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Static Corpses


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There are no corpse containers like there were in Morrowind, possibly with the exception of the Cloud Top corpse. All corpses you find in game are simply actors with their HP set to zero. Once you've set that, the game will read it as dead and will let the corpse fall when Havok Sim is enabled.
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Maybe this could be done in another way:

- Significantly reduce the animation, which character may be used,

- by setting AI and appropriate "temporary" objects force the correct position of the character (such as sleeping, sitting)

- the character after a few seconds "kill" by using script commands, and then delete the temporary object (eg bed)

 

If it worked as I assume the character should die in the last position it took. Functioning of Havok physics can change last position not much.

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So then it's impossible to position them? Is it possible to force-rotate them in the CS, so that you can at least have some control? Otherwise, they seem to jump in the air when you load a cell with a "dead" NPC in it, which messes up the placement.

Once you place the "dead" actor in game, click on the HavokSim Button. This will cause the actor to collapse. Once that's done, you can move and position the various body parts by clicking on them while holding the Ctrl & Alt keys. It takes some getting used to, but it works.

Note: the CS will not save anything while the HavokSim Button is pressed. You must position the actor as desired, deactivate the HavokSim button and then save.

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