frequent rest breaks, and the occasional reload is how I made it through that ordeal. And then, if you haven't already, you get to go through it all over again at Bruma. (At least Burd is immortal, but I did my best to keep the other guards alive too, even if they had a distressing habit of charging off bridges into lava.)

 

Got another one for this topic now:

The flavor text on the level-up screens "peaks" WAY too early. You're not yet level 20, probably not more than halfway through the main quest line (or any others), don't even have the best gear yet, and it's already telling you that all you can look forward to from here is slow decline. Boy, that really makes me want to keep playing...

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