chewbacca1 Posted October 3, 2010 Share Posted October 3, 2010 Hello Im downloading Eshme Bodie's MOD and im following the instructions. this is my first MOD ever. im in this step:Copy and Paste all contents of the EshmeArchiveInvalidation.txt into a file located at \Oblivion\ArchiveInvalidation.txt (where the Oblivion.exe sits) -When the \Oblivion\ArchiveInvalidation.txt doesnt yet exist and this is the first mod you use ,you need to create one. -Just append my contents to your old one if this file existed. -Make sure theres a linebreak after any fileentry, when you append. -If you updated from a previous version of mine just append the changes, but no danger if you add doubles i believe. how do i create the \oblivion\archiveinvalidation file and more importantly, why do i need it? tahnks in advance for all the help Link to comment Share on other sites More sharing options...
FrogDemon Posted October 3, 2010 Share Posted October 3, 2010 The archiveinvalidation is for compatibility, it helps to use different mods and such. Also, to make it, just create a new text file and name it archiveinvalidation.txt and place it in your Data folder. Link to comment Share on other sites More sharing options...
nosisab Posted October 3, 2010 Share Posted October 3, 2010 should be avoided, a much better solution is using OBMM archive invalidation function. Link to comment Share on other sites More sharing options...
bben46 Posted October 3, 2010 Share Posted October 3, 2010 Eshme's bodies is an older mod ( but a good one) and actually came out before OBMM was used for archive invalidation. If you use OBMM you can safely ignore the archive invalidation part of her instructions. The technique she calls for - manually appending to an archive invalidation file has been superseded and is no longer used. Link to comment Share on other sites More sharing options...
LFact Posted October 3, 2010 Share Posted October 3, 2010 Eshme's bodies is an older mod ( but a good one) and actually came out before OBMM was used for archive invalidation. If you use OBMM you can safely ignore the archive invalidation part of her instructions. The technique she calls for - manually appending to an archive invalidation file has been superseded and is no longer used. Also, if something goes wrong with ArchiveInvalidation.txt, you can see anomalies like symptom of missing textures or normal maps, while they're still present. So, BSA redirection by using OBMM, or installing Archive Invalidation Invalidated is recommended. Link to comment Share on other sites More sharing options...
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