EvilDeadAsh34 Posted December 16, 2010 Share Posted December 16, 2010 I've noticed a few mods that have been posted lately that have not had formal permission to be uploaded. The thing is they are not actually uploading the associated armor mesh or texture files, they provided (FO3 Nexus) links to them. They then created a new .esp to add the armors to the NV world. I thought this was essentially the same as uploading the actual files without permission. Am I wrong? It just seems to me that it's a gigantic loophole to the rule of not uploading or converting a persons work without permission. Clarification would be wonderful. :P Thanks. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 16, 2010 Share Posted December 16, 2010 as far as i remember, another member asked just that, and one of the admins (can't remember which one) said that it is find to donot 100% sure, as it was a rather long time ago, but it should be fine, as you are not really releasing the files without permission as long as you don't really release other peoples' content without permission, that should be fine, according to the sites' rules (again, as far as i know) but if you want to be sure, wait until a staff member or admin answers Link to comment Share on other sites More sharing options...
buddah Posted December 16, 2010 Share Posted December 16, 2010 The general rule is, if it is just an esp file it is fine. No assets were uploaded and no permission is required. Linking to the required files keeps things on the up and up, nothing is stolen that way. You must download the required files for the mod to function as designed. It is a simplistic approach, but it is most effective and is used extensively for translations to localized versions of the games. Buddah Link to comment Share on other sites More sharing options...
EvilDeadAsh34 Posted December 17, 2010 Author Share Posted December 17, 2010 The general rule is, if it is just an esp file it is fine. No assets were uploaded and no permission is required. Linking to the required files keeps things on the up and up, nothing is stolen that way. You must download the required files for the mod to function as designed. It is a simplistic approach, but it is most effective and is used extensively for translations to localized versions of the games. Buddah Thank you for the info. That answered my question completely. : ) Link to comment Share on other sites More sharing options...
Kendo 2 Posted December 17, 2010 Share Posted December 17, 2010 Something else to consider, Does the orginal ESP contain original content? Also, no matter the instance or reason, if the original mod upload is not resource material you shouldn't submit any of the content without asking permission first. Link to comment Share on other sites More sharing options...
Dark0ne Posted December 17, 2010 Share Posted December 17, 2010 If someone makes a simple ESP file that simply allows a FO3 mod to work in NV then this isn't a problem as the user will have had to have downloaded the original mod from Fallout 3 Nexus in order for it to work.This ESP file should not contain any of the original author's work. The only caveat to this is with converting official (vanilla) Fallout 3 content that isn't already in Fallout New Vegas (same with Morrowind to Oblivion, and vice versa). This is because of a licensing issue with Bethesda's games and is something they've specifically asked us not to host in the past (Morroblivion et al). Link to comment Share on other sites More sharing options...
buddah Posted December 17, 2010 Share Posted December 17, 2010 The original question concerned models and textures being brought over, nothing about scripts or anything else. That has been answered. Adding in your own concerns does nothing but derail this and cloud the original subject and it's relevant responses.. >LODKED< Create another topic about your concern so they may be addressed. Link to comment Share on other sites More sharing options...
Recommended Posts