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Ultimate Gardening, Farming, Fishing, and Cultivation Mod


JamieIdle2005

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Be warned this is a long detailed request. I would be surprised if anyone is up to the challenge.

 

I have been playing with hundreds of mods trying to find the best combination. What I like best are the various house mods, mods that improve the Hearthfires Houses, mods like Pocket Empire and Jaxonz Funishing mods and anything that increases my farming and gardening areas. One of my favorite mods the Mobile Planter Ring was taken down. The Farming And Gardening mod is a poor substitute since it uses custom mechanics rather than the Hearthfire planters.

 

So what I would like is something that provides me with plenty of ways of cultivating ingredients. The simplest would be a mod that allows me to place Hearthfire planters anywhere like the Mobile Planter Ring, which would compliment the More plants and recipes for Hearthfire mod.

 

My dream though is a player house that provides for all my needs. So below is my request.

 

My Ultimate Cultivation Kingdom (MUCK)

 

The My Ultimate Cultivation Kingdom mod would be a player house surrounded with themed areas for farming, gardening, fishing, raising animals, collecting insects, and other ingredients for cooking and alchemy all surrounded by a wall. I excluded some animals and monsters that just felt out of place, but there is a ton of stuff listed.

 

Ideally the house and cultivation areas would need to be constructed via workbenches or buying upgrades. An NPC that sells some supplies and replacement farm animals would also be nice.

 

Requirements

 

It would be in a hidden valley. It will require the official DCLs Hearthfires, Dragonborn, and Dawnguard. The “More plants and recipes for Hearthfires” should be used with it for maximum effect as it adds not only more plants, but other things like bird nests to Hearthfire planters.

 

The Valley

 

When you enter the valley a path will lead to a walled manor with various areas for cultivating food and ingredients. The back isn’t walled, but is a mountain cliff. Once inside the gates the path leads you through the Fruit Orchard and the house at the center of the valley. On one side of the path would be the Farm Field and on the other the Barnyard. An open air Kitchen with oven would be one side of the house behind the Farm Field. An open air Smithy would be on the other side of house behind Barnyard.

 

Directly behind the house would be the Flower Garden. On one side would be the Fishing Pond and on the other the Hot Springs. Behind the Flower Garden would be the open air Fungus Garden cave. At the back of the cave would be the entrance to the Mystic Cave.

 

Outside the manor walls would be a small forest with various wild animals and a few dangerous, but useful creatures such as Rabbits, Foxes, Deer, Elk, Bears, Wolves, and Sabre Cats.

 

Manor House

 

I am more interested in the various cultivation areas, but the Manor House should be spacious, avoid load doors, have a armorer display area, a library, a alchemy and enchanting room, master bedroom, children’s room, and rooms for followers. A interior kitchen, bathing area, vampire area, and shrines would be nice.

 

Cultivation Areas

 

1. Farm Field-The Farm Field would contain 8 crop plots and a grain mill in a 3 by 3 grid. Each plot would have 9 plants arranged in 3 rows of 3 with the central row containing static plants and the outer rows being planters. This would mean 24 static harvestable crops and 48 planters for extras. Spawners for insects would be needed as well

 

Vanilla Crops

  1. Cabbage

  2. Carrot

  3. Gourd

  4. Leek

  5. Potato

  6. Wheat

  7. Tomato

 

Mod Crops

  1. Garlic

  2. Sugar

  3. Saltrice

 

Insects

  1. Bees

  2. Torch Bugs

 

2. Fruit Orchard-The Fruit Orchard would be the place for static harvestable fruit trees and bushes. Some of the trees would have beehives and there would be a couple of Apiaries. Planters would be included.

 

Trees

  1. Red Apple

  2. Green Apple

 

Bushes

  1. Blueberries

  2. Snowberries

  3. Juniper Berries

Insects

  1. Bees

 

3. Barnyard-The Barnyard would contain a barn shed, stables, animal pens, chicken sheds, static harvestabl chicken nests, bird nests, and some small planters. The planters would work best on a large pile of rocks. Milkable cows and a working butter churn would be nice.

 

Animals

  1. Cows

  2. Goats

  3. Chickens

  4. Horses

 

Nests

  1. Hawk

  2. Pine Thrush

  3. Rock Warbler

 

4. Fishing Pond-The pond would feature a waterfall, stream, trees, and hanging moss. It would contain a Fish Hatchery. Harvestable static plants plus planters would ring the pond. The bottom of the pond would contain respawning fish nests, shellfish beds, barnacles, and respawning mudcrabs. Insect spawners would also be present. There would be a fisherman's shack with fish racks and storage.

