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Multiple esps and required masters


ThatGuyYeah

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This is more of confirmation question than anything else.

 

I am planning on making a mod (let's call it X) require Dawnguard and Dragonborn, but I am planning on making an optional plugin for the mod (let's call it Y) which will focus on Hearthfire and require mod X (for people that don't use Hearthfire). My proposal is this

 

Mod X requirements:

Skyrim

Update

Dawnguard

Dragonborn

 

Mod Y requirements:

Skyrim

Update

Dawnguard

Hearthfire

Dragonborn

Mod X

 

Because Mod X won't require Hearthfire, will adding Hearthfire for Mod Y cause problems? I know that removing an esp from a mod does cause some problems, so I am concerned that the opposite is true. I am hoping for some feedback on this.

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It shouldn't be an issue.

 

Just be aware, you need to change the timestamps on those files to match the load order you want them in when the ESPs are created. The CK still uses timestamp ordering and can throw you a curve later when Wrye Bash displays them with orange boxes.

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Well, I was planning on making and completing mod X first anyways and then focusing on mod Y after so I think the timestamping should be fine. I always have to re-timestamp anyway whenever I do a clean install of Skyrim (for some reason, my new PC always puts the masters out of order).

 

Thanks for the heads up.

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Well I was talking about the timestamps on the official files, cause those need to be right too :P

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I made a vanilla only mod and then added to it a DLC addon which has 4 masters. Works just fine.

 

If CK adds any DLC as master to your esp that you don't want them to, just Clean Masters with TES5Edit when you're done. As long as mod X doesn't take anything from HF DLC and mod Y is set as active file when you're making the HF related mod, you should be fine with HF not sticking to mod X

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