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What are the for possible endings?


robertward203

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I sided with NCR and you go kill Legate, then NCR busts in and just thanks you for helping.

 

My friend sided with House and killed Legate, NCR busted in and my friend told them to go screw themselves.

 

If you choose Yes Man, you have to do pretty much the same as House.

 

Siding with Caesar is the only ending where you do something different. I have no idea what happens, but I'm doing that for my next playthrough.

 

No matter which ending you do, you have to kill a bunch of smaller factions beforehand (Khans, Brotherhood, Omertas) and I'm pretty sure you always have to go get the Boomers to side with you.

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I think this game fails big time with the endings. They seem to contradict on how you play your character at times. For example, the only way to save a smaller faction is to choose Yes Man option. Another example, say you're playing a diplomatic character siding with NCR. You have to destroy your friendly smaller fractions to truely side with NCR, which makes no sense considering the ideals of NCR not to mention your own character. So once again you'd have to go the Yes Man option, yet even though you helped everyone side with NCR, you have to tell NCR to basically get stuffed. Hell even killing Caeser has basically no impact in the game, other than some random npc comments. Seriously...

 

The game is great, the ending quest lines are very badly done and totally break the game depending on how you're playing your character.

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Well i think the ncr is far from the good guys anymore, they took the dam cause they wanted its power and the clean water, they attacked the brotherhood cause they wanted the weapon at that facility, thank god they hired a complete moron to make it work for them, the would have attacked vegas but caesar was too much a problem, the ncr congressman is harassing jacobs town trying to rile up the mutants to start a fight so he can wipe them out get political points in an election year.

 

None of the main factions seemed to be a great choice, only plus for house is he did not care what people did to each other or to themselves, outside of cannibalism, but all he cared about was making caps, nothing else mattered, he wanted the ncr out but he wanted the tourism and the money they would bring in,

 

Noone in the region wanted the ncr there really, i mean you talk to most of the "common" folk they all wanted independence. There was not a lot of ncr troops that wanted to be there. You find a few former ncr citizens and they tell you that life is ok and better than ever back home but the taxes and fees and junk you got to shell out to the ncr constantly really keep people down.

 

People on the strip complain about the fees house takes, but claim they make enough to eat and can live in safety on the strip, just anyone outside the main strip can skrew off according to houses inclinations, how he was going to get a high speed railway built with limited skilled workers and nm the logistics of just keeping the workers safe.

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If you play on Caesar's side you do the same battle on the Dam just you do it the opposite way.. starting in the camp and battling across the damn then facing off against the general.. when you win the Legion guy with the metal helmet you kill in the camp if you do the other factions comes out says a few lines then the game ends.. Ceasar takes over everything and forces Mr. House and the NCR out
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There's a lot of endings...not just a few.

Due to having the strat guide, and reading the part covering the endings...it seems that there is no simple answer.

Everything you due contributes to the ending from which main faction to side with...what you do with the minor factions (Kill, Ally, Etc), what you do with the companions, etc etc.

From what I can tell, it says there are 27 Different Parts to the ending, each part has atleast 4 different ways it can play out and some have up to 12 ways.

So do the math..27 parts with between 4 to 12 different ways each PART can play out.

That's some scary variety and I dont think anyone will actually see ALL possible endings as it would require a lot of different playthroughs.

 

So for those saying this game is lacking endings...not to be an arse..but you're wrong..

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There's a lot of endings...not just a few.

Due to having the strat guide, and reading the part covering the endings...it seems that there is no simple answer.

Everything you due contributes to the ending from which main faction to side with...what you do with the minor factions (Kill, Ally, Etc), what you do with the companions, etc etc.

From what I can tell, it says there are 27 Different Parts to the ending, each part has atleast 4 different ways it can play out and some have up to 12 ways.

So do the math..27 parts with between 4 to 12 different ways each PART can play out.

That's some scary variety and I dont think anyone will actually see ALL possible endings as it would require a lot of different playthroughs.

 

So for those saying this game is lacking endings...not to be an arse..but you're wrong..

 

 

Sigh, that's not what he meant.

 

We're talking about the 4 main endings. Not the 12 different mods for the endings.

 

If you play as House or Yes Man, you basically do the exact same thing for the Main Ending. The only thing that changes is the very very last bit where you talk to the general and then talk to Yes Man / House right after that. Basically the exact same thing

 

If you play as House, Yes Man, and NCR, you do the same thing on the dam and go and confront the Legate. Haven't finished NCR playthrough just yet, but I'm thinking it's slightly similiar to the House.

 

The only completly different main ending is if you play under Caesar. You attack the opposite direction, once you get to the visiting center you go into the dam and you go accross like 4 huge hoover dam sections till you reach the NCR's general's office. Completly unique compared to the other 3 endings.

 

So bascially, we have two different endings here

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@cerebus23

 

I agree in most part. It seems nobody is really good so to speak. Not even if you chose yourself. Which is what I think let's the game down in so many ways. For me I got the impression most folks didn't like NCR either, hated Legion and House only came into play in Vegas, outside of it, it didn't matter much. My main problem really is NCR's final missions. They kinda don't make sense. For example, I had the option to recruit the Khans or kill them. They were siding with Legion till I convinced them otherwise. However I actually had to wipe them out for it to count, even though I had them helping the NCR. Same ideal goes with BoS. Say you helped them, and get everyone else to side with NCR. You have to kill them all for the story to progress. Kinda goes against ones character you know?

 

It's like the games meant to be open ended, yet the story arcs are very linear in options.

 

I was under the impression that the NCR had no idea about Helios being a weapon. They just wanted it for the power. Nobody knew it was a weapon other than the BoS Elder that died there and the guy next to the guy pretending to be a scientist. Most of the NCR troops didn't want to be there due to them suffering heavily from Legion and poor supplies and other things. If you do all the camp quests you'll see what I mean.

 

@ElaborateGore

 

There really is only four endings to the actual game. Two if you really want to be picky. The different outcomes to your actions with companions and towns can differ obviously, but they're pretty much just filler and is moot. According to my endings no matter which options I chose they basically either ok with no really impact in general or sucked, ie you can consider it a bad outcome. So the fillers don't seem to feel that they matter as much as the ones in F3.

 

I do think the overall story elements are better in NV and F3, it's just a shame that the endings are just so much wtf.

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Well, of course the battle at Hoover dam is the one and only ending. This event has only been aimed at the entire game long. It's just a matter of which side you choose. For myself, the only satisfying course is to go Wild Card and kick the idiots out. You could side with House, but that would mean killing the BoS, and I don't really like doing that. You could side with NCR, but they're so arrogant and full of themselves, that would be like putting The Kings in charge of The Strip.

 

To me, the cool thing about the game is all the options you have along the way for dealing with New Vegas. Siding with the big factions (House/NCR/Legion) is actually a really bad idea. You want to keep stringing those idiots along as long as humanly possible.

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I hate how all the factions want you to kill the BoS. Unfortunately I already helped them by getting a new Elder (the old one just wanted to sit in a bunker until they all died out, not a good plan if you ask me), which ironically means I am now unable to negotiate a truce with the NCR (why not, exactly?). I hate how right is wrong and now it's too late to do anything about it. :(
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