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Can anyone help me with a mod?


SnakeSlippers

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All you see for mods nowadays are for armor or weapons. People made great things but I'm looking for something new

 

I keep posting about this but maybe I posted in the wrong section.

 

I have websites with free 3d models I would like to use but I'm not sure which file type is needed to put into FNV.

 

 

There's obj. 3ds. gsm. and others

 

Which file types should I look for and is there tuts on how to put them in game?

 

If I can figure this out, expect a ton of new objects and cars and other mods other people really didn't make.

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New Vegas uses .nif format.

 

To put models into the game, just load the model into Blender and export it as a nif.

 

This isn't always as easy as it sounds.

 

First of all, the nif scripts you will need work with Blender 2.49. If you want to be able to create nifs, you need to download Blender 2.49 and all of the tools from the Nexus. That way you get all of the versions of tools and scripts that all work together. If you download them from elsewhere, you will likely end up with versions that are all incompatible with each other and you'll never get it to work.

 

Now that you have an old version of Blender, what you'll find is that a lot of the free models out there are in a format that it can't import correctly (because it's old). But you can't upgrade to a newer version of Blender because then the nif scripts won't work and you won't be able to create nifs, which is the whole point of the exercise.

 

You will be able to find some models that you can use, though. Then you'll find out that the model doesn't have collision data so you have to add that yourself (in other words, you need to know how to use Blender to make models - this isn't a simple file import). And you'll have to fiddle with your nif in NifSkope because there are some things that Blender doesn't do right (like add an entry for the normal map for the textures).

 

But basically, any model that Blender can import can be turned into a nif.

 

Check the licenses on your models. You can't upload them on the Nexus unless the license for the model gives you permission to do so. So look for models that are free to use or free as long as you credit the author, that sort of thing.

 

So it's not as simple as just downloading the correct file format, but if you can model in Blender it's not that difficult.

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To add a few tidbits to Madmongo's post, I'd recommend blender portable, not only does it contain everything you need, but it functions exclusively *from* it's folder, so if you have a different version of python installed on your system there won't be a conflict.

 

Most blend files are fairly copacetic with various versions of blender, so if you need to import a file not supported by 2.49 you can try a higher version, import your model, save it as a blend file and open it in 2.49. For a while when Skyrim came out I think this was standard practice (but don't quote me on that, only modded FO).

 

re: col meshes, you can copy them from other objects and usually it works pretty well. Just hide your newly imported model. Import a nif from the game that may have a similar col mesh. Delete the model (the nif from FO) but not the col mesh. Unhide and export.

 

Your mileage may vary, but these have all worked for me to a fairly successful degree in the past.

 

Another easy but important key to your success is the import options and export options. Shout if you need it and I'll post a screenshot of the ones that work for me.

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Thank you everybody I know it wasn't going to be easy as download model, insert into blender/nifskope, put in Fallout, play till I die. lol I just needed a basic run down and how its all started so thank you everyone.

 

 

One more thing is there a tut for blender or nifskope, (I'm not sure which one would be used for this) to cut pieces off of nif's from the game? The lamp post has a extra piece on top I want to cut off, or the fire hydrant has that long pipe underneath. If that helps any.

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There are a lot of tutorials out there for Blender. A good one to start with is called Blender from Noob to Pro (or something like that). If you do a google search you'll also find tutorials for how to import and export nifs. I don't know if there's a tutorial out there for nifskope.

 

As for cutting off parts, you can look at the nif in nifskope first. If, for example, the fire hydrant is two pieces, the pipe and the top, then you can just cut off the pipe by removing that branch in nifskope. If it's all one mesh (which is pretty likely for the fire hydrant) then import it into Blender, chop off the part you don't want, and export it as a nif. It's probably easiest to delete the collision and rebuild it then too. Otherwise it will still have collision for the pipe that is no longer there, which will be kinda weird.

 

Collision in Blender is actually pretty easy. Using your fire hydrant example again, just duplicate the modified hydrant mesh (without the pipe) and use that duplicated mesh as a triangle mesh collision type. Again, if you google search you can find step by step instructions on how to do this.

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