WeissYohji Posted October 12, 2010 Author Share Posted October 12, 2010 This is why I play things like Lost Planet and Call of Duty. Oblivion is soooooooooooooooooooooooooooooooooooooooooooooo (insert 2 million more 'o's here) glitchy. The Unofficial Oblivion patch may fix most of them, but it conflicts with almost any mod ever made. What really grinds my gears about Oblivion is that they made every thing level with the player, and then leaving your allies to be little wimps you could flick and they'd die (quite literally probably). Another thing that grinds my gears is how theres no eat/sleep/thirst/heat stroke/frostbite, or even BREATHING. You'd think they'd at least make the people look like they're breathing. It reminds me of how the one time I read Twilight the vampire person says he doesn't need to breath. Does... does that mean they're ALL vampires?!!??!?! lol. Maybe they're all robots? There's sleep in the game, though. Hunger? Thirst? That's what mods were made for. (I don't use hunger/thirst mods; you may want to also get OBSE and COBL for those.) Leveled enemies? I just use Francesco's overhaul to solve that crap. Bethesda's heart was in the right place. They just didn't do it right. But another thing that grinds my gears is that the Dwemer were able to build humongous Gundam-like mecha that still work after thousands of years, yet never so much as invented guns. They never believed in magic; you'd think the Dwemer would have guns, which other races would later use for their own ends (Albeit augmented with magic). Link to comment Share on other sites More sharing options...
schijnn Posted October 12, 2010 Share Posted October 12, 2010 Just a note, for all those complaining about the inaccurate uses of 'ebony' and 'glass': Oblivion is the fourth Elder Scrolls game. Bethesda has stuck to the same names for different levels of armor and weapons since Arena (the first one). Actually, earlier games had a lot more armor types (Medium Armor, anyone?), some with even less logic behind their names, like Chitin and Bonemold. Oh, and all that's not to mention Amber and Madness armor from the Shivering Isles. Armor made from hardened tree sap and the toasty souls of the damned?Since most of the other armors are named for the race that created them (Dwemer, Orcish, Elven, and Daedric), would anyone be up to creating a mod to change Ebony, Glass, Amber, and Madness to, say, Khajiit, Argonian, Manic, and Demented? Link to comment Share on other sites More sharing options...
WeissYohji Posted October 12, 2010 Author Share Posted October 12, 2010 Just a note, for all those complaining about the inaccurate uses of 'ebony' and 'glass': Oblivion is the fourth Elder Scrolls game. Bethesda has stuck to the same names for different levels of armor and weapons since Arena (the first one). Actually, earlier games had a lot more armor types (Medium Armor, anyone?), some with even less logic behind their names, like Chitin and Bonemold. Oh, and all that's not to mention Amber and Madness armor from the Shivering Isles. Armor made from hardened tree sap and the toasty souls of the damned?Since most of the other armors are named for the race that created them (Dwemer, Orcish, Elven, and Daedric), would anyone be up to creating a mod to change Ebony, Glass, Amber, and Madness to, say, Khajiit, Argonian, Manic, and Demented? I thought Ebony and Glass were both mined in Morrowind. Speechcraft: Total load of s***. Lockpicking is obvious enough, simulating a lock (Even though it's useless if you've got unlock spells). But speechcraft? You've got this abstract minigame where you have to rotate these wedges and you have four options: Boast, coerce, admire, and joke. And you have to do all four EVERY GODDAMN TIME. Why? What's wrong with being able to just pick the one option X NPC likes most and do that (i.e., okay, this guy likes jokes, so I'll joke a lot)? It's also strange that an NPC would still give you a friendly greeting after you coerce them--you'd think they'd run to the nearest guard instead!As for coercion, I can see that being used to get a farmer or a beggar to spill some info, but a guard? They'd sooner sock you in the jaw! You'd have a better time impressing some burly Nord or Orc in a bar with your boasting than you would the countess of Bruma. Link to comment Share on other sites More sharing options...
