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Posted

Really annoying they left this out. It would for examply really help when playing rouge to swicth to daggers when enemies get too close. Can this even been added as a mod?

Posted

I missed this feature right out of DA:O when I was in DA:2, though I guess they would really like us to focus on a combat style. Not like we're Arcane Warriors from the first game switching between greatsword/mage staff.

 

I'd be all for this being returned though

Posted

I find it horrifying that they remove 'main ingredient' abilities.

 

It is stupid to be done with fighting melee and not be able to

switch to a bow to hit bad guys long range.

 

It is less than RPG than before. I totally hate that I can not beef up

my mage because I have no control over the abilities. It is not cool

that my power totally depends on equipment that I find.

Posted

Yeah I would love this mod as a Rogue, especially for enemies that like to swing their weapons in random directions making it really hard to get close to them.

  • 3 weeks later...
  • 1 month later...
Posted

When you're a mage and you need to fight both a Rage Demon (immune to fire) and a Despair Demon (immune to cold), then being unable to change staff elemental types adds a layer of unwanted complexity (especially with rifts, when you don't know what you're getting into, until it's too late and you can't switch out!).

This thread has my vote for a mod request!

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