MasamuneBlunt Posted October 24, 2012 Share Posted October 24, 2012 Im having a similar issue where the head sticks through the hair and the hair sticks through hats. I've tried renaming or removing the Characters folder and it just crashes after loading. I tried to remove the hair folder as Zavant posted and this did work but all characters (NPCs and myself) are covered by a giant red diamond with an exclamation mark in the middle. Note: No mods added I have the same problem, the heads are too tall or too round at the top and poke through most hairs, i just avoided the problem by using a hair mod but all npcs still look terrible... Link to comment Share on other sites More sharing options...
shotoku Posted June 22, 2013 Share Posted June 22, 2013 You have to delete the hair and head folders in the meshes/characters folder. Once you do that, there will be no more clipping. Link to comment Share on other sites More sharing options...
VaultSavior Posted July 1, 2014 Share Posted July 1, 2014 I don't have a problem with heads sticking through hairs, but i have a problem where it is most visible in the "Clean Cut" hairdo, where entire parts like the sideburn on one side and the bottom of the back are kinda transparent. Any help is appreciated. (And please don't say "use another haircut, I don't want to have to do that) Link to comment Share on other sites More sharing options...
darlingg Posted August 15, 2017 Share Posted August 15, 2017 You have to delete the hair and head folders in the meshes/characters folder. Once you do that, there will be no more clipping.Worked fo me--then the game uses the vanilla files from Data/Fallout - Meshes.bsa . See discussion at http://www.gamesas.com/pyffi-and-broken-meshes-t58788.html and http://wiki.tesnexus.com/index.php?title=Porting_hairs_to_Fallout. Link to comment Share on other sites More sharing options...
Deleted3624098User Posted November 28, 2021 Share Posted November 28, 2021 Th You have to delete the hair and head folders in the meshes/characters folder. Once you do that, there will be no more clipping.Worked fo me--then the game uses the vanilla files from Data/Fallout - Meshes.bsa . See discussion at http://www.gamesas.com/pyffi-and-broken-meshes-t58788.html and http://wiki.tesnexus.com/index.php?title=Porting_hairs_to_Fallout. This one worked for me. Made me happy. Have bugged me for some weeks actually :) Link to comment Share on other sites More sharing options...
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