ub3rman123 Posted January 6, 2011 Share Posted January 6, 2011 Someone burned down the lighthouse and built a rather phallic statue from obsidian. I didn't have time to completely remove the statue, so I just turned it into the Monolith from 2010. Link to comment Share on other sites More sharing options...
Argomirr Posted January 6, 2011 Share Posted January 6, 2011 Really? I was just telling Ethre in a PM how surprised I was that the village hadn't been touched by griefers yet. :P Link to comment Share on other sites More sharing options...
katashy Posted January 6, 2011 Share Posted January 6, 2011 Someone burned down the lighthouse and built a rather phallic statue from obsidian. I didn't have time to completely remove the statue, so I just turned it into the Monolith from 2010. By the way, the Name "Dr Thirst" was spelled out in dirt next to it. I can assure you it wasn't him. He was with me when it happened. Link to comment Share on other sites More sharing options...
Dark0ne Posted January 6, 2011 Share Posted January 6, 2011 Could have done with a bit of warning before you turned the mobs on (24 hours!). Wasn't really ready for it at all so think the house mate and I will move on to our own server for the time being. Link to comment Share on other sites More sharing options...
Ethre Posted January 6, 2011 Author Share Posted January 6, 2011 Wasn't really ready for it at all And it turns out neither was I. That was an experiment I don't want to repeat. They make too much havoc. I thought it might be tolerable without creepers, but even zombies were too much of an annoyance. I'm looking at Cuboid right now. May be possible to turn them on in limited areas for those that want them. Bukkit looks promising. I hope it doesn't break all the plugin compatibility. Vagrant: Odd. Perhaps related to the account issue? Might have caused some problems with the validation? :confused: Link to comment Share on other sites More sharing options...
ub3rman123 Posted January 6, 2011 Share Posted January 6, 2011 The mobs are a bit odd. A zombie somehow spawned inside my keep (Even with all torches up!) and killed me. I/homed with the intent of killing it and taking my stuff back to find that the zombie was invisible! Now, running from a zombie is fine, but an invisible zombie is just aggravating. It killed me about 6 times before I could regain all of my items and barricade myself in the gatehouse 'til sunrise. Seriously, it was like just dashing about my keep and then my health drops at about 2 hearts per second. For some reason, my items turned invisible too when I died, so that made the scavenger hunt all the more annoying. Link to comment Share on other sites More sharing options...
Ethre Posted January 6, 2011 Author Share Posted January 6, 2011 Yeah, it took me two minutes to decide it was a bad idea. New spawn point has been created. To access old spawn, you need to warp to oldspawn Link to comment Share on other sites More sharing options...
ub3rman123 Posted January 6, 2011 Share Posted January 6, 2011 I'm gonna have to say we ought to leave mobs off until they completely bugless, really.They're not so bad on their own (Except for skeletons, those things are annoying because you can't even get close to hit them), but the bugs to give them superpowers make them much worse. Link to comment Share on other sites More sharing options...
Ethre Posted January 6, 2011 Author Share Posted January 6, 2011 Seems like health respawn is no longer default on. This should be overridden correctly now (so that you respawn health) Edit: Lava bathing is still a bad idea. Mobs will remain off until I can find a well working localizations solution. Edit2: I've been firefighting from the mobs. If you lost any trees due to mobs, please contact me. There are also saplings at oldspawn (chest on the right) if you want to simply plant new ones. Link to comment Share on other sites More sharing options...
katashy Posted January 6, 2011 Share Posted January 6, 2011 So far, everyones been building in small communities or by themselves. I think it's time for a HUGE group project. We should set a date, and a time, meet up and build something epic. Only problem I can see is the player limit. We can manage with 8 right now, but for a server project, we'd need to increase it. I just think it'd be a cool idea. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now