haytur Posted February 27, 2015 Share Posted February 27, 2015 So I decided my mod would first ship with the new abilities focusing on mainly adding more rogue like abilities to the game that are balanced. I was orignally going to add abilities through quests but later decided I would much rather finish the abilities up and than focus on a new mod that is just questing. My orignal idea was to do something like Achieve That! does and require the player to do many different things. Such as for Parkour perk, they would have to take falling damage so many times or a certain amount, and for things like toxicity maybe making a certain number of poisons. I am not at that level yet however so I need a better way to add them. I am not super keen on the idea of just having a vendor sell them but I think I lack the ability to do something much more complex. Unless someone has a good way of tracking things in the form of a tutoiral that maybe helpful. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted February 27, 2015 Share Posted February 27, 2015 if you put em in book form you could just throw 'em into leveled lists or in dungeons Link to comment Share on other sites More sharing options...
haytur Posted February 27, 2015 Author Share Posted February 27, 2015 Hrmm they are all currently in book format... can you effect drop rate in leveled list? Link to comment Share on other sites More sharing options...
Staff BigBizkit Posted February 27, 2015 Staff Share Posted February 27, 2015 A clean way of distribution is to use a perk with the add leveled list on death entry point as it. But why not just open achieve that in the CK and check it out? Can't be THAT complicated. Link to comment Share on other sites More sharing options...
haytur Posted February 27, 2015 Author Share Posted February 27, 2015 My ability to code C# is pretty good, my ability to code papyrus is well not so much. I was looking at the scripts for the mod seemed complicated. Link to comment Share on other sites More sharing options...
lofgren Posted February 27, 2015 Share Posted February 27, 2015 You could make them craftable based on the miscellaneous tracked stats. Link to comment Share on other sites More sharing options...
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