amdsempron2 Posted October 12, 2010 Share Posted October 12, 2010 With regards to everything being handed to you on a platter in the game.- Crank up your difficulty bar. Suddenly that silver platter will be blood splattered after you leave the prison and a scamp becomes a EPIC opponant. Steel shortsword FTW!!-The game was rushed in devopment for a console that cant take more then 1 disk (Xbox 360)-The game catered to a CONSOLE. enuf said. With regards to Jauffre trusting a lowly prisoner-Your a hero from the day u rescue Martin. U solo'd a oblivion gate that DESTROYED an entire town (Most of you escort gaurds get WTF pwned at higher lvls in Kvatch as well) This is like the equivelant of a 1 player soloing the Lich King in wow. Saving the emperors life would tend to earn the respect of his legion (its not like u held him for ransom). Plus URIEL septim knew he could trust you. Those with the "Dragonblood" see more then lesser men. Plus u just handed Jauffre the most Holy relic in the entire empire. With regards to realism in the game, "glass bows" etc...-OBLIVION GATES...yup those are realistic..i just saw 1 yesteday and Obama had to send in the special forces to close it-DAEDRIC LORDS & 9 GODS..yup..-MAGIC!! last night when i called my wife fat she hit me with a lightning bolt that did frost damage. Later that night she let a fireball rip after that burrito.-Khajiit's & Argonians...cats and lizards talk all the time.Yes a string of sarcasim there..Imagination is a wonderful asset in a fantasy game. Video games PERIOD for that matter. Want realism? Go outside With regards to overall "lack of content"-Show me a game with more content thats stuck on a 4GB Single-Layer DVD-They gave us the ability to MOD it. If this was made by EA u would have just payed for the same game 10 times, and have NO mods.-My Oblivion game is 45GB now..i like my "lack of content", as i play the largest game that cant even be purchased. That would ONLY take 5 Dual-Layer DVD"S. 10 Single-layer. Yup now name a game that uses that much space. (giggles)-Tons of games that have "more content" just use delayers. They could have made you "come back in a month" for each quest, Or simply made it so u can only pick up so many quests at a time, Or say "thier making you a new sword for your next quest..come back next week once its complete" OR TURNED OFF YOUR QUEST MARKERS SO U WOULD ACTUALLY HAVE TO READ AND LISTEN..oops did i say that part out loud.-Get a job? :whistling: With regards to spoilers;-Your on a forum for your game, play it before using the forums. Lets lookup my game online i couldent possibly see something i havent done yet.... :rolleyes: WHAT GRINDS MY GEARS ABOUT OBLIVION-Anything i CANT change Comments;-Mods were made to change anything you dont like..and add in what you do like. For those who arnt constrained by linear thought patterns..its a amazing concept really. Link to comment Share on other sites More sharing options...
The_Vyper Posted October 12, 2010 Share Posted October 12, 2010 With regards to Jauffre trusting a lowly prisoner-Your a hero from the day u rescue Martin. U solo'd a oblivion gate that DESTROYED an entire town (Most of you escort gaurds get WTF pwned at higher lvls in Kvatch as well) This is like the equivelant of a 1 player soloing the Lich King in wow. Saving the emperors life would tend to earn the respect of his legion (its not like u held him for ransom).That argument doesn't really work. Jauffre sends you on that quest before you give him any justifiable reason to trust you. And he sends you alone. On a quest who's outcome will determine the future of Nirn itself. All because you brought him a big necklace and told him a wild tale. Yeah... -OBLIVION GATES...yup those are realistic..According to real life physics, such things are actually possible. -Get a job? :whistling: I have two jobs. How about you? :tongue: Link to comment Share on other sites More sharing options...
amdsempron2 Posted October 12, 2010 Share Posted October 12, 2010 -Now then would we call it a "big necklace" if the thing was massively enchanted? I guess Bethesda should have made the character glow and all immortal while it was in your inventory. That little piece of metal is the most powerful item in the empire and prevents all of Cyrodiil from being annihilated. It was handed to you by the Emperor himself, heres what that big necklace really is http://www.uesp.net/wiki/Oblivion:Amulet_of_Kings And in this game that would be the equivelent of "Jesus Christ" handing you the Holy Grail..and then you call it a beer mug! -Oblivion gates are possible in real life physics? i think u meant real life THEROY. Humans have been evolving on this planet for how long? Not 1 gate to another realm/plane of existance has been seen. Guess they must be made by Bethesda and crash on exit :laugh:. Why hasnt 1 of these other realms, if infinite, managed to open a gate to our realm? They must all run on the same universal time scale and in all realms the level of devolopment remains constant. Theres a differance between knowing something to be true..and "wanting" it to be true. I "think" therefore they "Are"? -yes im actually a store owner and thts all ya need to know tyvm, i was making a point there sorry it eluded you :rolleyes: Link to comment Share on other sites More sharing options...
