coolroom Posted April 6, 2015 Share Posted April 6, 2015 Recently I started modding in Fallout 3 and since there are so many great mods , I just had to get so many it would crash my game on startup :laugh:Could you guys help me ? Maybe my Loadorder isnt correct or some mods dont work together ? Ive run Boss over it but it didnt change anything. So here is my Loadorder .... [X] ACE 2-0-85 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\ACE 2-0-85.fomod[X] Auto Aim Fix-5606 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Auto Aim Fix-5606.fomod[X] Better High Detail Map and Icons 2.2 C:\Steam\SteamApps\common\Fallout 3\mods\Better High Detail Map and Icons-16898-2-2.fomod[X] Blackened FWE - MMM - Project Beauty-18173-3-3 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Blackened FWE - MMM - Project Beauty-18173-3-3.fomod[X] CASM_v1_2_3-3729 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\CASM_v1_2_3-3729.fomod[X] Combat Enhanced-Tactics-6492 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Combat Enhanced-Tactics-6492.fomod[X] CrowdedCities_v22-11035 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\CrowdedCities_v22-11035.fomod[X] Darkened Interiors v0_3-16935-0-3 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Darkened Interiors v0_3-16935-0-3.fomod[X] Darnified UI Hotfix 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Darnified UI Hotfix.fomod[X] DarNified UI F3 alpha 0.11.0 C:\Steam\SteamApps\common\Fallout 3\mods\dui_f3a11.fomod[X] Enhanced Blood Textures 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Enhanced Blood Textures.fomod[X] Enhanced Camera-20183-1-4a 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Enhanced Camera-20183-1-4a.fomod[X] ESP-17757- 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\ESP-17757-.fomod[X] F3ProjectRealityMkI-17418-v1-0beta 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\F3ProjectRealityMkI-17418-v1-0beta.fomod[X] Fallout 3 Re-Animated Patch-6938 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Fallout 3 Re-Animated Patch-6938.fomod[X] Fallout 3 Reanimated 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Fallout 3 Reanimated.fomod[X] Fallout 3 Redesigned 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Fallout 3 Redesigned.fomod[X] Fallout Street Lights Version 2-8069 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Fallout Street Lights Version 2-8069.fomod[X] Fellout 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Fellout.fomod[X] Flora Overhaul Dead Edition v13C-19864-1-3C 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Flora Overhaul Dead Edition v13C-19864-1-3C.fomod[X] FOIP - Weapon Mod Kits and FWE 6-03-4968 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\FOIP - Weapon Mod Kits and FWE 6-03-4968.fomod[X] FWE - FO3 Wanderers Edition 6.0 C:\Steam\SteamApps\common\Fallout 3\mods\FWE - 1.fomod[X] FWE - FO3 Wanderers Edition - Part 2 Assets 6.0 C:\Steam\SteamApps\common\Fallout 3\mods\FWE - 2.fomod[X] FWE - Combat Overhau 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\FWE - Combat Overhaul v1_0-15578-V1x0.fomod[X] FWE - Combat Overhau Update v1.3 1.3 C:\Steam\SteamApps\common\Fallout 3\mods\FWE - Combat Overhaul v1_3 Update-15578-1-3.fomod[X] FWE - DarnifiedFix 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\FWE - DarnifiedFix.fomod[X] FWE - FO3 Wanderers Edition - 6.03 HOTFIX 6.03 C:\Steam\SteamApps\common\Fallout 3\mods\FWE - Hotfix.fomod[X] Gangs Of The Wasteland-20669-V1 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Gangs Of The Wasteland-20669-V1.fomod[X] GNR Enhanced 1.2 C:\Steam\SteamApps\common\Fallout 3\mods\GNR Enhanced.fomod[X] Height Randomizer Less Variance Version-3202 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Height Randomizer Less Variance Version-3202.fomod[X] main file-6717 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\main file-6717.fomod[X] Merc2 v1_42 Full 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Merc2 v1_42 Full.fomod[X] Martigen's Mutant Mod RC6.1 C:\Steam\SteamApps\common\Fallout 3\mods\MMM - 1.fomod[X] MMM - Update 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\MMM - Update.fomod[X] More Perks 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\More Perks.fomod[X] MTCWastelandTravellers 2_2-6044 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\MTCWastelandTravellers 2_2-6044.fomod[X] NMCs Texture Pack MAXIMUM Pack SINGLE FILE FOR NMM-12056-1-0 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\NMCs Texture Pack MAXIMUM Pack SINGLE FILE FOR NMM-12056-1-0.fomod[X] no more dots v01-15918-0-1 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\no more dots v01-15918-0-1.fomod[X] RandomEncountersF-13383 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\RandomEncountersF-13383.fomod[X] Realistic Gunshot Sounds 2_0-23 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Realistic Gunshot Sounds 2_0-23.fomod[X] Reload Addon-23 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Reload Addon-23.fomod[X] Revamped Leveling 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Revamped Leveling.fomod[X] RH IronSights - FWE Bridge-6938-3 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\RH IronSights - FWE Bridge-6938-3.fomod[X] RH_IronSights - WMK Bridge for BETA-6938-2 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\RH_IronSights - WMK Bridge for BETA-6938-2.fomod[X] RH_IronSights BETA Update 1-6938-1 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\RH_IronSights BETA Update 1-6938-1.fomod[X] RH_IronSights BETA-6938-09xBETA 