Mattiewagg Posted February 19, 2015 Share Posted February 19, 2015 Wel this looks great. Are you doing your own stuff for this or the Destructible system already in Skyrim? Link to comment Share on other sites More sharing options...
djjohnjarvis Posted February 19, 2015 Author Share Posted February 19, 2015 Yeah it uses the destruction system already in Skyrim with custom physics enabled models for the broken objects. Link to comment Share on other sites More sharing options...
nutluck Posted February 20, 2015 Share Posted February 20, 2015 Interesting idea for a mod. Pity the NPC's don't react more to it. Link to comment Share on other sites More sharing options...
djjohnjarvis Posted February 20, 2015 Author Share Posted February 20, 2015 Well yeah but it's a WIP. I need to focus on creating the destroyed object models and doing a proper clean up script first and then stuff like that will most likely follow. Link to comment Share on other sites More sharing options...
nutluck Posted February 20, 2015 Share Posted February 20, 2015 Yeah i was only giving feedback, after Sofia I have faith in your ability to make a great mod. Link to comment Share on other sites More sharing options...
djjohnjarvis Posted February 20, 2015 Author Share Posted February 20, 2015 Ok thank you :) Yeah it would indeed be silly to have no reaction whatsoever but my time with Sofia and her reactions has taught me well :D Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted February 21, 2015 Share Posted February 21, 2015 so does shouts affect it by chance? Link to comment Share on other sites More sharing options...
myztikrice Posted February 21, 2015 Share Posted February 21, 2015 Should have a sound effect when it breaks. Maybe customizable number of hits. Regarding barrels with hundreds/thousands of items, you can just have it drop a pouch on the floor. We're already assuming it's magic that a barrel can hold so many items why not a pouch. And/or you could set it to only do this if the container has >x amount of items. Link to comment Share on other sites More sharing options...
Mattiewagg Posted February 21, 2015 Share Posted February 21, 2015 Should have a sound effect when it breaks. Maybe customizable number of hits. Regarding barrels with hundreds/thousands of items, you can just have it drop a pouch on the floor. We're already assuming it's magic that a barrel can hold so many items why not a pouch. And/or you could set it to only do this if the container has >x amount of items.If he's using the Destrcutible object system, then you can't customize the amount of hits via script AFAIK. Haven't seen SKSE or vanilla function for it. Sound effect can be done with a default script attached to each. Link to comment Share on other sites More sharing options...
djjohnjarvis Posted February 21, 2015 Author Share Posted February 21, 2015 so does shouts affect it by chance?The ones that deal physical damage should do such as fire breath or whatever it's called. Should have a sound effect when it breaks. Maybe customizable number of hits. Regarding barrels with hundreds/thousands of items, you can just have it drop a pouch on the floor. We're already assuming it's magic that a barrel can hold so many items why not a pouch. And/or you could set it to only do this if the container has >x amount of items.Yeah I need to come up with some suitable sound effects. I might just have the player be able to salvage items by interacting with the destroyed object debris but yeah failing that I'll probably use a pouch or something. If he's using the Destrcutible object system, then you can't customize the amount of hits via script AFAIK. Haven't seen SKSE or vanilla function for it. Sound effect can be done with a default script attached to each. The number of hits required is determined by the health value assigned in the destruction data. Higher damage weapons and spells will mean less hits required. The sound effects can be triggered via script although I have been using the destruction explosion sound for testing which requires no scripts and is easier. The explosion I have set is invisible and only used as a very slight force to blast apart the debris. Link to comment Share on other sites More sharing options...
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