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Valve/Bethesda announce paid modding for Skyrim, more games to follow


Dark0ne

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This just in: Isoku, creator of Wet and Cold, Wet and Cold Holidays, Wet and Cold: Ashes, et cetera, finally explains the sudden release of 2.0 on Workshop: http://www.nexusmods.com/skyrim/articles/50134/?

 

There is information filtering in that everyone involved in the launch of the system was under a NDA (Non disclosure Agreement), meaning they are legally bound to not release any information about this happening.

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In response to post #24574734. #24574879, #24574969, #24574999, #24575194, #24575309, #24575774, #24575984, #24576779 are all replies on the same post.


Apollodown wrote:
akkalat85 wrote: I love you Apollodown. You are respected for your work, and your stance on this.
CaedesAposis wrote: Now goddammit Apollodown, now I have to respect you even more for your work. How the HELL do you do that?
colinswrath wrote: Dear god thank you. The greed in this world is unreal, charging for mods we don't even know what the files consist of, or even the quality of the mod.
CaptainGame wrote: So shines a good deed in a weary world.

I think this whole scheme is going to fall through simply because of sorts like you - sorts who are either doing this for the art alone or want a more fair and reasonable method of receiving compensation. They can't get you to make DLC for them if you don't let them.

Godspeed.
guiaugu132 wrote: Here Apollodown , have a kudos :)
Tantalus010 wrote: Thank you, man.

As someone who mostly downloads but has made a few mods of his own (though none anywhere near as good as yours), I am also against selling my work, and I'm even more against someone else profiting off of it. It's very shady to me for Valve and Bethesda to take a (majority, even) cut of someone else's work. Yes, the mods wouldn't be possible without Bethesda's tools and wouldn't be sold on the marketplace without Valve. However, you don't see the clerk at an artist's shop asking for a cut of the proceeds of every work of art created with one of their paintbrushes. That's just lunacy. If Bethesda wanted to charge for the Creation Kit, I would understand and be okay with that - but taking a cut of every mod sold is flat out wrong.
Ash117 wrote: You are as awesome as your mods :)
Apollodown wrote: For the record, I do not disagree with Bethesda's cut. They set a price, and there were apparently people willing to go along with it. However, even if the price were 50% to the modder, I would think it was foolishness.

I am simply happy that you all have played my work. Less of you would have had I forced you to pay for it. I am continuously grateful to this community, and to the nexus administrators. I remember being an amazingly talented and good-looking college student, holed up in his room stoned out of his mind for 6 weeks straight downloading and attempting to play FCOM, Kvatch Rebuilt, and numerous skimpy dresses for my sneak thief from here back in 2006. The girl that I had really cared about had recently left me, and Oblivion was the only thing keeping me going. No matter what is going on in my life, the Nexus has always been there for me.

The Nexus was a beautiful thing then, and it is now. I am grateful for the opportunity to give back to the community. It is where all of my work will always stay, and always for free.


Thank You!
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We all are angry about the recent SW developments. We all are angry about how Valve and Bethesda want to milk and dime their customers.

 

But, wait for a second and think. The mod authors themselves work countless hours to deliver their projects. Is it really their faults if they decide to profit off of it? Is it not their right, given the choice? They are just taking advantage of the situation. I don't doubt that many of us would do the same.

Valve and Bethesda are taking 75% of the profits for doing basically nothing. Nothing!

 

Then, there's the issue of how harmful this is for the community. It drives people off, tearing it apart. This is not helpful, at all.

Don't hate mod authors, hate Valve and Bethesda.

 

That's my personal take on it.

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In response to post #24574734. #24574879, #24574969, #24574999, #24575194, #24575309, #24575774, #24575984, #24576779, #24576999 are all replies on the same post.


Apollodown wrote:
akkalat85 wrote: I love you Apollodown. You are respected for your work, and your stance on this.
CaedesAposis wrote: Now goddammit Apollodown, now I have to respect you even more for your work. How the HELL do you do that?
colinswrath wrote: Dear god thank you. The greed in this world is unreal, charging for mods we don't even know what the files consist of, or even the quality of the mod.
CaptainGame wrote: So shines a good deed in a weary world.