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\RH_IronSights BETA-6938-09xBETA.fomod[X] Rivet City Merchants - FO3 Only-16743-V1 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Rivet City Merchants - FO3 Only-16743-V1.fomod[X] SmoothLight v1-18389-1-0 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\SmoothLight v1-18389-1-0.fomod[X] The Institute - a fully voiced quest mod 1_0_1-14449 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\The Institute - a fully voiced quest mod 1_0_1-14449.fomod[X] UPP - Pack 1-1409 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\UPP - Pack 1-1409.fomod[X] Weapon Mod Kits-3388 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\Weapon Mod Kits-3388.fomod[X] WMK Broken Steel Compatibility Patch-3388 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\WMK Broken Steel Compatibility Patch-3388.fomod[X] WMK Mothership Zeta Compatibility Patch-3388 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\WMK Mothership Zeta Compatibility Patch-3388.fomod[X] WMK Operation Anchorage Compatibility Patch-3388 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\WMK Operation Anchorage Compatibility Patch-3388.fomod[X] WMK Point Lookout Compatibility Patch-3388 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\WMK Point Lookout Compatibility Patch-3388.fomod[X] WMK The Pitt Compatibility Patch-3388 1.0 C:\Steam\SteamApps\common\Fallout 3\mods\WMK The Pitt Compatibility Patch-3388.fomod Thanks in advance for help :thumbsup: Link to comment Share on other sites More sharing options...
M48A5 Posted April 6, 2015 Share Posted April 6, 2015 I honestly have never seen such a mess for a so called load order. Where are the Fallout 3 and DLC files? If you used BOSS, it was not installed correctly. And I really cannot imagine what you did during the installation. Blackened is in the wrong location. Actually all of your files are in the wrong location. If the mods were installed, the path should be Fallout3\Data, not what you have there. Your best solution is to completely uninstall everything, then run a search to make sure you have gotten everything and start over. See this for instructions: http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/ and this: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ Link to comment Share on other sites More sharing options...
BlackRampage Posted April 6, 2015 Share Posted April 6, 2015 It's not really a load order at all. It's just an alphabetical list of the mods the OP's got. Probably copy-pasted from NMM or whatever. I just had to get so many it would crash my game on startup :laugh: From the last thread M48A5 linked to: 2. Never download a crap load of mods, and install them all right away.3. Install 1 mod at a time, run the game, and test that mod. Then move onto the next and do the same. So Install, Test, Run, Doing it this way, if you encounter an error, you can easily find it. What kind of mod manager do you use? FoMM has a function that allows you to copy-paste a load order from it. Note: a load order lists your plugins, not your mods. Link to comment Share on other sites More sharing options...
coolroom Posted April 7, 2015 Author Share Posted April 7, 2015 hahah sry my bad :sweat: So here is my REAL loadorder I used FOMM to install all my mods. [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] StreetLights.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] CRAFT.esm [X] CALIBR.esm [X] FO3 Wanderers Edition - Main File.esm [X] RH_IRONSIGHTS.esm [X] Gangs Of The Wasteland.esm [X] Mart's Mutant Mod.esm [X] merc_2.esp [X] Project Beauty.esm [X] TheInstitute.esm [X] FO3 Wanderers Edition - Alternate Travel.esp [X] FWE - Combat Overhaul_Core.esm [X] GNR Enhanced.esp [X] NPC Height Randomizer Less Variance.esp [X] DarNifiedUIF3.esp [X] FO3 Wanderers Edition - Main File.esp [X] Combat Enhanced-Tactics.esp [X] Auto Aim Fix v1.1.esp [X] CASM.esp [X] Flora Overhaul.esp [X] Fellout-Full.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] RH_IronSights_RemoveReticule.esp [X] Mart's Mutant Mod.esp [X] Blackened FWE + MMM + Project Beauty.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] FWE - Combat Overhaul_Equipment.esp [X] MTC Wasteland Travellers.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] HZSmoothLight - FO3.esp [X] MMM - FWE_Combat Overhaul Master Release.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] ACE2-0.esp [X] Project Beauty- Broken Steel.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - Project Beauty.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - More Gore.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Xepha's Darkened Interiors.esp [X] Revamped Leveling - Unaltered Bobbleheads.esp [X] RH_FWE_Bridge.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] UPP - Pack 1.esp [X] WeaponModKits.esp [X] RH_WMK_Bridge.esp [X] WeaponModKits - FWE Master Release.esp [X] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] F3ProjectRealityMkI.esp [X] CrowdedCities_v2.esp [X] CrowdedCities_v2_lessNPCs.esp [X] Backpacks - SedPL.esp [X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp [X] Dree Perks.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp [X] Rivet City Merchants.esp [X] RandomEncounters.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] WeaponModKits - Zeta.esp [X] Xepha's Darkened Interiors - BS.esp [X] Xepha's Darkened Interiors - OA.esp [X] Xepha's Darkened Interiors - PL.esp [X] RH_IronSights_PL_NewItems.esp [X] Project Beauty- Point Lookout.esp [X] WeaponModKits - PointLookout.esp Link to comment Share on other sites More sharing options...
