seany65 Posted November 6, 2015 Share Posted November 6, 2015 Sorry Dragon32, I forgot this bit from MLOX : For some reason I can't 'paste' the list I've just copied while I'm in this reply box. I could do it in the previous post. Going to post this and then see if 'Edit' has any effect on this. Link to comment Share on other sites More sharing options...
seany65 Posted November 6, 2015 Share Posted November 6, 2015 (edited) Sorry Dragon32, I forgot this bit from MLOX : _001_ Morrowind.esm_002_ Tribunal.esm_003_ Bloodmoon.esm_004_ Texture Fix - Bloodmoon 1.1.esm_005_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm_006_ Texture Fix 2.0.esm_007_ Morrowind Patch v1.6.6_beta.esm_008_ Poorly Placed Object Fix 1.2.esm_009_ SirLuthor-Tools.esp_010_ Unique Banners and Signs.esp_011_ Better Bodies.esp_012_ Windows Glow.esp_013_ Key Replacer Trib & BM.esp_014_ Barabus' fireplaces 2.esp_015_ JEB_muffin_fix.esp_016_ Windows Glow - Tribunal Eng.esp_017_ Windows Glow - Bloodmoon Eng.esp_018_ Windows Glow - Raven Rock Eng.esp_019_ WA_Signy_Signposts(!).ESP_020_ Better Skulls.ESP_021_ Particle Arrow Replacer.esp_022_ Psy_VGR_Armour.esp_023_ MA_snowprincetomb_v3.esp_024_ Better Clothes_v1.1.esp_025_ abotWindowsGlow.esp_026_ Statue Replacer - Normal.esp_027_ bones.esp_028_ Shieldfx.esp_029_ Book Jackets - Morrowind.esp_030_ Book Jackets - Tribunal.esp_031_ Book Jackets - Bloodmoon.esp_032_ NewBlood_MwTbBm1.1.esp_033_ ExcellentMagicSounds.esp_034_ Neo's Unique Creatures.esp_035_ BetterClothesForTB.esp_036_ correctUV Ore Replacer 1.0.esp_037_ Bloated Caves.esp_038_ Graphic Herbalism.esp_039_ almalexia armor.esp_040_ Psy_UniqueDremora_T.esp_041_ Vurt's Grazelands Trees.esp_042_ AtmosphericSoundEffects-3.0-Tribunal.esp_043_ Golden Gold.esp_044_ More Better Clothes.ESP_045_ Animated Morrowind.esp_046_ New Voices.esp_047_ Sleepers, Awake!.esp_048_ LeftGloves_Addon_v2.esp_049_ Morrowind Code Patch Showcase.esp_050_ guarskin_drum_replacer.esp_051_ UniqueFinery.esp_052_ TLM - Complete.esp_053_ New Bodies - Clean.esp_054_ Unique Jewelry and Accessories.esp_055_ Clean MCFC_1.0.esp_056_ OTR_Coast_Variety.esp_057_ imperial chain fix.esp_058_ MW Containers Animated.esp_059_ Better_Sounds.esp_060_ UF_HortRobeF001.esp_061_ Female Armor - Complete.esp_062_ Better Weapons and Armors.esp_063_ STA_guides_replacer.esp_064_ Spirit's MGSO Daedric Armor Fixes.esp_065_ MGSO3doorsfix1.ESP_066_ dopeyNPC-Taverns.esp_067_ dopeyNPC-Travel.esp_068_ dopeyNPC.esp_069_ dopeyNPC-Lock.esp For some reason I can't 'paste' the list I've just copied while I'm in this reply box. I could do it in the previous post. Going to post this and then see if 'Edit' has any effect on this. Nope, that's not worked either. ? It's just worked now, but only when I had the mouse pointer between the top line and "For...", not when the it was below "?" Double ?? Edited November 6, 2015 by seany65 Link to comment Share on other sites More sharing options...
seany65 Posted November 13, 2015 Share Posted November 13, 2015 Hello Dragon32, Have I posted all the info you need or have I forgotten something? Even if there's nothing to be apart from a re-install, please let me know. Hope I haven't broken your PC by osmosis as it were, seeing as how I am a bit jinxed with computers. Link to comment Share on other sites More sharing options...