I think this whole scheme is going to fall through simply because of sorts like you - sorts who are either doing this for the art alone or want a more fair and reasonable method of receiving compensation. They can't get you to make DLC for them if you don't let them.

Godspeed.
guiaugu132 wrote: Here Apollodown , have a kudos :)
Tantalus010 wrote: Thank you, man.

As someone who mostly downloads but has made a few mods of his own (though none anywhere near as good as yours), I am also against selling my work, and I'm even more against someone else profiting off of it. It's very shady to me for Valve and Bethesda to take a (majority, even) cut of someone else's work. Yes, the mods wouldn't be possible without Bethesda's tools and wouldn't be sold on the marketplace without Valve. However, you don't see the clerk at an artist's shop asking for a cut of the proceeds of every work of art created with one of their paintbrushes. That's just lunacy. If Bethesda wanted to charge for the Creation Kit, I would understand and be okay with that - but taking a cut of every mod sold is flat out wrong.
Ash117 wrote: You are as awesome as your mods :)
Apollodown wrote: For the record, I do not disagree with Bethesda's cut. They set a price, and there were apparently people willing to go along with it. However, even if the price were 50% to the modder, I would think it was foolishness.

I am simply happy that you all have played my work. Less of you would have had I forced you to pay for it. I am continuously grateful to this community, and to the nexus administrators. I remember being an amazingly talented and good-looking college student, holed up in his room stoned out of his mind for 6 weeks straight downloading and attempting to play FCOM, Kvatch Rebuilt, and numerous skimpy dresses for my sneak thief from here back in 2006. The girl that I had really cared about had recently left me, and Oblivion was the only thing keeping me going. No matter what is going on in my life, the Nexus has always been there for me.

The Nexus was a beautiful thing then, and it is now. I am grateful for the opportunity to give back to the community. It is where all of my work will always stay, and always for free.
macdhill wrote: Thank You!


I don't know what mod's you've authored. But I love you for this statement. I'll be sending nudes to your inbox. :)
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In response to post #24574734. #24574879, #24574969, #24574999, #24575194, #24575309, #24575774, #24575984, #24576779, #24576999, #24577059 are all replies on the same post.


Apollodown wrote:
akkalat85 wrote: I love you Apollodown. You are respected for your work, and your stance on this.
CaedesAposis wrote: Now goddammit Apollodown, now I have to respect you even more for your work. How the HELL do you do that?
colinswrath wrote: Dear god thank you. The greed in this world is unreal, charging for mods we don't even know what the files consist of, or even the quality of the mod.
CaptainGame wrote: So shines a good deed in a weary world.

I think this whole scheme is going to fall through simply because of sorts like you - sorts who are either doing this for the art alone or want a more fair and reasonable method of receiving compensation. They can't get you to make DLC for them if you don't let them.

Godspeed.
guiaugu132 wrote: Here Apollodown , have a kudos :)
Tantalus010 wrote: Thank you, man.

As someone who mostly downloads but has made a few mods of his own (though none anywhere near as good as yours), I am also against selling my work, and I'm even more against someone else profiting off of it. It's very shady to me for Valve and Bethesda to take a (majority, even) cut of someone else's work. Yes, the mods wouldn't be possible without Bethesda's tools and wouldn't be sold on the marketplace without Valve. However, you don't see the clerk at an artist's shop asking for a cut of the proceeds of every work of art created with one of their paintbrushes. That's just lunacy. If Bethesda wanted to charge for the Creation Kit, I would understand and be okay with that - but taking a cut of every mod sold is flat out wrong.
Ash117 wrote: You are as awesome as your mods :)
Apollodown wrote: For the record, I do not disagree with Bethesda's cut. They set a price, and there were apparently people willing to go along with it. However, even if the price were 50% to the modder, I would think it was foolishness.

I am simply happy that you all have played my work. Less of you would have had I forced you to pay for it. I am continuously grateful to this community, and to the nexus administrators. I remember being an amazingly talented and good-looking college student, holed up in his room stoned out of his mind for 6 weeks straight downloading and attempting to play FCOM, Kvatch Rebuilt, and numerous skimpy dresses for my sneak thief from here back in 2006. The girl that I had really cared about had recently left me, and Oblivion was the only thing keeping me going. No matter what is going on in my life, the Nexus has always been there for me.