M48A5 Posted April 7, 2015 Share Posted April 7, 2015 The Mart's Mutant Mod you are using will not work with the Blackened patch. Go back to the Blackened page and read it for the correct version. Also, compatibility patches must load after the last mod they are patching. Go back to the FO3 Wanderers Edition page and read it. There is a sample load order there. The Optional Restore tracers plugins, what are you trying to accomplish there? Link to comment Share on other sites More sharing options...
coolroom Posted April 7, 2015 Author Share Posted April 7, 2015 Ive looked at the FWE page and tried to do so , it changed nothing. Also I used the merged patch from Paradox for MMM it didnt change anything. # [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] StreetLights.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] CRAFT.esm [X] CALIBR.esm [X] Project Beauty.esm [X] Gangs Of The Wasteland.esm [X] TheInstitute.esm [X] FO3 Wanderers Edition - Main File.esm [X] FWE - Combat Overhaul_Core.esm [X] RH_IRONSIGHTS.esm [X] FO3 Wanderers Edition - Alternate Travel.esp [X] merc_2.esp [X] Mart's Mutant Mod.esm [X] DarNifiedUIF3.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] RH_FWE_Bridge.esp [X] GNR Enhanced.esp [X] NPC Height Randomizer Less Variance.esp [X] Dree Perks.esp [X] Combat Enhanced-Tactics.esp [X] Auto Aim Fix v1.1.esp [X] Revamped Leveling - Unaltered Bobbleheads.esp [X] CASM.esp [X] HZSmoothLight - FO3.esp [X] Flora Overhaul.esp [X] RandomEncounters.esp [X] Fellout-Full.esp [X] ACE2-0.esp [X] MTC Wasteland Travellers.esp [X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp [X] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp [X] Xepha's Darkened Interiors.esp [X] Xepha's Darkened Interiors - BS.esp [X] Xepha's Darkened Interiors - OA.esp [X] Xepha's Darkened Interiors - PL.esp [X] Rivet City Merchants.esp [X] Backpacks - SedPL.esp [X] UPP - Pack 1.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] FO3 Wanderers Edition - More Gore.esp [X] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] FWE - Combat Overhaul_Equipment.esp [X] MMM - FWE_Combat Overhaul Master Release.esp [X] WeaponModKits.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] RH_WMK_Bridge.esp [X] F3ProjectRealityMkI.esp [X] Blackened FWE + MMM + Project Beauty.esp Link to comment Share on other sites More sharing options...
M48A5 Posted April 7, 2015 Share Posted April 7, 2015 You really need to read you load order and remove conflicting plugins. For example, you have two FO3 Wanderers Edition - Optional Restore Tracers. You have two NTC Wasteland Travelers (Optional) plugins. I will say this once again, compatibility patches must load after the mods they are patching. If not, they won't work. Did you even look at the two pages I linked? Link to comment Share on other sites More sharing options...
coolroom Posted April 7, 2015 Author Share Posted April 7, 2015 Im really trying to do everything right and read the two pages , but the things standing on the second link are too late for me ;D I already f*#@ed my load order up so im trying to save it. With the compability patches I thought I did like you meant it , now ive run LOOT and it changed my Load order again , nothing like in the FWE guide.And I dont know how to remove dirty plugins Link to comment Share on other sites More sharing options...
M48A5 Posted April 7, 2015 Share Posted April 7, 2015 (edited) You have an uninstall function in the mod manager you are using. Make sure you un-check the mod before uninstalling. DO NOT USE LOOT! Use any guide available with the major overhaul mods or use B.O.S.S. http://boss-developers.github.io/ It is not too late to correct your problems. Just uncheck all the mods you added and start the game. Play through until you leave the vault. If you aren't going to use the alternate start of FWE, nothing would be changed anyway. Just before you open the exit door, make a save. Open the door and let everything settle and make another save. This way you can go back to the first save you made and make any changes to your character. The second save will be for testing. Now, follow the guide for adding mods and test, test, and test again. Edited April 7, 2015 by M48A5 Link to comment Share on other sites More sharing options...
coolroom Posted April 8, 2015 Author Share Posted April 8, 2015 Okay I will do so , but why shouldnt I use LOOT ? It´s newer than Boss isnt it ? Link to comment Share on other sites More sharing options...
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