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Elder scrolls 6, 5 things you want to see.


captainhalfajob

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1- It will never will. At least get your friend as a follower.

2-I kind of wish more stuff in the base game, new lands in DLCs.

3- they will be good, maybe even better than the last dragon age, I think everything visual from lighting, colors, flora and models looks great in that game. Last games from beth lookes pleasing to they eye.

4-There will be, Skyrim hailed money on them.

5-I hopefully do. Oblivion UI was great.

 

Better magic scaling.

More armors.

Better difference between light and heavy armor.

Horse whistle, saddles and armors.

Underwater fighting.

Race specific quests, houses, armors.

More join-able factions.

More weapon types.

Better marriage and adoption system.

Better Script system.

An intro that is not long.

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1. Way deeper immersion with NPCs. It's absolutely ridiculous that some NPCs only have one repeating phrase and even worse you can't interact much with them. NPC immersion is the key to unlocking complete game immersion, including relationships, romance, employment, and a deeper sense of caring about your world.

 

2. Better physics engine and more realism, including the penalties of heavy and light armor. Something along the lines of Requiem mod. Also need to nerf horses and make it a process to learn how to ride them, particularly in battle gear.

 

3. Remove scaling monsters and make the hardest monsters in the game really hard. Giants and dragons and large creatures should be really hard, if not nearly impossible, to bring down unless you're elite. Dragons might not be in TES6 but if they are they should be as hard to kill as Smaug in the Hobbit.

 

4. way way way way way more armor and weapons and choices. Let's face it. Part of the thrill of Skyrim is finding new gear. Requiem has fixed this somewhat by making weapons have variable damage based on how well they're crafted. That means you can upgrade steel to steel if one is made better. This makes things fresh all the time.

 

5. More DLCs at a cheaper price point. Dawnguard was great and worth the price, although maybe not Dragonborn. I'd pay a few extra bucks for add-ons of a few dungeons with new NPCs and quests. It doesn't have to be crazy. Something like Wrymstooth or Falskaar but not as extensive. Also would like to see Bethesda-supported high resolution downloads and upgrades.

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All the features from mods I'm using and those that are still in development.

 

 

1.Skyrim for 64bit OS and quad core cpu optimization. > Enb series and SKSE memory patch tries to combat this disadvantage.

 

2.Dynamic LODs (no more awkward switching at the edge of grid, too much of pc resources is used with hd lods).

 

3.Animations working together with character movement (in vanilla skyrim you are locked in place) > "Character Behaviours Enhanced WIP"

 

4.Better sandboxing for npc's and more interaction options. For example "Get Out Of My Way", "Become A Highwayman", "Sarcastic Player Dialogue", "Followers Can Relax", "Dine with Followers", "Fast Sit 'n Relax with Follower Support".

 

5.More voiced dialogue lines and quests for general npc's.

 

6.Npc enviroment/situation awareness > "INIGO".

 

7.Better romance options with quests/adventures and sandboxing included instead of stiff vanilla mariage system.

 

8.More development options for joined factions.

 

9.Movable static objects > "Jaxonz Positioner"

 

10.Animations with sync for both player and npc (hug, pat back, knock over, pull over/up > useful for stuck npcs!, etc)

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Bethesda is really going to have to bring it with their next Elder Scrolls entry. My five:

1.) Unique world design. Take us somewhere we've never been. The usual European style Medieval fantasy setting needs a break. Let's go somewhere exotic like Elsweyr or Summerset Isles

2.) Better, more fluid combat

3.) More intelligent companions and world interaction.

4.) Better story telling for main quest and DLC. Dawnguard started off awesome but ended with barely a whimper. Never finished Dragonborn so can't speak to that.

5.) Unique experiences depending on race and class aside from lines of dialogue.

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