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Pixel Shading


wesaynothin

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Same here. My version's 8.something but that's just because I haven't had any real reason to upgrade (yet). I've never used OpenGL drivers with an Nvidia, I didn't even know it could support them!
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....what kind of question is that "will the fx series have a pixel shader"...or course it will, it needs that and the vertex shader for the beatiful effects in...doom 3...or something else, whilst you people are in....water reflection heaven spare a thought for the little people with dodgy pentium 3's that can barely run the game :D

 

good thing im gettin a new comp soon, i swear i just saw the monitor button fall off...

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The problems are in games using DX9-specific code... If you run any given DX9 game that'll be released in a month or so, those cards will flounder.

*cough thats BS *cough

 

Not to sure how you come to that conclusion Marxist. I am a NVidia 4 Ti 4200 user and currently play Direct X 9 games with NO problems. You may want to back up that statement with some facts. <curious more than anything>

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Hell, you know me. I would never make a statement without appropriate proof.

 

Here is a report on a presentation from the Gabester himself concerning nVidia's driver tamperings and generally poor performance with all types of pixel shader without application-specific code. Note that nVidia has their driver police working 24/7 to "fix" games that weren't working at a satisfactory level. Our boys up in Canada do not need anything of the sort.

 

Want to see it with your own eyes? These are the screenshots from a fairly good and open DX9 benchmarking utility. As you can see, the newer nVidia card sacrifices visual quality (and probably also stability) to gain a few extra FPS, but still gets smacked in the face by that near-ancient 9500 Pro.

 

http://techreport.com/reviews/2003q3/radeon-9800xt/rthdr-9500pro.png

 

http://techreport.com/reviews/2003q3/radeon-9800xt/rthdr-5900u.png

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