Corehound Posted October 25, 2010 Share Posted October 25, 2010 Any one know what might cause this? http://www.fallout3nexus.com/imageshare/images/1680733-1288030005.jpg "Uhhh... taste shinny" :laugh: The texture has "mip map" and the "normal map" is from the vanilla winterized combat helm, so I'm a bit puzzled :confused: With Best RegardsCorehoundhttp://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif Link to comment Share on other sites More sharing options...
Ghogiel Posted October 26, 2010 Share Posted October 26, 2010 looks like you have the reflection map shader enabled, but have not specified an environment map in the correct slot, hence the whack default bright spot reflection.... or it could have shineybright_e in the env map slot.. hard to tell. just disable the shader flag sf_multiple_textures Link to comment Share on other sites More sharing options...
Corehound Posted October 26, 2010 Author Share Posted October 26, 2010 looks like you have the reflection map shader enabled, but have not specified an environment map in the correct slot, hence the whack default bright spot reflection.... or it could have shineybright_e in the env map slot.. hard to tell. just disable the shader flag sf_multiple_textures Awesome! Thanks m8ie :thumbsup: "sf_multiple_textures" was the problem :happy: Thanks again m8ie ;) With Best RegardsCorehoundhttp://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif Link to comment Share on other sites More sharing options...
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