Dragon32 Posted November 13, 2015 Share Posted November 13, 2015 Ooops. Thought I'd replied here. Obviously not. I'll try and have a proper look later on today. In the interim, this: Errors: 2820...Segmenter: Unparsable line in segment 226....Segmenter: Interdependent fpu calculations 562....Segmenter: Found unparsable FPU instruction 746....Segmenter: Cannot do anything with non memory operands 57.....Operand: Haven't programmed '*' yet 11.....FPU: using uninitialized register 29.....Segmenter: Cannot do anything with non float data values 157....Patcher: Patch to big to fit into code 263....Segmenter: Unable to separate fpu code from segment 50.....Main: fpu code not vectorizable 3......Segmenter: Memory offset is too great 14.....Segmenter: Unable to seperate fpu code from segment 11.....FPU: Leftovers in the registers 86.....FPU: Trying to push an fpu register to the fpu stack 48.....Operand: Illegal offset 8......Operand: unknown register 14.....Vectorizer: Direct assignment 4......FPU: using uninitialized register (0) 1......Segmenter: Blacklisted address 56.....FPU: stack underflow. 1......Code generator: Haven't got reversed v3 input working yet 1......Segmenter: Cannot move instruction with one operand ------------------------------------------------ 122 patches were appliedLooks like the log for Timeslip's EXE Optimiser. Link to comment Share on other sites More sharing options...
seany65 Posted November 14, 2015 Share Posted November 14, 2015 Hello DRagon32. Don't worry about forgetting to reply. I've done that on other forums. I've got a very, very vague feeling that something or other to do with morrowind etc. that I've got installed can't work with an EXE optimiser, but I've got no idea what. There certainly seems to be a lot wrong with my install, if that's a list of Errors from one thing, MGSO tells me there are 14 things wrong (alhtough I don't know where to find that list), all those "Can't find foot in shoes" warnings and that skeleton warning. Link to comment Share on other sites More sharing options...
Dragon32 Posted November 14, 2015 Share Posted November 14, 2015 Okay, so Fireferret died on me this evening and I've had to reinstall it (at least it meant I've cleaned out the crud's that built up since I started using it back in the Firebird days...). So, apologies, but I should have some time this weekend to look at this. Link to comment Share on other sites More sharing options...
seany65 Posted November 14, 2015 Share Posted November 14, 2015 Hmmm, is fireferret a euphemism for firefox? Link to comment Share on other sites More sharing options...
Dragon32 Posted November 14, 2015 Share Posted November 14, 2015 (edited) Hmmm, is fireferret a euphemism for firefox?Yeah, that's it :smile: Spoke to soon before. Been through numerous rounds of trouble-shooting until I finally identified the problem as using a profile on a drive different to where FF is installed. Trouble is in my increasingly frustrated testing I pretty much nuked my FF install from orbit. Just about getting it back together now. It's weird how few sites I know the names of but had bookmarks for. Had. Remember kids, backups are your friend! [Edit: I've been doing this profile thing for years, mind, something in FF 42 busted it up] Edited November 14, 2015 by Dragon32 Link to comment Share on other sites More sharing options...
