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Problems with magazine on modded weapon


Captainradish

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I modded the 9mm SMG to change it from a one handed weapon to a two handed one. The way the PC grips the weapon looks good, but the magazine is still in the location it is by default: like it's still being held like a pistol. How can I change the magazine position?
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ok, you need to understand that there are two different things here

you have changed the weapon in the GECK, and that's one thing

but the magazine is a part of the model, so to change it's place, you will have to modify the model, and then use NifSkope on it again, so that the reloading animations will work on the new magazines' position

 

this is quite a bit of work to be done, for such a simple tweak, don't you think?? :tongue:

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I had the same problem, but the magazine was off because I had selected it to be held as twohandhandle. Once I switched it to twohandautomatic it worked fine.

 

Actually nevermind. I just tried it again and it didn't work. :S

Edited by Hossinfeffa
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I understand nifscope reasonably well and am willing to undertake it to make this tweak: I think it looks really nice except for the magazine difference. What needs to be done in nifscope to change the mag position? I took the model, scooted the magazine toward the rear, and it just changed the holstered model.

 

Actually, the reload animation is quite correct: it shows the magazine being loaded into the correct location, but it immediately jumps forward after the animation is complete.

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