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NMM 0.53 release and fixes


Dark0ne

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I miss the clarity of which mods are being installed via pop up window. I really don't care for the queue that displays only 50% of the installations. Half the time, I cant close out because there's "an installation going on" but the queue is empty. It's really my only standing conflict with this update.

Edited by Kayanakoe
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um I'd like to make a suggestion currently using 53.2.

 

can you make it so when you either click the make new catergory button on the ui interface or select a single catergory with right click that in addition to make a new catergory which goes into the catergoriesd as new 1, that you add an option to rename the catergory? because I didn't see an option for that in nmm.

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NMM is not a part of Skyrim. It does NOTHING to the game when you start Skyrim. It can even be set to turn itself off when starting Skyrim using the start Skyrim function built in.

Without a LOOT log - it's hard to tell where your problem may be. But my first guess is some mod that needs SKSE and can't find it.

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In response to post #22135549.

Thx for the fast reply
I dont really know how to post my Loot log im gonna have to look that up later.
Seems like youre right Its not nmm after all, the crashes seem completely random It works maybe once out of five times.

Ok I hope I did it right here is my load order


Skyrim.esm




Update.esm



C.Location, Delev, Invent, Relev


Unofficial Skyrim Patch.esp





C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Location, C.LTemplate, C.Music, C.Name, C.Owner, C.Water, Delev, Graphics, Invent, Names, Relev, Sound, Stats


Dawnguard.esm



C.Location, Delev, Graphics, Invent, Names, Sound


Unofficial Dawnguard Patch.esp





C.Climate, C.Encounter, C.Location, C.Name, Delev, Graphics, Invent, Names, Sound, Stats


HearthFires.esm



C.Location, Graphics, Invent


Unofficial Hearthfire Patch.esp





C.Climate, C.Location, C.Owner, Graphics, Invent, Names, Sound


Dragonborn.esm



C.Location, Graphics, Invent, Names


Unofficial Dragonborn Patch.esp





C.Climate, C.Encounter, C.Location, C.Music, C.Name, Delev, Graphics, Invent, Names, Sound, Stats


ApachiiHair.esm






RSkyrimChildren.esm




SGHairPackBase.esm




ClimatesOfTamriel.esm






HighResTexturePack01.esp




HighResTexturePack02.esp




HighResTexturePack03.esp




Unofficial High Resolution Patch.esp






DeadlyMonsters.esp




Schlongs of Skyrim - Light.esp




Brows.esp






The Coenaculi.esp




The Dance of Death - Ultimate Edition.esp






Better Dynamic Snow.esp






dD - Realistic Ragdoll Force - Realistic.esp


•Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.


CharacterMakingExtender.esp




ProperWeaponScale.esp




SplashofRain.esp






ClimatesOfTamriel-Dragonborn-Patch.esp






Better Embers.esp




Convenient Horses.esp




•Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.


CoT-WeatherPatch.esp




DeadlyDragons.esp



Delev, Relev


DYNAVISION Dynamic Depth of Field.esp


•Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for "bDoDepthOfField". Make sure it is set to 1.


Default Teammate Weapon Draw Distance.esp




When Vampires Attack.esp






EnhancedLightsandFX.esp




ELFX - Exteriors.esp




ELFX - Dawnguard.esp




ELFX - Dragonborn.esp




SGHairPackAIO.esp




Immersive detection of NPC.esp




FCO - Follower Commentary Overhaul.esp




Headtracking.esp




CoT-WeatherPatch_DB.esp




HelmetToggle2.02b.esp




Hothtrooper44_Armor_Ecksstra.esp




mintylightningmod.esp




Immersive NPC in the dark.esp




iHUD.esp




NonEssentialChildren.esp



[object Object]


RSChildren_PatchNEC.esp






TheEyesOfBeauty.esp






RaceMenu.esp




RaceMenuPluginXPMSE.esp




RaceMenuPlugin.esp


•Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.


Weapons & Armor Fixes_Remade.esp





Delev, Names, Relev, Stats


RSChildren - Complete.esp




RSChildren_PatchUSKP.esp




Seductress Serana.esp




SkyRe_Main.esp





Delev, Relev
•Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
•Note: If you have a problem with aiming try to install this mod.
•Note: To make aiming easier add the following lines to Skyrim.ini:
•Note: [Actor]
•Note: fVisibleNavmeshMoveDist=12288.0000
•Note: [Combat]
•Note: f1PArrowTiltUpAngle=0.64
•Note: f3PArrowTiltUpAngle=0.64
•Note: fMagnetismStrafeHeadingMult=0.0
•Note: fMagnetismLookingMult=0.0


AmazingFollowerTweaks.esp




Complete Crafting Overhaul_Remade.esp





Delev, Names, Relev, Stats


Immersive Weapons.esp



Delev, Relev


RealisticNeedsandDiseases.esp



Delev, Relev


BloodmoonRising.esp




Purewaters.esp






RND_PureWaters-Patch.esp




RND_USKP-Patch.esp



Relev


RND_Dragonborn-Patch.esp




RND_Dawnguard-Patch.esp




SkyRe_EnemyScaling.esp



Relev


AOS.esp






dD - Enhanced Blood Main.esp


•Note: Requires: Dragonborn-Dawnguard_Compatibility Patch \\ Dawnguard + Dragonborn.


AOS2_CoT3_1_patch.esp






ClimatesOfTamriel-Dawnguard-Patch.esp






ExpandedSnowSystems-CoT.esp




CoT-WeatherPatch_ESS.esp




AOS2_EBT Patch.esp






Skyrim Immersive Creatures.esp





Delev, Relev


Better Vampires.esp


•Note: Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.


