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No idiotic karma gain for killing aggressive monsters


saneroot

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I recently fired up a new fallout vegas character, decided to go more on the evil side. But the karma system in the game right now is so crappy, that even killing a mobster that attacks you

(self defence) is good. Yeah a really evil massmurder passes through a village of aggressive "fiends" and when he has killed them all out of self-defence he is the saint of the wasteland.

 

So my request is to remove all the karma gain/loss depending on aggressive monsters. Killing non-aggressive (unless provoked even) people should still have it's karma loss/gain, but something that attacks you

and you have no choice is not very logical for a karma gain.

 

I'm sure I'm not alone on this, right? :thumbsup:

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  • 1 month later...

i see this is an old thread. i'll respond anyway. i apologize for the thread necromancy. i still haven't found a mod that takes care of the karma issue.

 

please, somebody make a mod that gets rid of the asinine positive gain in karma. the way things are going, i think there should have been some type of an achievement for making it through to certain levels with bad karma.

Edited by Syncrosonix
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