The Nexus was a beautiful thing then, and it is now. I am grateful for the opportunity to give back to the community. It is where all of my work will always stay, and always for free.
macdhill wrote: Thank You!
iloveyoupurples wrote: I don't know what mod's you've authored. But I love you for this statement. I'll be sending nudes to your inbox. :)


What you should monetize is funny mod descriptions, in the form of DLC.

You'll be a millionaire, I tell you!
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In response to post #24571819. #24571979, #24572124, #24572239, #24572369, #24572524, #24574354, #24574409, #24576814 are all replies on the same post.


Laxe wrote:
boulegue wrote: he wants as little as 0.82€ i cant even get a cheese burger for that price
Laxe wrote: You can't try the mod without buying and you have no insurance that it will work after 24 hours refund protection ends.

Imagine trying out hundreds of mods before you find out the ones you like, it will cost you hundreds or even more if you have to buy them. that is modding kill for me and i will just stay away from such games.

Anyways i hope that at least they stop pooping on Mod name and call it what it is - Third party DLC
boulegue wrote: isokus mod are still avaible on the nexus for you to try out as much as you want without spending money the versions on the workshop are just updated, if youre not willing to spend money then simply dont noone is forcing you to spend money....

and if you currently spend $1 you can try out every mod there is.... and $1 for 17 days is very little
SvarogNL wrote: Problem is that all the refund ends up in your Steam Wallet. While the Modders don't have to deal with that problem.
boulegue wrote: you have to spend 0,82€ once to test out all mods currently uploaded to the steam workshop.... not 17 times 0,82€ but just once the refund is basically instant and you can try another mod 2 clicks later
crashpilot wrote: And what about after 17 days.
Anyway, it does not matter. I have about 200 Mods installed, even if the price per MOD is ONLY about 1 $, it would mean I would pay about 250 bucks for an acceptable Bethsoft game.
No thank you, For that kind of money I can entertain myself better.
Striderhien wrote: I just realized there's a gigantic loophole that allows anyone to get the paid mods for free.
The refund process is oversimplistic because many mods might be broken, which allows you to download, copy, get a refund and unistall the mod. then reinstall the copy.
GG valve. yet again you failed
raistlinmajere8 wrote: His OLDER versions are available. Not any current ones.


I just realized there's a gigantic loophole that allows anyone to get the paid mods for free.
The refund process is oversimplistic because many mods might be broken, which allows you to download, copy, get a refund and unistall the mod. then reinstall the copy.
GG valve. yet again you failed

That is unless there is some sort of DRM imbedded in the mod package... Edited by popcorn71
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I make icons for Fallout NV and FO3. So I doubt anyone really cares for that because its mostly a skyrim issue.

 

But I've always gave a wide range "use whatever icon you like of mine for whatever" with the covet of "as long as whatever you're using it for is also free" And that's been long before this was a concern, back when russian modding sites were stealing mods from nexus back in the day.

 

Seems something I learned from back then will help me now.

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In response to post #24576539. #24576709, #24576894 are all replies on the same post.


WightMage wrote:
fgambler wrote: The problem is other people stealing their work. Take custom textures as example. Modders that make standalone followers hardly use vanilla textures or make their own.
XenocideAgain wrote: And? When you release a free product like this it is to be expected. You will mostly get a bunch of crap copies that don't do anything but occasionally there might be that one that improves on want one started. If you don't want people to copy your work don't share it, that simple. People will ALWAYS copy others no stopping it.


This is true. In this day and age, it is damn near impossible to stop people from copying your work. Is it unethical? Yes- but unless you find creative ways to stop it that can't be easily circumvented (certain DRM, or scripts that fire upon detecting a bootleg copy which renders the game unplayable) your only other options are to make use of the pirating as free marketing and hope more people buy your stuff (has been done before), or to not release it.

It is as much a reality in today's world as dying is, and it won't change short of a worldwide disaster that obliterates the internet. And even then, people are still going to see you make something, and copy it.
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