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Pistols are useless.


Stronglav

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Feel free to prove me wrong.

You're wrong. I lure my enemies around corners and pop them in the face at close range. Ammunition is plentiful, magazines can be extended and you get lots of shots in VATS. I wouldn't be without my trusty sidearm.

 

 

Rabbit

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Ill usually run with some random pistol or pistol calibre carbine and some kind of long gun, but generally its better to just carry a bunch of weapon repair kits and use what drops for you. We need more dead money style dlc style mods, where you can't take anything other than maybe armor and one or no weapons. I think it makes it more exciting.

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Pistols have their place. Now, melee weapons - THOSE are useless

 

I find mele is useful for smaller critters that swarm you, just mash the fire key.

Recently tried out a new land mod that added a new critter, radspiders, mele saved my ass when about 12 attacked at once.

 

Pistols are best for closer in detailed work, if you bring a pistol to a rifle fight of course their will be trouble.

They (for me) are best used in two situations:

1- using one that AI keep spawning with (free ammo/repairs) as your generic anti critter device, saving longarms for harder fights

2- detailed close work, using VATS for headshots.

 

I've found that if you get the gunslinger perk and a decent damage pistol (or Lucky, the unique revolver) and use pistols for up close VATS work that headshots can quickly take enemies out.

 

Now, if you use a useless strategy, or try to use pistols ONLY, of course you'll run into trouble, it's just how guns work.

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Vats... Silenced .22 Pistol (or any silenced pistol once you get the mod for pistol in question), or skip vats if you're a handy shot, but usually sneak up, Vats, Headshot, find next target, repeat. I love pistols, and the 5.56 pistol can be beefy hurtdowns with the right ammo (head shot Legion Assassins with AP ammo and watch that Centurion go down in 2 shots)

 

That being said, I'm sneaky/crit focused. And basically if it's not silenced I don't carry it, EXCEPT for when it hits the fan and it's time to lay down the law with a shotgun.

 

All comes down to playstyle and build.

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Vats... Silenced .22 Pistol (or any silenced pistol once you get the mod for pistol in question), or skip vats if you're a handy shot, but usually sneak up, Vats, Headshot, find next target, repeat. I love pistols, and the 5.56 pistol can be beefy hurtdowns with the right ammo (head shot Legion Assassins with AP ammo and watch that Centurion go down in 2 shots)

 

That being said, I'm sneaky/crit focused. And basically if it's not silenced I don't carry it, EXCEPT for when it hits the fan and it's time to lay down the law with a shotgun.

 

All comes down to playstyle and build.

 

Vanilla .223 pistol (the one from FO/FO2) version was a f*#@ing beast mode pistol.

Minimum damage 20, max damage 30.

 

Law of averages plays very well, doubly so when a game has good RP mechanics (so we don't get doubly in NV).

 

Averages don't pay off quite as well in NV, due to its RPG xtralite styled game engine, but the basic premise still works.

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Vanilla, vs Modded where Ammo(and everyting else) have Weight you are limited to how much ammo you can carry with you because you want other stuffs too, like food/water/stims/clutter-items/items-that-you-want-to-sell eeh you get my point



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