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My 1000th post


Povuholo

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If long posts make your head explode, you better leave. ;)

 

I’ve been here for about one and a half year now and with my 1000th post (which technically isn’t my 1000th post since this one and all the others in the lounge don’t count) I’d like to look back at what I’ve seen and done here.

 

I started out like most of us. Accidentally revived a thread of a few months old and got one of my post deleted because it didn’t add anything to the subject. That’s all… I think. :unsure:

 

I bought morrowind in mid 2005, thinking it was a new game. I didn't found out it was three years old already until I joined the forums.

 

I don’t know why I joined the forums. I think I had a question about a quest in morrowind, or there was some kind of bug. Anyway, after that first post I stayed on the forums and posted in other topics. It was then that I found out about Oblivion. In no time I went from occasionally looking at screenshots to reading every new interview.

 

It’s fun to look at older threads in which I still made all kinds of grammar mistakes which I find so obvious now. The way we speak on the forums changes when time goes by… Just look at Switch! :happy:

 

I tried to make a quest mod for morrowind but that didn’t work out very well. Even with a very good tutorial I couldn’t get a quest to work. So I came with a different idea: Clue hunting! The House of Clues was a mod that had no dialogue or journal updates at all, so I couldn’t mess it up. I even made a sequel, which still didn’t have any journal updates but did have some dialogue and some scripts. And it wasn’t in a house anymore.

 

This is where I got in touch with Malchik. He offered to test my mod after he read one of my threads in which I asked if anyone had any idea for new clue locations. Malchik tested both mods and we stayed in touch a bit. The mod was downloaded about 500 times and I thought that was good enough, for a game being modded for 3-4 years already.

 

I also asked Marxist ßastard whether it would be possible to create static pillows that you could still pick up, for building pillow forts. He was able to make it with my theory (even though he probably would have figured it out himself too) and I and some others had a good time building pillow forts that actually worked. Too bad Oblivion doesn't have any pillows... Not that we would be able to make a fort with it.

 

Then Oblivion was released. After playing it a long time I started a mod I wanted to do for a long time already (before Oblivion’s release). A mod based on the GBA game Golden Sun. I learned how to make a quest and made the mod. Again, Malchik tested it and corrected my grammar mistakes.

 

Somewhere before its release, I wrote a quest tutorial, while I started out having no idea how the quest system worked. That was funny in some way. :blush:

 

Now I am working on another mod, this time together with Malchik. He writes the storyline/dialogue, I make the mod itself. So far we are doing fine.

 

Just wanted to share my history here and refresh my own memory.

And I want to thank everyone of the morrowind/oblivion forums for... being there.

 

I have no idea what kind of comment you could give for a post like this, but we'll see (if there are any).

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Having read this, I've decided that I won't go through my old posts to correct spelling/grammar errors, although I had recently been considering it.

 

By the way, could you give a link to the static pillow mod? For some reason, I don't seem to be getting ANY results for a search for 'pillow'.

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Having read this, I've decided that I won't go through my old posts to correct spelling/grammar errors, although I had recently been considering it.

 

By the way, could you give a link to the static pillow mod? For some reason, I don't seem to be getting ANY results for a search for 'pillow'.

 

Static pillow THREAD AKA hospital pillows. It has never been officially released. It's at the second beta and can only be downloaded from this thread. I'm still thinking about uploading it.

 

The mod works just fine, the pillows are static and you can pick it up. You can make a wall and npc's won't be able to get through it, when you go in sneak mode behind them the npc's won't see you, you could make a bridge... Marxist had more plans like being able to make them bigger, smaller, rotate them, etc. But it didn't get that far. Just read through the thread :happy: Hurray for pillow forts! Show me a screenshot if you happen to finish one ;)

 

Edit: I'm going to download it anyway just to be sure it won't be lost forever...

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Well congratulation Povuholo for hitting the 1000 mark, but as you always said (at least from since I joined) its the quality of your posts that count, not the quantity. I guess that makes at least 1000 quality posts, eh?

 

I remember you from since I was a novice :). Thats around 300 of your posts ago! Its good to have you around Povuholo (Hey I think I accually memorised it)! Whenever I see that P along with those O's, I know I can expect a well though comment.

 

I remember Malchik, amazing writing skill, extremely good sense of humor (I've read some of your posts in never ending story thread and others);

 

Dark0ne, you can literally smell the authority he releases :);

 

Marxist male without a father, vague but I always liked the name;

 

Peregrine, If I need a lawyer, thats the man to call! (seriously, have you considered that? you would be the best!) ;

 

Switch, your avatar, name and custom title had me intrigued for months :P ;

 

GBHis, script, script, script, dont they sound alike? You are a scripting idol! make me want to go learn scripting language;

 

Vangrant0, you always post good sugestion to people's cs problems and therefore helped a great number of desperate modders!;

 

Omegano, wow, you impressed me ever since I wanted to help you with Peragus. Outstanding!;

 

WarKibby, I love your castle, your posts make a visible contriubution, and I like the way you end your posts with WarKibby :happy:

 

And of course, :D P o vuho lo , the P and O's ( ;D ) , the one with the TES role playing signature (The way I remember it). Quality over quantity!

 

I would also like to thank you for beying (? to be - what tense? :dry: I wish I mastered the english language as an anglophone, il have to do with foreign teachings for now... Malchik :happy: ) here!

 

Il probally have to wait a few months before I accually consider revising my grammar errors. I risk creating new ones while correcting right now, seriously!

 

Pillow Fort :ohmy: Must... get... Morrowind!

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Well, I enjoyed your mods, especially the Oblivion one which I strongly recommend to others to download if they haven't already! Keep on with the invention. Oblivion needs more quests.

 

Congrats on reaching 1000. I have a spare wheelchair if you need it.

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It has never been officially released.

What happened was I hammered out all my plans and decided to release Sandbags first, with the sandbags available in merchants and strategically placed around smuggler caves (barricades around archers, sandbag piles replacing some of the more awkward de_steps pieces, &c.) and then release Hospital Pillows, with its own cute little quest.

 

However, one single problem just crippled all of those plans: if you set up an object set up like a sandbag or hospital pillow in the CS to have some sort of rotation by default, the game just won't obey. At all. I figured whatever was behind that was also the reason why the game would crash when you tried to do a lot of console soft rotates at once (see screenshot 2 in the official forums thread: "Morrowind crashed so hard my computer landed in UNIX").

 

After about five complete rewrites of all portions of the code that could be the source of the problem, I just gave up and decided that Hospital Pillows / Sandbags was just one of those mods that would never have a 1.0 release. In order to fix the problem, I would need to have the NetImmerse source code.

 

If you want to take the debugging information out, add the items to merchant levelled lists, and post it up somewhere nice, you'd be completely within your rights to do so. This is your brainchild, after all --- and besides, all my work is public domain (just like that wonderful film Plan Nine from Outer Space).

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