Luminiari Posted September 29, 2010 Share Posted September 29, 2010 AFAIK the current cap on file sizes here is 300MB. Any chance of perhaps raising that to maybe 500MB? Or would it kill the servers? I'm not sure how all that sorta behind-the-scenes techie stuff works, hence my asking. Plus, I feel this will help with some existing mods that have to be uploaded in several parts- it'd either help by allowing people to upload just the one file, or have fewer parts up for people to download. Link to comment Share on other sites More sharing options...
Eiries Posted September 29, 2010 Share Posted September 29, 2010 For kicks I downloaded Percosoms RECONSTRUCTED onto my crummy laptop, extracted both parts, and recompressed them in 7z Ultra format. The whole thing went from 1.15 GB down to 337 MB, almost cutting the filesize in half from the original .rar ones. It's still over 300, but not by too much. Hope this helps you in the future. ;) Link to comment Share on other sites More sharing options...
LHammonds Posted September 29, 2010 Share Posted September 29, 2010 I have no control over the file size limit but I can pass on some knowledge to work within the current constraints (info is good no matter where you go or what the max upload is) File Compression Basics (shows why 7z is preferred format for large archives)How To Create Archives (shows the basics in creating archives with 7-Zip)How To Split Archives (shows how to upload an archive in legally-sized chunks using 7-Zip) If you go the file-split route (if .7z does not compress it under 300), here is an example upload that has multiple files and here is an extract of the readme dealing with the extraction of the archive: The total size of this archive is 439 MB which is more than the maximum file upload at TESNexus. Therefore, I had to "split" this archive into multiple file using a "spanning" option. This allows me to upload smaller "legal-sized" files even though the total size is over the limit. What does this mean to you? 1. You must download all files. 2. You must unzip each of the files to reveal the following files: ModTool.7z.001 ModTool.7z.002 ModTool.7z.003 ModTool.7z.004 ModTool.7z.005 3. Once you see all the above files, you must use 7-Zip (http://www.7-zip.com) to extract the 1st archive which will then automatically use the rest of the archives to build the original 439 MB archive. 4. Once you have extracted the files, you can safely delete all the files listed in step #2 as well as the files you downloaded and this file too. These are the files you should have once you have successfully extracted the archive: _Setup.dlldata1.cabdata1.hdrdata2.cabdotnetfx.exeISSetup.dlllayout.binsetup.bmpsetup.exesetup.inisetup.inxSetup.isssetup_Crosswalk_2.05_windows.exevcredist_x86.exeXSI Mod Tool.jpgXSI Mod Tool.txt Link to comment Share on other sites More sharing options...
VictoriaG Posted September 29, 2010 Share Posted September 29, 2010 Okay a race mod that big just demands I download it :) Link to comment Share on other sites More sharing options...
ziitch Posted September 29, 2010 Share Posted September 29, 2010 Yeah, I've went to 7z because A) the extract tool is (now) free and doesn't prompt you to purchase the full version every time you use it, and b) it's much better at CRC error handling. Compression is another plus now, especially with the levels of compression you can choose. The only thing that's still missing though is that 7z doesn't have an explorer-type interface when you select a compressed file, so I mostly use it when compressing files or when I come across a file with a CRC error when extracting. Link to comment Share on other sites More sharing options...
LHammonds Posted September 29, 2010 Share Posted September 29, 2010 The only thing that's still missing though is that 7z doesn't have an explorer-type interface when you select a compressed file, so I mostly use it when compressing files or when I come across a file with a CRC error when extracting.I rarely ever see the 7z Manager window. I always just right-click on the archive, select 7-Zip and use the pop-up menu to "Extract here" or "Extract to ArchiveName\" This extraction menu is also customizable in 7z Manager under Tools --> Options --> Plugins tab --> Options button. I like to turn off the email and zip options (I primarily use 7z format). When creating archives, I also just use the right-click interface by selecting everything I want to add, then right-click, 7-Zip....the "Add to archive" allows me to pick the filename, archive time and compression level but if I just want to create a 7z archive, I simply choose the "Add to FolderName.7z" and once it is done, if I want to rename the archive to something other than what it auto-assigned, it is just a matter of pressing F2 when the archive is highlighted. /hint LHammonds Link to comment Share on other sites More sharing options...
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