Guest deleted1181790 Posted October 31, 2010 Posted October 31, 2010 Has anyone made a hit detection fix so gun fights are more well possible?
WuphonsReach Posted November 2, 2010 Posted November 2, 2010 That's rather vague... what do you mean?
Guest deleted1181790 Posted November 2, 2010 Posted November 2, 2010 On 11/2/2010 at 4:38 AM, WuphonsReach said: That's rather vague... what do you mean? If you dont know what hit detection is then you cant help me, sorry :(
feedmegnomes Posted November 2, 2010 Posted November 2, 2010 On 11/2/2010 at 4:38 AM, WuphonsReach said: That's rather vague... what do you mean? On 11/2/2010 at 10:29 PM, CKsquid said: On 11/2/2010 at 4:38 AM, WuphonsReach said: That's rather vague... what do you mean? If you dont know what hit detection is then you cant help me, sorry :( He probably does know what it means, he just doesnt have a problem with it, neither do I. So your going to have to elaborate on exactly what the problem is Oo
ancalimonungol Posted November 3, 2010 Posted November 3, 2010 I think he either means his bullets do not hit what he aims at because his character is not skilled enough yet, or he is not aware that armors soak most of the damage. In my opinion he is asking for a God mod that turns the game into a FPS (a bad one).
NuclearDestination Posted November 3, 2010 Posted November 3, 2010 On 11/2/2010 at 10:29 PM, CKsquid said: On 11/2/2010 at 4:38 AM, WuphonsReach said: That's rather vague... what do you mean? If you dont know what hit detection is then you cant help me, sorry :( He didn't say he knew nothing about hit detection, he said you are being rather vague which you are. I can't understand what you are trying to say either. "So gun fights are more well possible" <- Makes no sense dude. Make sense when you type posts or don't expect people to understand you!
cerebus23 Posted November 3, 2010 Posted November 3, 2010 my only problem with hit detection is when you sniping long ranges and your hits seem to just hit an invisible wall if a creature is near something or sometimes just because, and you can take multiple shots w the same result it is like wtf and this is with max skill so no it is just not me missing :P.
Nihilisaurus Posted November 3, 2010 Posted November 3, 2010 Quote my only problem with hit detection is when you sniping long ranges and your hits seem to just hit an invisible wall if a creature is near something or sometimes just because, and you can take multiple shots w the same result it is like wtf and this is with max skill so no it is just not me missingCongratulations, you have discovered a weapon's maximum range. Raise this number in GECK to get rid of this.
cerebus23 Posted November 3, 2010 Posted November 3, 2010 i thought i read the max range values were only for npcs and their attack max or some nonsense and the gauss rifle is something like 3000 so i know if we talking meters that i was not 3000 meters away. if that number does put the invisible wall then it certainly should be adjusted for sniper rifles and guns that are supposed to be used for sniping like the gauss if you can see it you should be able to snipe it, especailly since i made sniper shots with the barret in arma 2 with ace 2 from a tower and something close to a quarter mile away on a running human target :P no it is not easy but once you get the elevation and wind dialed in and learn to lead the target correctly squish. :P the sniper ranges in nv are stupidly short if i am hitting the max range and that is eating my ammo.
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