Cloaks - Dawnguard.esp




ELFXEnhancer.esp




Remove Interior Fog V2 - Full Version.esp






ClimatesOfTamriel-Dungeons-Hazardous.esp






ClimatesOfTamriel-Interiors-Warm.esp






Rebirth Monster.esp



Delev, Relev


ethereal_elven_overhaul.esp


•Note: Incompatible with: SkyRe Races. A compatibility patch is available here.


Bijin Warmaidens.esp






SkyFalls + SkyMills + DG + DB.esp






Skyrim Immersive Creatures - DLC2.esp





Delev, Relev


dD-DG-DB-Immersive Creatures EBT Patch.esp




Rebirth Monster - SIC Patch.esp





Delev, Relev


SkyRe_SIC Crossbowfix.esp





Delev, Relev


SkyUI.esp






Dual Sheath Redux.esp


•Note: Requires: Java Runtime Environment 7 update 17+


Supreme Storms - Cot Version.esp




RealisticNightsCOT.esp




CoT-WeatherPatch_SupStorms.esp




AOS2_SupremeStorms_CoT Patch.esp






RealisticNights.esp




better_torches_brighter_torchlight.esp




WeaponsArmorFixes_ImmersiveWeapons_Patch.esp




Hothtrooper44_ArmorCompilation.esp





[object Object], [object Object]


aMidianborn_Skyforge_Weapons.esp




Run For Your Lives.esp






Cloaks.esp




1nivWICCloaks.esp





Relev


1nivWICSkyCloaksPatch.esp





Delev, Relev


SMIM-Merged-All.esp




SkyRe_StandingStones.esp




Chesko_Frostfall.esp




RND_HearthFires-Patch.esp




SkyRe_Races.esp




SkyRe_EnemyAI.esp




SkyFalls Dragonborn Small waterfalls.esp




SkyRe_Survivalism.esp




Brevi_MoonlightTales.esp




SkyRe_Combat.esp




vMYC_MeetYourCharacters.esp




Apocalypse - The Spell Package.esp




Apocalypse - SkyRe Compatibility Patch.esp




Apocalypse - More Apocalypse.esp




Apocalypse - More Apocalypse - SkyRe Compatibility Patch.esp




dovahkiinrelax.esp




Unique Uniques.esp





Graphics


AOS2_WAF Patch.esp






Unique Unique's_Skyre Patch.esp




AOS2_SkyRe Patch.esp






WetandCold.esp






AOS2_WetandCold Patch.esp






Alternate Start - Live Another Life.esp





C.Location


Warburg's 3D Paper World Map - Texture 2.esp


•Note: In case of persistent zoom-in issues, consider creating and using a Userlist to load the map lower, below any dynamic plugin(s).


Bashed Patch, 0.esp




Pre ReProccer WAFR IA7 IW UU aMidianSS Patch.esp




ReProccer.esp




Dual Sheath Redux Patch.esp




Post ReProccer Fixes IA7 IW UU aMidianSS Patch.esp




Edited by dayzeropunk
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i'm not sure where to ask, but I guess here will have to do for now.

I'm wondering if a version of NMM has these 2 particular options:

1) choosing to flag something as installed, when I've manually installed it and added it to the storage folders. In some cases, I refuse to install certain mods via the manager.

2) choosing to uninstall something that hasn't been installed with the manager. IE: it goes through the package contents and removes any files from the data folder as applicable, no questions asked.

 

I've been using .45.6 for a while now, but it's started getting on my nerves a bit.

Also, noob question: would I be able to disable automatic updates (EDIT: And automatic mod updates)? I think I had before, but I can't remember...

Edited by EnigmaniteK
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@EnigmaniteK - NMM does not have automatic updates, and never has - It does let you know that a new update is available, but YOU have to actually click to install the update. If you don't, it just doesn't update the program until you do. :smile:

 

Why are you using v 0.45? We are up to V 0.53.2 ( and V 0.60.0.2a if you choose to participate in the Alpha test)

 

Also as for automatic mod updates, NMM Does not do that and has has never done that. It does have a feature that allows you to click to check for new mod updates, but has never forced mod updates. The check for new mod updates just flags any mod that has an update to let you know that it is available if you want it. It does not download or install anything. It is done that way on purpose. :thumbsup:

 

Are you confusing NMM with Steam & Steam Workshop? Steam does force nearly daily updates to the Steam client, and autoupdate any mods subscribed through the Steam Workshop.

 

#1 - If you don't install through the manager the mod will still show up in the Plugins list, but NOT in the Mods list. Note that some mods cannot be installed through NMM and must be installed manually - they still show up in the plugins list because that is taken from the game plugins folder and not an NMM folder.

 

#2 - How is it supposed to know what was installed if it wasn't installed using the manager? The only thing it can see in that case is what is in the game list that it gets from the game and displays on the plugins list. By manually installing a mod, you bypass the part of the manager that records what was installed. It has no way to know what was installed if it wasn't done through the manager - and if it doesn't have a record of what was installed, it cannot reliably remove it because it doesn't know what to remove. :huh:

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@dayzeropunk um did you have the net framework not installed by any chance. that might be why you are crashing. I think version 50.0 and above require the net framework 4.5.1 and the latest which is 53.2 needs Microsoft .Net Framework 4.5.2 check and see if you have any unchecked updates on windows update

 

dam just reread your post I don't know why skyrim is crashing, maybe you don't have the correct masters for some of your mods or like the other poster said it might be a mod looking for skse. sorry if I can't help you.

Edited by ZodiacDragonStar
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