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Mesh not appearing


yoba333

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My custom mesh or texture will not appear in game or in nifskope. It will appear in blender. I simply made it and exported it as a .nif using the default fallout 3 settings. The texture is a .dds file and is in the textures folder of my fallout new vegas data. How do I get the mesh to see the texture? And how do I get it to show up ingame? Edited by yoba333
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I have exactly the same question. I've imported a vanilla armor in Blender, changed its shape a bit, and exported it. Everything looks fine in Nifscope, but in-game, that part I've changed remains invisible. What can be possibly wrong with it? (Yes, I've also used the default settings for Beth's Fall.)

 

http://www.speedyshare.com/files/25739954/adpowerarmorF.nif

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I have exactly the same question. I've imported a vanilla armor in Blender, changed its shape a bit, and exported it. Everything looks fine in Nifscope, but in-game, that part I've changed remains invisible.

what is the block number of the part you have changed? block 87? like the main bit..?

try enabling the shader flag SF_Shadow_map in its BSShaderPPLightingProperty block details. you need to enable the shadow shader for anything that is skinned to actors... actors are hard coded to cast shadows. and you be needing that shader or they won't render in game

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Ok, will post screenshots when my internet isn't all screwed up.

I don't have a normal map.

It is a creature mesh

Don't know if I did the skeleton right.... Screenshots will come shortly.

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what is the block number of the part you have changed? block 87? like the main bit..?

try enabling the shader flag SF_Shadow_map in its BSShaderPPLightingProperty block details. you need to enable the shadow shader for anything that is skinned to actors... actors are hard coded to cast shadows. and you be needing that shader or they won't render in game

It works! Thank you very much, now the armor is displayed properly. :)

 

Yes, it's the main part (88 for me).

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