Dragon32 Posted November 15, 2015 Share Posted November 15, 2015 (edited) Sorry for keeping you waiting <snip> This is the Warnings file : Not able to find Foot part in BC_shoes_common_2. <snip> Not able to find Foot part in BC_shoes_expensive_2. <snip>You can ignore these warnings, they're inherent in the way Better Clothes is set-up. They have no effect in game. If you want you can replace the BC meshes, go here and scroll to the bottom for Dropbox links. Like I say, you only need those fixes if you want a clean warnings.txt. If you never look in there you'd never know about the errors. <snip> Model Load Error: Meshes\MCA\MCA_Skeleton_Crippled.nif cannot load file in Meshes\MCA\MCA_Skeleton_Crippled.nif. <----------- I get this when I go up the steps towards the back of Suran/towardsa the temple Will use the default object Marker_Error.NIF. NiAnimation Error: Object "Bip01" not found in NiAnimation. <--------- I get this after click on 'Yes' in the above message Unable to LayerActivate for AnimGroup "Idle" for "CLONE skeleton entrance00000000". <----------- This is the message I get after clicking on 'Yes' in the Bip01 message NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle2" for "CLONE skeleton entrance00000000". <snip> NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "IdleSwim" for "CLONE skeleton entrance00000000". <snip>It looks like this MCA skeleton got saved into your save game. When you go to the location its saved the game tries to load the skeleton. As MCA's not loaded it can't find the data it needs. So... What you're after are Wrye Mash removers. The one bundled with Mash is pretty out of date now, last June abot (I think) created one I've got on my HDD. I've attempted to add it to this post Save as Mopy\Data\Removers\MCAnocompanions.txt You'll then be able to run it against a save game (once you've added it that'll be Saves tab > Remove > MCAnocompanions) That should remove all the MCA added critters and NPCs, including this skeleton. If that doesn't work let me know the version of MCA you were using and I'll knock up a remover specifically for that version. Actually looking at dates that remover should be for 8.1 and as 8.2 was released a few days ago this remover should work fine. <snip> Two other things May need mentioning. MGSO has a couple of times given 14 'warnings' when re-doing the distant land stuff. Is this a different warnings file to the above? I can't seem to find it if it is. <snip>MGSO bundles MGE XE which provides the distant land etc. The version of MGE XE included in MGSO is old. So grab 0.9.10 and install it. It maybe worth going for the latest MGE XE beta (install over the top of 0.9.10). It's probably worth reading this OP if you haven't already: Morrowind Overhaul - Sounds & Graphics 3.0 Thread #7 for other MGSO fixes and updates. Errors on creating distant land should be logged to: mge3/distant-land-crash-dump.txt Or maybe mgeXE.log <snip> The second thing is in Suran and Balmora it has been daytime but the lighting on the towns has been dark but without the lights, ie. daytime sky, no street lights and the steps from the silt strider being so dark I fell off them in Balmora.This I have no idea about. Maybe related to MGE... I dunno. Try updating to latest version. Sorry Dragon32, I forgot this bit from MLOX : _001_ Morrowind.esm <snip> _069_ dopeyNPC-Lock.esp <snipped out Nexus weirdness>Drop "Morrowind Patch 1.6.5 Beta (BTB Edit).esm" as you're using "Morrowind Patch v1.6.6_beta.esm". Only use one unofficial patch at once. Doesn't look like you're using the latest version of mlox (based on the ordering of the Unofficial patches). There're other mlox messages but running two versions of the unofficial patch is the big one. Where'd you get "MGSO3doorsfix1.ESP" from? Edited November 15, 2015 by Dragon32 Link to comment Share on other sites More sharing options...
seany65 Posted November 19, 2015 Share Posted November 19, 2015 Thanks for the help, Dragon32. I'll take a day or two to go through your post as I'm not too well up on these things. I got the MGSO3doorsfix from nexus mods-morrowind-files-catagories-bug fixes. Middle of the top row of the fixes. I did think the foot/shoe bit wasn't important, but I didn't know if it was any sort of clue, so I thought I'd better leave it in. I clicked on the link for the wrye mash removers and having looked at the info I'm really not looking forward to the 'wrye mash removers' bit. Looks a bit complicated. I've got little enough idea on how to use the MCAnocompanions txt file, I think I open it, read it and try to follow the instructions in the first few lines, but I've no idea how to apply the mash remover, I don't know how to run the 'MCA setup' as I've not got MCA anymore, not even got it saved anywhere. I get the idea of : # set mca_loaded to 0 Just like switiching it off. What does this mean? : # , save and reload /abot Is 'abot' actually 'abort'? I'm sure I'll begin to get on your nerves with a few more hundred questions, but I'll try and keep them to a minimum, honest! Link to comment Share on other sites More sharing options...
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