yoba333 Posted December 16, 2010 Share Posted December 16, 2010 (edited) My custom mesh or texture will not appear in game or in nifskope. It will appear in blender. I simply made it and exported it as a .nif using the default fallout 3 settings. The texture is a .dds file and is in the textures folder of my fallout new vegas data. How do I get the mesh to see the texture? And how do I get it to show up ingame? Edited December 16, 2010 by yoba333 Link to comment Share on other sites More sharing options...
Ghogiel Posted December 16, 2010 Share Posted December 16, 2010 need more info. It would be best to post the nif. and all related files. include as much info as you can:state whether this is a static or skinned mesh.do you have a normal mapneed to see what nif export options you are using- post a screenshot Link to comment Share on other sites More sharing options...
Deleted999565User Posted December 16, 2010 Share Posted December 16, 2010 I have exactly the same question. I've imported a vanilla armor in Blender, changed its shape a bit, and exported it. Everything looks fine in Nifscope, but in-game, that part I've changed remains invisible. What can be possibly wrong with it? (Yes, I've also used the default settings for Beth's Fall.) http://www.speedyshare.com/files/25739954/adpowerarmorF.nif Link to comment Share on other sites More sharing options...
Ghogiel Posted December 16, 2010 Share Posted December 16, 2010 I have exactly the same question. I've imported a vanilla armor in Blender, changed its shape a bit, and exported it. Everything looks fine in Nifscope, but in-game, that part I've changed remains invisible.what is the block number of the part you have changed? block 87? like the main bit..?try enabling the shader flag SF_Shadow_map in its BSShaderPPLightingProperty block details. you need to enable the shadow shader for anything that is skinned to actors... actors are hard coded to cast shadows. and you be needing that shader or they won't render in game Link to comment Share on other sites More sharing options...
yoba333 Posted December 16, 2010 Author Share Posted December 16, 2010 Ok, will post screenshots when my internet isn't all screwed up. I don't have a normal map.It is a creature meshDon't know if I did the skeleton right.... Screenshots will come shortly. Link to comment Share on other sites More sharing options...
Deleted999565User Posted December 16, 2010 Share Posted December 16, 2010 what is the block number of the part you have changed? block 87? like the main bit..?try enabling the shader flag SF_Shadow_map in its BSShaderPPLightingProperty block details. you need to enable the shadow shader for anything that is skinned to actors... actors are hard coded to cast shadows. and you be needing that shader or they won't render in gameIt works! Thank you very much, now the armor is displayed properly. :) Yes, it's the main part (88 for me). Link to comment Share on other sites More sharing options...
Ghogiel Posted December 16, 2010 Share Posted December 16, 2010 (edited) yeah 88..is what I meant. I fiddled with something before realising what the mesh object you had modified might had been. which changed the block list Edited December 16, 2010 by Ghogiel Link to comment Share on other sites More sharing options...
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