LilBudyWizer Posted October 20, 2010 Share Posted October 20, 2010 I assume a esm/esp from FO3 will not load in FO:NV. Some mods, like body replacers, don't use esm/exp files or just use them for adding supporting stuff like cloths. Obviously if the name for the mesh or texture changed they wouldn't work, but that can be checked by looking at the BSA. Is anyone aware of any reason a mesh/texture replacement for FO3 won't work in FO:NV as long as no esm/esp is used and the names didn't change? Link to comment Share on other sites More sharing options...
jugoslaven Posted October 20, 2010 Share Posted October 20, 2010 In my case, trying to replace hair meshes resulted in all hair being displaced so they clipped with the head mesh. Link to comment Share on other sites More sharing options...
NMC Posted October 20, 2010 Share Posted October 20, 2010 "Is anyone aware of any reason a mesh/texture replacement for FO3 won't work in FO:NV as long as no esm/esp is used and the names didn't change? " In your Fallout Data folder you need to add an Archive invalidation text file: This mod can do it for you: http://www.pixelrage.ro/download/Oblivion-Content-Validator-1745.html (This will work until Quarn releases Archive Invalidation Invalidated for NV) Have fun! Link to comment Share on other sites More sharing options...
LilBudyWizer Posted October 20, 2010 Author Share Posted October 20, 2010 In your Fallout Data folder you need to add an Archive invalidation text file: This mod can do it for you: http://www.pixelrage.ro/download/Oblivion-Content-Validator-1745.html Oh yeah, forgot about that. Link to comment Share on other sites More sharing options...
masterfrymeat Posted October 27, 2010 Share Posted October 27, 2010 argh, i feel so stupid, so i edit the fallout default ini file correct? place bsa file in the data folder.type in all.bsa after sarchive= am i missing anything? my textures arent showing up :[ i already renamed the invalidation file to all.bsa too. Link to comment Share on other sites More sharing options...
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