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Serious Hidden Valley bug (can't enter)


syke247

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There is no way I can enter the "Hidden Valley Bunker L1" door. The scripts for this door is seriously messed up, I've been searching the net and there are no solutions to it. When I E on the door, I get the "you can't use this, dummy" bleep sound, and nothing happens.

 

I think I've done all of the things you're not supposed to, if you want this door to work. I started with visiting all the hidden bunkers, but leaving again after a quick loot check (did not see the Brotherhood there). Then I've found 2 patrols out in the wasteland, so I have two passwords, did not go back to try them at the time. And now I have Veronica with me, who will use the intercom to open the first door, but will not go further in. (She is not stuck on a wall or anything, I can move around and she will follow me as normally.)

 

I've also tried disbanding from Veronica, going to the bunker and using one of the passwords. The Brotherhood appears and takes all my stuff away - and places me infront of that same door. And I still can't activate it (without any stuff on me at all).

 

Is there some solution where I can read a book and get teleported to the other side of the door? Or is there something that can be done with the scripts? Graceful modders, please help me out.

 

Regards,

syke

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you could just pull the console down select the door and type "unlock" you get in fine does not bug the game out tho they will be highly annoyed but they are annoyed in any case so it does not matter.

 

could check the wiki also for the whole bos line and veronica lot of work arounds are popping up on there i just had mega issues with the whole trial loop thing and had to use the console to force the quest stage.

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Thanks, I might do that. But I'm looking for a way to do it with a script, cause it is definitely a bug. I've found an interesting script

 

ScriptName HVBunkerToMainUnlockTriggerSCRIPT
; Failsafe - Veronica locks this door when she starts talking to the intercom to prevent a transition, which can mess things up with HV's state. She unlocks it at the end of the intercom conversation.
; If she dies in the middle of the conversation, unlock the door.
; EPF 8/14/2010

short bDoneOnce;

BEGIN OnTriggerEnter player
if (VeronicaREF.GetDead && VeronicaREF.bIntercomConversationActive)
	HVBunkerToMainDoorREF.Unlock;
	Disable;
	MarkForDelete;
endif
END

 

So apparently I *could* kill her during the intercom conversation, and it would unlock. But the comment is more interesting. I've tried finding out how the game supposedly "unlocks it at the end of the intercom conversation" but I can't figure it out, and inserting "HVBunkerToMainDoorREF.Unlock;" at some other places in scripts doesn't seem to work. Need help from someone who knows more about how dialogue activators work to make a fix.

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hmm not good as scripting in general i mean i am a total hack, but maybe you could add a condition where you can tell her to unlock the door so you can talk to the brotherhood, after she tells you she is one of them.

 

it is nice that they added the open on death thing trying to avoid people getting stuck there lol but people get stuck there either way, the most common way is she teleports behind the locked door and then gets stuck at the intercom. think i also read you can pick pocket the key for the door off her might be the most legit way to work around the whole thing.

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Ok, found some more stuff. Conversation "HVVeronicaEnter" has the following piece of script as its Result:

SetEnemy BrotherhoodSteelFaction PlayerFaction 1 1
LockedOuterDoor.Unlock
LockedOuterDoor.SetOpenState 1
HVBunkerToMainDoorREF.Unlock
...

 

I can clearly see the "LockedOuterDoor.SetOpenState 1" happens, so I guess HVBunkerToMainDoor is also unlocked properly. The door isn't technically locked either (can't be lockpicked) when I try to use it, but I just assumed its "lock" state was what was preventing my access, guess I was barking up a wrong tree.

 

What else can be the problem here? HELP D:

 

@cerebus23:

Yeah sure it's nice of them, but it would've been better if they had fixed more critical problems first. I mean, who does that, decides to kill her right when she's about to let you into the BOS bunker? Guy would certainly have saved before that.

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lol yea not like there are bad guys running around the bunker hell no mobs at all. seems like they thought players would be shooting her it the back of the head for lulz or something. enough bugs in the whole bos line to make you want to pull your hair out, nevermind the fact that "the suicide vault" you get sent to by them if you clear the last room destroys victor in nv (even tho he should not even be remotely tied to that room) and bugs your game out there to boot.

 

makes me wonder if the q&a testers actually played the game at all, i mean just playing the bos line you can run into 3 or 4 game stopping bugs that will mess your progress up in one way or another.

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There is no way I can enter the "Hidden Valley Bunker L1" door. The scripts for this door is seriously messed up, I've been searching the net and there are no solutions to it. When I E on the door, I get the "you can't use this, dummy" bleep sound, and nothing happens.

 

I've also tried disbanding from Veronica, going to the bunker and using one of the passwords. The Brotherhood appears and takes all my stuff away - and places me infront of that same door. And I still can't activate it (without any stuff on me at all).

Stand by and watch as Veronica walks up to the intercom and insults the security guard into opening the door.

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Stand by and watch as Veronica walks up to the intercom and insults the security guard into opening the door.

 

Already happened if you care to read my original post.

 

Bump for a good quest fixer. Cmon there must be someone on these boards.

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Stand by and watch as Veronica walks up to the intercom and insults the security guard into opening the door.

 

Already happened if you care to read my original post.

Ok, sounds like you are completely hosed

 

have you considered

 

"unlock"

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Yep I am hosed, I don't mind it really - I can skip the BOS quests without losing any sleep. I'm just looking into fixing it, so we can have a completely bugfree game some day.

 

Also yeah, but indeed it looks like the door gets properly ".unlock"ed in the scripting, but it is activating it/teleporting to next area, that fails for some reason. Let me try using the console, I'll be right back with an answer yep it has no effect, door still can't activate.

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