 

Fish

  1. Abacean Longfin

  2. Cyrodilic Spadetail

  3. Histcarp

  4. River Betty

  5. Salmon

  6. Silverside Perch

  7. Slaughterfish

 

Shellfish

  1. Clams

  2. Oysters

 

Nests

  1. Slaughterfish Egg Nest

  2. Nordic Barnacle Cluster

 

Plants

  1. Giant Lichen

  2. Swamp Fungal Pods

  3. Hanging Moss

  4. Grass Pods

  5. Nirnroot

 

Insects

  1. Dragonflies

  2. Torchbugs

 

Other

  1. Mudcrabs

 

5. Flower Garden-The Flower Garden would consist of a series of rings. The center would contain a large tree with a beehive surround by static harvestable flowers. The 2nd ring would be planters. The 3rd ring would be a walking path. The 4th ring would be more static harvestable plants and planters. There would be moth and butterfly spawners.

 

Flowers

  1. Blue Mountain Flower

  2. Purple Mountain Flower

  3. Red Mountain Flower

  4. Yellow Mountain Flower

  5. Nightshade

  6. Thistle Branch

  7. Tundra Cotton

  8. Deathbell

  9. Dragon's Tongue

  10. Lavender

  11. Stoneflowers

 

Insects

  1. Ancestor Moth

  2. Blue Butterfly

  3. Luna Moth

  4. Monarch Butterfly

 

6. Hot Springs-The Hot Springs would be the place for static harvest roots, vines, and ash plants. A bathing pool might be a nice addition as well. There would be planters here as well.

 

Plants

  1. Ash Yam

  2. Spiky Grass Ash

  3. Scathecraw

 

Roots

  1. Ash Creep Cluster

  2. Creep Cluster

  3. Canis Root

  4. Jarrin Root

  5. Trama Root

 

Vines

  1. Jazbay Grapes

 

7. Fungus Cave-The Fungus Cave would be similar to the flower garden, but would be in an open cave. It would be circular with some large mushrooms in the center. The 1st ring would be the static harvestable mushrooms and fungus. The 2nd would be planters. The 3rd would be a walking path. The 4th would be more statics and planters.

 

Mushrooms

  1. Bleeding Crown

  2. Blisterwort

  3. Glow Mushrooms

  4. Imp Stool

  5. Mora Tapinella

  6. Namira's Rot

  7. Scaly Pholiota

  8. Fly Amanita

  9. White Cap

 

8. Creepy Cave-The Mystic Cave will have three levels and is for some rarer creatures, harvestable static plants, and of course more planters. The front of the cave would contain a small pond with a skylight above it, static plants and planters around it, and some spiggan and wish guardians. The next level egg sacks mixed with small planters for more sacs, spiders, and chaurus. The third section would be an old tomb with skeletons, ghosts, and maybe some draugr ideally these respawn.

 

Plants

  1. Nirnroot

  2. Soul Husks

  3. Crimson Nirnroot

  4. Glowing Mushroom

 

Eggs

  1. Spider Egg Sacks

  2. Chaurus Egg Sacks

 

Creatures

  1. Wisps

  2. Spiders

  3. Chaurus

  4. Spiggans

  5. Frost Spiders

  6. Skeletons

  7. Ghosts

  8. Druagr


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Why it must be a secret valley? Wouldn't it better to make use of those large areas of whiterun? I get that you need it for the hot springs, the cave where you grow the odd stuff and all that. But you can place all of those within walking distance near whiterun.

 

If you want to be a farmer, means you want to role play, for that you need some realism. For that, why there is a valley with everything you need that it seems like a work of an arch mage? Wouldn't be better to start from zero and work it to the top? Like harvest moon? No wait, why are you not playing harvest moon? It pretty much has all this and more. The children will do things for you, perfect!

 

You can't have a house that big with no loading doors and get zero crashes. Also for adoption to work you need an interior.

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Why it must be a secret valley? Wouldn't it better to make use of those large areas of whiterun? I get that you need it for the hot springs, the cave where you grow the odd stuff and all that. But you can place all of those within walking distance near whiterun.

 

If you want to be a farmer, means you want to role play, for that you need some realism. For that, why there is a valley with everything you need that it seems like a work of an arch mage? Wouldn't be better to start from zero and work it to the top? Like harvest moon? No wait, why are you not playing harvest moon? It pretty much has all this and more. The children will do things for you, perfect!

 

You can't have a house that big with no loading doors and get zero crashes. Also for adoption to work you need an interior.

Secret Valley is to avoid all the issues with other mods that change the area in and around Whiterun.

 

Harvest Moon? The Japanese farming game? Well it isn't Skyrim now is it? lol

 

 

 

Have you tried Helijarchen Farm mod? Ir is a mod that lets you rebuild a destroyed farm and work the land for money.

 

Yes, but really it has limited growing space or rather there is a large area, but few plots of fertile soil. The mod that I used to maximize my farming disappeared ie HF Mobile Planters ring

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But there is not that many mods that changes whiterun tundra, that goes on for miles, and miles. Expect house mods.

And come on, harvest moon is good!

The valley just seemed easier. I don't really care the tundra, middle of the ocean, floating in the sky lol I just want a place to grow as many of the food and ingredients as possible in one place. A simplified version would even work. Having it all in themed areas is more complex to be honest.

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