Zazuban Posted January 28, 2015 Share Posted January 28, 2015 I've made a custom companion and now I'm finding issues with the Quest topics. Several topics : Wait Here, the entirety of the Tactic topics, part of the Go Home topics, and the inventory topic are overwriting the Topic headers of default Bethesda companions. Only the name of the topics are changed and not the dialogue itself. Does anybody know what might be causing this issue and how to fix them? Link to comment Share on other sites More sharing options...
2much4l1 Posted January 28, 2015 Share Posted January 28, 2015 If nobody comes up with a quicker solution maybe you can reverse engineer some of the companion mods that don't have this problem. Link to comment Share on other sites More sharing options...
Zazuban Posted January 28, 2015 Author Share Posted January 28, 2015 Already tried that with the default companions but I'll go look through companion mods and find one that seems to be used alot. Thanks for the suggestion! Link to comment Share on other sites More sharing options...
Jokerine Posted January 28, 2015 Share Posted January 28, 2015 Did you give the dialog the proper GetIsID conditions? Link to comment Share on other sites More sharing options...
Zazuban Posted January 28, 2015 Author Share Posted January 28, 2015 (edited) Nvm found another topic that covers the issue that I had. Here it is for anyone who needs future reference to the same problem I had. http://forums.nexusmods.com/index.php?/topic/1968249-geck-companion-help/Evidently my guide gave me incorrect info when editing topic text. Edited January 28, 2015 by Zazuban Link to comment Share on other sites More sharing options...
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