Jump to content

Shinny helmet, why???


Corehound

Recommended Posts

Any one know what might cause this?

 

http://www.fallout3nexus.com/imageshare/images/1680733-1288030005.jpg

 

"Uhhh... taste shinny" :laugh:

 

The texture has "mip map" and the "normal map" is from the vanilla winterized combat helm, so I'm a bit puzzled :confused:

 

With Best Regards

Corehound

http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif

Link to comment
Share on other sites

looks like you have the reflection map shader enabled, but have not specified an environment map in the correct slot, hence the whack default bright spot reflection.... or it could have shineybright_e in the env map slot.. hard to tell.

 

just disable the shader flag sf_multiple_textures

Link to comment
Share on other sites

looks like you have the reflection map shader enabled, but have not specified an environment map in the correct slot, hence the whack default bright spot reflection.... or it could have shineybright_e in the env map slot.. hard to tell.

 

just disable the shader flag sf_multiple_textures

 

Awesome! Thanks m8ie :thumbsup:

 

"sf_multiple_textures" was the problem :happy:

 

Thanks again m8ie ;)

 

With Best Regards

Corehound

http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...