Offkorn Posted November 22, 2010 Share Posted November 22, 2010 95 of how many thousands have permissions set, People need to check their permissions as it looks real restricted otherwise. only 61 of 177 in models section have them set One of the many reasons those options should default to 'unset' rather then 'restricted'. This is basically a redux of when Tags were implemented, except in this case only the author can set permissions. Which is a huge problem for abandoned Mods (of which thee are quite a few). Link to comment Share on other sites More sharing options...
Dark0ne Posted November 22, 2010 Author Share Posted November 22, 2010 How is 'unset' any different to 'restricted'? Link to comment Share on other sites More sharing options...
myrmaad Posted November 22, 2010 Share Posted November 22, 2010 In my view, it isn't -- much. If it's restricted, it means you have to obtain permission from the author, so you will have to read the readme and if they gave permissions in the readme, you've obtained the permission. But I see what you're saying, you will not be able to get the instant gratification that comes along with a search that shows the permission was in the readme, but unset by the author. It's new, the system will get better over time. Link to comment Share on other sites More sharing options...
Nadimos Posted November 22, 2010 Share Posted November 22, 2010 Thanks. Good move. Link to comment Share on other sites More sharing options...
Offkorn Posted November 23, 2010 Share Posted November 23, 2010 (edited) How is 'unset' any different to 'restricted'? "Restricted" means the author actively does not want their resources re-distributed. "Unset" means the author has either abandoned their Mod or does not care whether or not the resources are re-distributed. Edited November 23, 2010 by Offkorn Link to comment Share on other sites More sharing options...
airtonix Posted November 23, 2010 Share Posted November 23, 2010 (edited) "Search by usable Assets" This is more commonly referred to as "License Type". I'm wondering why you didn't just use the Creative Commons API ? >>> wiki.creativecommons.org/Main_Page>>> api.creativecommons.org/docs/>>> wiki.creativecommons.org/Creative_Commons_Web_Services They're a solid legal framework that helps protect authors. Edited November 23, 2010 by airtonix Link to comment Share on other sites More sharing options...
ladydesire Posted November 24, 2010 Share Posted November 24, 2010 @Offkorn: Nice try, but the terms of service here disagree with you. "Unset" means "restricted", unless there is some indication of free usage given in the mod's description or readme. Link to comment Share on other sites More sharing options...
Zumbs Posted November 24, 2010 Share Posted November 24, 2010 In this early phase it could be useful to have the functionality to filter out the mods that has the "No X" options set. This would allow users to inspect the readme for the authors opinion. Link to comment Share on other sites More sharing options...
Vbgraphix Posted November 24, 2010 Share Posted November 24, 2010 airtonix, I would really really like to be able to use Creative Commons licenses, so that is a good idea. Though, I believe Bethesda allows derivatives of some of the game content, so you might not be able to relicense under those terms. I'm sure you could if the content was completely your own. Dunno how the license rights work for, say, retextures of Bethesda armor. I guess you just own the "improvements," so to speak. It would be a bit misleading to people if we labelled the whole thing as Creative Commons, since Bethesda doesn't seem likely to relicense it as CC. Speaking of which it would be cool if they could do that one day. They already give out Arena and Daggerfall for free. They should just relicense them as GPL, like id Tech did with Quake and Enemy Territory. Then do the same for Morrowind in the near future. hehe Link to comment Share on other sites More sharing options...
Thandal Posted November 24, 2010 Share Posted November 24, 2010 airtonix, I would really really like to be able to use Creative Commons licenses, so that is a good idea. Though, I believe Bethesda allows derivatives of some of the game content, so you might not be able to relicense under those terms. I'm sure you could if the content was completely your own. Dunno how the license rights work for, say, retextures of Bethesda armor. I guess you just own the "improvements," so to speak. It would be a bit misleading to people if we labelled the whole thing as Creative Commons, since Bethesda doesn't seem likely to relicense it as CC. Speaking of which it would be cool if they could do that one day. They already give out Arena and Daggerfall for free. They should just relicense them as GPL, like id Tech did with Quake and Enemy Territory. Then do the same for Morrowind in the near future. heheI'm puzzled by posts such as this. If I'm reading it correctly, the author wishes to use the CCL (or GPL, or GNU, or whatever particular reference framework the poster prefers.) As far as I know, there's nothing stopping an author from doing so. One can publish one's own work using any such licensing, or none, as one choses. So is the real point that the poster wishes OTHERS to release their works under the poster's preferred terms? And in some of the similar posts I've read, would REQUIRE them to be released under those terms if they wished them published somewhere like, oh say, Nexus? I ask because it seems to me in the middle of saying the fomer; "I like/prefer this-or-that public licence framework.", the discussion often implies the latter; "Others should/must use this one." And in the extreme cases it even reaches the stage of; "If the author hasn't explicity declared otherwise, one may presume the work is freely available for any use at all." Since I haven't ever developed code for anyone other than myself or my employer, I may be missing some of the nuances of this type of activity. Link to comment Share on other sites More sharing options...
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