Darkfoot Posted February 16, 2015 Share Posted February 16, 2015 Is it possible to achieve a magnitude that is less than 1, when dealing with things like, magic effects, using the Creation Kit. Link to comment Share on other sites More sharing options...
Kerberus14 Posted February 16, 2015 Share Posted February 16, 2015 SetNthEffectMagnitude(Int index, Float value)Sets the magnitude of the specified effect. Let's say you have a spell with 4 effects.Effect number 3 is 2. SpellRef.SetNthEffectMagnitude(2,<YourValueHere>) You can have any magnitude set through script. Link to comment Share on other sites More sharing options...
EnaiSiaion Posted February 16, 2015 Share Posted February 16, 2015 Slow Time has a magnitude less than 1. Link to comment Share on other sites More sharing options...
EnaiSiaion Posted February 16, 2015 Share Posted February 16, 2015 Slow Time has a magnitude less than 1. Link to comment Share on other sites More sharing options...
Kerberus14 Posted February 16, 2015 Share Posted February 16, 2015 Slow time has a magnitude of max 0.XX, you can't go past 0.XX I think, but with script you can. Link to comment Share on other sites More sharing options...
Darkfoot Posted February 17, 2015 Author Share Posted February 17, 2015 God damn scripts Link to comment Share on other sites More sharing options...
Darkfoot Posted February 26, 2015 Author Share Posted February 26, 2015 (edited) I still need help with this. I'm trying to make an enchantment that deals damage over time, I want it to do 0.2 dps (a magnitude of 0.2) Edited February 26, 2015 by Darkfoot Link to comment Share on other sites More sharing options...
lofgren Posted February 26, 2015 Share Posted February 26, 2015 (edited) When you just put 0.2 in the magnitude box, what happens? Several magic effects take magnitudes of less than one, such as muffle, shout recovery, and slow time. Edited February 26, 2015 by lofgren Link to comment Share on other sites More sharing options...
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