Jebbalon Posted January 11, 2015 Share Posted January 11, 2015 In response to post #21508324. #21519829, #21519924, #21520684, #21524904, #21530079, #21530884, #21543299, #21548204, #21549074, #21558274, #21558279, #21569799 are all replies on the same post.CK compiler is not 64 bit, it is All-CPU flagged - Un-flagging it makes it compatible with MO.Look here to see Tannin's message (he is author of MO)http://forum.step-project.com/topic/6214-howto-use-creationkit-from-mo/I've been able to correct and overcome all the little problems that everyone complains about with MO - it is great tool and works well IF you go through the learning curve needed to understand it. Link to comment Share on other sites More sharing options...
Nostalgiaheart Posted January 11, 2015 Share Posted January 11, 2015 (edited) Happy New Year Nexus and hope for many more.. Now for everyone else, just be happy you have 2 to chose from, there will never be a perfect MO for everyone. They do the best they can. but when someone can play with files of a mod or change them - things WILL happen, some good and some BAD. My perfect MO would be - put a mod in it and the MO did the rest - play the game - NO CRASHES OR FREEZES. ENJOY, Edited January 11, 2015 by Nostalgiaheart Link to comment Share on other sites More sharing options...
amc2002 Posted January 11, 2015 Share Posted January 11, 2015 Congratulations! And thanks to all for your service to this community! Now, get back to sleep! Link to comment Share on other sites More sharing options...
SeverusDeath Posted January 11, 2015 Share Posted January 11, 2015 THANK YOU for everything you and your staff has done! I love your site! Link to comment Share on other sites More sharing options...
Ruirick Posted January 11, 2015 Share Posted January 11, 2015 I couldn't thank you, your dedication and your team enough! For many years all I have had to do it just click on a few buttons and away I go playing! I have no idea all the work everyone does to make my gaming experience fun and easier to MOD. Because of all of you I get more value out of a game than I could every get before! Thank you! Thank you! Thank you!! Link to comment Share on other sites More sharing options...
Mattiewagg Posted January 11, 2015 Share Posted January 11, 2015 (edited) In response to post #21508324. #21519829, #21519924, #21520684, #21524904, #21530079, #21530884, #21543299, #21548204, #21549074, #21558274, #21558279, #21569799, #21582869, #21606109 are all replies on the same post.I did try that thread, actually. I still had an issue where I had to keep moving my script files around and it was compiling to the wrong folder. (See below post)Wasn't worth the hassle. Plus, it's hard to find that thread. I did search a lot, though I admit I searched Scripting/Papyrus with MO more often than not since the issue isn't with the CK, just scripting in it. It's less my issue with having to do it than my issue with having no readily available and easy to find documentation. As long as I don't have to KEEP moving the files around just to script, then I don't care. Edited January 11, 2015 by Matthiaswagg Link to comment Share on other sites More sharing options...
Mattiewagg Posted January 11, 2015 Share Posted January 11, 2015 In response to post #21508324. #21519829, #21519924, #21520684, #21524904, #21530079, #21530884, #21543299, #21548204, #21549074, #21558274, #21558279, #21569799, #21582869, #21605894 are all replies on the same post.And to clarify, my issue with moving scripts was thus:In order to access scripts from other mods, I had to move them to the overwrite folder. However, there was some confusion over whether I had to move all of Skyrim's scripts as well (which I think I did, IIRC). Then, I had to move any scripts and update those scripts inn the overwrite folder just to edit scripts from a mod. Then I had to mess around with where to compile scripts, as I wasn't sure where they should be going and couldn't find them. While I infinitely prefer being able to just have my scripts and not have to mess with them, if there had been any sort of thorough and readily available documentation that wasn't just some Nexis posters TRYING to figure it out, it likely would have been fine. Link to comment Share on other sites More sharing options...
Archangel4545 Posted January 11, 2015 Share Posted January 11, 2015 Cheers mate! It's been a long hard road. Link to comment Share on other sites More sharing options...
boats10us Posted January 11, 2015 Share Posted January 11, 2015 Thank you to you and all of your team. NMM makes it so much easier for me and people like me, those who aren't very computer savvy, to mod a game to our taste. Keep up the great work. Link to comment Share on other sites More sharing options...
yzerman19 Posted January 11, 2015 Share Posted January 11, 2015 Happy New Year to Nexus, and I am very thankful for your work. May 2015 be a great year! Link to comment Share on other sites More sharing options...
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