The_Vyper Posted October 12, 2010 Share Posted October 12, 2010 -Now then would we call it a "big necklace" if the thing was massively enchanted? I guess Bethesda should have made the character glow and all immortal while it was in your inventory. That little piece of metal is the most powerful item in the empire and prevents all of Cyrodiil from being annihilated. It was handed to you by the Emperor himself, heres what that big necklace really is http://www.uesp.net/wiki/Oblivion:Amulet_of_Kings And in this game that would be the equivelent of "Jesus Christ" handing you the Holy Grail..and then you call it a beer mug!:laugh: very true. I was just being a bit sarcastic when I said that. My point is, why did Jauffre believe the tale? Think about it: The guy in charge of training the guys that guard the Emperor is sitting there reading a book. Some guy walks in and says "I brought you the Amulet of Kings." Of course Jauffre demands an explanation for this, since he knows the Emperor would only part with it A] if her were dead or B] under desperate circumstances. Then this guy tells Jauffre: "Well, I was just sitting in a prison cell for (whatever he/she did to get in there) and suddenly, the Emperor and his Blades come waltzing through my cell. The Emperor tells me I'm the one from his dreams (kinda creeped me out for a second) and tells me that assassins attacked his sons and he's next. He said something like 'close shut the jaws of Oblivion' and something about 'Mehrunes Dagon', but it waas a bit over my head. Then one of his Blades opened up e hole in the wall. I followed them through the revealed secret passage (that was in my cell, of all places). Several groups of weirdos in red robes attacked us while we were traipsing through this (not secret enough) passage. Just before the last group attacked, the Emperor turned to me, gave me the Amulet and told me to give it to you. Then the wall behind him opened up, I was suddenly unable to move (I really don't know why, I wasn't hit with paralysis or anything) and an armored assassin killed the Emperor right in front of me. When that happened, whatever held me immobile released it's grip and I killed the assassin. After that, Baurus gave me the key to the sewers and told me to get out. that's when I made my way here." I would have a very hard time believing that. I'd think it more likely that this stranger was part of the group that killed the Emperor and his legitimate heirs and wanted me to lead him to Martin. Since the assassins clearly knew about the underground passages, this is not an unlikely scenario. -Oblivion gates are possible in real life physics? i think u meant real life THEROY. Humans have been evolving on this planet for how long? Not 1 gate to another realm/plane of existance has been seen. Guess they must be made by Bethesda and crash on exit :laugh:. Why hasnt 1 of these other realms, if infinite, managed to open a gate to our realm? They must all run on the same universal time scale and in all realms the level of devolopment remains constant. Theres a differance between knowing something to be true..and "wanting" it to be true. I "think" therefore they "Are"?I did mean "theory", sorry. Good catch. as for why we've never seen such phenomena on Earth, the universe is a big place. If such a gate were to be opened from another plane, there's no guarantee that it would open on Earth, or anywhere in our galaxy. And if there are infinite parallel universes, there's very little chance of one opening a gate to our universe even if they have the tech. They could open one to any universe, not just ours. -yes im actually a store owner and thts all ya need to know tyvm,Store owner, eh? Awesome. Then you know better than most about how busy life can get. You have my respect. :thumbsup: Link to comment Share on other sites More sharing options...
erszebet Posted October 12, 2010 Share Posted October 12, 2010 I've always been annoyed at the argument that because fantastic things happen in fantasy games (shocking, I know!) that they're allowed to have gaping plotholes or inconsistent ideas or unexplained dodgy physics. What you're confusing is the difference between something being convincing and something being realistic. Nobody's really asking for realism in a fantasy game, that wouldn't make any sense -- rather, people raising these issues want the gameworld to be consistent and convincing. I can suspend disbelief enough for me to accept the existence of Daedra and magic and Oblivion gates in-game, but that's completely different to characters who are essentially human not behaving that way. All fantasy and sci-fi has a human element, even if we're talking about non-human races; they have to behave in a believable and human way, or it completely breaks immersion because you stop being able to relate to these characters. If Jauffre offered some kind of justification for his trust, or if you had to really gain his trust and prove your aptitude, it would be convincing. As it is, you give him a story, and his approximate response is "Oh, alright then. There is no reason for you to be lying." He's absolutely and instantly trusting, despite the sudden and mysterious death of the Emperor and most of his heirs - don't you think that would make people more suspicious? Wouldn't you, in that position, assume that something was up, and the person suddenly appearing with this story of the circumstances of the King's death could be a fraud, or could even be directly involved with the coup? The convincing vs. realistic thing comes up with the item names, too. I can accept magical items made from tortured souls given form, because that's utterly a fantastic happening with no basis in reality, and it's consistent with the fantasy setting. Even the amber thing makes sense up to a point, provided you remain in the Shivering Isles; nothing in the Shivering Isles makes much sense, and so most things are pretty justifiable there - pretty much anything that happens is meant to be at the will of Sheogorath.Telling me however that glass (or amber) is malleable enough to make a bow out of in "the real world" part of the game? Not even. Unless there's a specific explanation given in game or in the lore that explains how this is possible, it's never going to ring true. So, I dunno, if it was explained that the amber found in the Shivering Isles was especially malleable due to, well, Sheogorath, and it maintained these properties on Tamriel? Fine. If it was explained that the glass wasn't really glass but a similar substance named for its similarity, as a colloquialism? Fine. But leaving it unexplained, or giving explanations that don't fill all the gaps, makes it less convincing. (Holy run on sentences, Batman! Hope I'm reasonably understandable x: ) Link to comment Share on other sites More sharing options...
ub3rman123 Posted October 12, 2010 Share Posted October 12, 2010 Y'\know, when the same trees are popping our sentient Gnarls, I might be willing to accept their sap can be made into weapons. I know the magic excuse gets old, but it's a pretty big part of the game. Link to comment Share on other sites More sharing options...
erszebet Posted October 13, 2010 Share Posted October 13, 2010 Y'\know, when the same trees are popping our sentient Gnarls, I might be willing to accept their sap can be made into weapons. I know the magic excuse gets old, but it's a pretty big part of the game.Well alright, my railing about amber perhaps isn't justified, but I stand by the glass thing. I'm willing to give the benefit of the doubt to amber anyway because it just looks so cool. I really am that shallow. Link to comment Share on other sites More sharing options...
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