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Time seems to pass quickly / MCM won't show all dependent mods


FennecFyre

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Edit: If this needs to be moved onto the mod troubleshooting forum, just let me know.

 

I just finished piling on mods to my new Skyrim game on my new computer, and I'm noticing what might be a few bugs. A list of my current mods is below.

 

-The first is that time seems to be passing quicker than normal in my game, though it may be possible that I had just forgotten how fast it passed since I haven't played in a while. Is this a mod's doing, or just in my head?

 

-The second problem concerns MCM. I've got several dependent mods for it, and not all of them show up. For instance, take Deadly Dragons. No MCM menu (which it should have), and for some reason, it didn't even add an esp file to the list the first time I installed it. Is there just a limit to how many MCM can have in it's list, or should it be able to scroll?

 

Load order of mods (LOOT organized this, but I dunno...)

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

ClimatesOfTamriel.esm

moonpath.esm (Moonpath to Elsweyr)

SkyUI.esp

Convenient Horses.esp

WetandCold.esp

Headtracking.esp (Player Headtracking)

ClimatesOfTamriel-Dungeons-Hazardous.esp

ClimatesOfTamriel-Interiors-Warm.esp

Convenient Horses - Unique Frost.esp

Brawl Bugs CE.esp

Hothtrooper44_Armor_Ecksstra.esp (Immersive Armors)

dD - Enhanced Blood Main.esp (Enhanced Blood Textures)

dD-Reduced Wound Size.esp

ClimatesOfTamriel-Nights-Level-4.esp

dD-Reduced Splatter Size.esp

iHUD.esp

mjhKhajiitSpeakMod - Convenient Horses.esp

mjhKhajiitSpeakMod - Moonpath.esp

mjhKhajiitSpeak.esp

3DNPC.esp (Interesting NPCs)

Skyrim Immersive Creatures.esp

Cloaks - Dawnguard.esp

Immerisve Weapons.esp

Hothtrooper44_ArmorCompilation.esp

dD-Dawnguard-Imersive Creatures EBT Patch.esp

3DNPC_FollowerDefaultOutfit.esp

RealisticNeedsandDiseases.esp

Inconsequential NPCs.esp

Cloaks.esp

1nivWICCloaks.esp

1nivWICSkyCloaksPatch.esp

Inconsequential NPCs - Enhancement.esp

mjhKhajiitSpeakMod - Realistic Needs And Diseases.esp

mjhKhajiitSpeakDLC - Dawnguard.esp

mjhKhajiitSpeakDLC - Hearthfire.esp

mjhKhajiitSpeakMod - Inconsequential NPCs.esp

moonpath_questdata.esp

Chesko_Frostfall.esp

RND_Hearthfires-Patch.esp

3DNPC Alternatuve Locations.esp

RND_AnimalLoot.esp

Hunterborn.esp

Hunterborn_RND-Patch.esp

Hunterborn_Dawnguard-Patch.esp

Hunterborn_Frostfall-Patch.esp

 

Any help with either problem would be much-appreciated.

Edited by FennecFyre
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1- how fast? Default time is in every real one min, 20 passed in skyrim or something like that. So yeah it goes by very fast.

If you have it slow try this:

Type `

Type set timescale to (whatever you want, I think 8 is ideal.)

 

2-some mod may take up to one min to have an mcm.

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I'll fiddle with the timescale, thanks for that! I'm thinking that because I had Imp's More Complex Needs on my old game instead of Realistic Needs and Diseases, and IMCN let you change the timescale, I probably ended up getting used to a slower passage without knowing it. That's one problem down, at least.

 

I've been playing for more than a minute, but there are still some mods that don't show up. Maybe I should just keep going and see if it resolves itself? I could also try cleaning stuff with TES5Edit, but I'm a bit antsy about that since I don't know what it'll do.

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If you mean Deadly Dragons MCM menu, then I can't see that mod in your loadorder at all. Try reinstalling, it certainly needs an esp file.

Sometimes MCM menu appearing can take even more than minute or two. But MCM menu can't appear if esp is missing.

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