ohGr Posted October 17, 2003 Share Posted October 17, 2003 for 2 months now i have been working on a solo-mod, at the moment the island is half the size of morrowind with all the hills/bumps/textures and towns in place, all i need to do is the interiors/NPC's/quests/creatures/weapons/armor and so on. im trying to work on my first quest, very simple, similar to the fargoths ring one, but involves a little searching and effort, what i cant figure out is the whole dialogue and scripting part. can anyone point out a really good tutorial for this stuff? also if people want i can put up some screenshots...if i can figure it out. Link to comment Share on other sites More sharing options...
Sky_104 Posted October 17, 2003 Share Posted October 17, 2003 Hi there-- This tutorial by Rukinea covers creating all the dialogue for a basic quest, and should have what you need. There's a version with screenshots out there somewhere, but I couldn't find it. Anyway, check it out: http://isc.temple.edu/phanley/mw/rukinea_s...orial.htm#Part2 Good luck! --Sky_104 Link to comment Share on other sites More sharing options...
Dijas Posted November 5, 2003 Share Posted November 5, 2003 This tutorial by Rukinea covers creating all the dialogue for a basic quest, and should have what you need.Since I'm a beginner, I read the basic tutorial about dialogues, wich is kind o'confusing, specialy to a guy whose mother-language isn't english. Personaly I'd prefer the screenshots version :). Anyway, I got even more confused when the tutorial says this: "(...) Function/Variables box again. This time set the first box to Function, the box to it's right to state and the last box enter a number. " In Dialog - Function/Variables there is a box with "Function" option, but there ain't no "state" option in the box at its right. Where should I find it? Help me out, cause I got stucked in it! Link to comment Share on other sites More sharing options...
ThetaOrionis01 Posted November 5, 2003 Share Posted November 5, 2003 As I haven't seen the tutorial I don't know what you want the editor to check for in this instance - if you could post what you are trying to do I might be able to help. If this is just a general section on how to use the editor to set up conditions for responses, then after selecting function you pick out which one you want to apply. For instance, the function 'choice' would be used where the player had an option to select his/her response, or when there is a 'continue' option to move dialogue on. After selecting the particular function you want to apply select the number corresponding to the condition you want to apply. Some of these are preset by the editor (eg values for the weather function), others, like the values for 'choice', you determine yourself. Link to comment Share on other sites More sharing options...
Dijas Posted November 5, 2003 Share Posted November 5, 2003 The PC caracter has a quest. I should deliver a letter to a NPC "Epidicus" from another NPC "Stratipocles". With this letter that NPC Stratipocles gave me, Epidicus should have a special greeting when I talk to him "Hi, friend, don't you have something for me?". In case I don't have the letter he should have another greeting. I will only see the proper greeting if the NPC "Epidicus" is in "state" 999, for instance. I don't know yet how to do that. Link to comment Share on other sites More sharing options...
Switch Posted November 5, 2003 Share Posted November 5, 2003 Deleted your triple post for you Dijas ;) Link to comment Share on other sites More sharing options...
ThetaOrionis01 Posted November 5, 2003 Share Posted November 5, 2003 That sounds odd... There is a separate item condition you can have the editor check for, so instead of function you would use Item Letter-ID = 1 If that condition applies you would only get the response if you have the letter in your possession. The other main flag the editor checks for are journal entries - but again, they don't fall under the function tab.... And if 'state' had been declared as a variable in a script relating to the quest, again it wouldn't fall under 'function' but under 'local'..... Strange :blink: Link to comment Share on other sites More sharing options...
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