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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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They should have done it differently. You dont just randomly start giving people the ability to "sell" their mods. What they shouldve done is just add a donation button...I dont see how that is hard -_-
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Hello Dark0ne,

 

Thank you for keeping us all updated in regards to the matter. I would like to share an endorsement model that I truly believe would be a great benefit to the Nexus community. I posted this in your other blog, but it was quickly buried and I doubt you even saw it.

 

So I am posting it again here hoping that you have a chance to see it, and I would also appreciate feedback from the community on it as well! It is a fairly long post, so I am using a spoiler so as to not take up everyone's space.

 

Original post:

 

 

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Thank you for your time; regards,

 

GhostAgent

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In response to post #24733199. #24733474, #24733594, #24733919, #24733969 are all replies on the same post.


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Lets stop calling those who wanted to keep to the TES tradition of sharing free mods as being afraid of change. That is short sighted and ignorant and the typical cry of those who wanted to profit from modding.
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In response to post #24733874.


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This. If we can consider eachother in the community as friends, then know that friends can be harsh to one another, when speaking truth. They can push and shove and tease and complain or even get extremely mad at one another - Not because of hate, but because you care for eachother and the hobby you share with one another.
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In response to post #24732584.


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High five, Wight. It was a pleasure to make your acquaintance. I include popcorn and phantom in this list too. I'll be chucking out a few friend requests today.

Asside from all the namecalling asshats, you people debate WELL. Even those of you making a case for the pay2mod marketplace. Salute.

I guess I have to stick around and be social now...it's kind of hard to go back into the cave after all this! Besides, with my confidence restored, I have mods to get back to work on!
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In response to post #24734014. #24734039 is also a reply to the same post.


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well, that must suck for them but i do hope that this doesn't make them quit modding, cuz, at least in my opinion (and as unfinished as it was) the Shadow scale armor looked pretty cool.
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In response to post #24732344. #24732604, #24732704, #24732709, #24732774, #24732869, #24732879, #24733044, #24733464, #24733739, #24733824, #24733844 are all replies on the same post.


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Honestly if they love modding and love sharing their mods to us, I doubt theyll leave. Modding could be their hobby or passion so Im certain this wont make them go away.
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PLEASE READ. Even though I am not a modder here and haven't since The Sims 2, I love this community and have been a "user" here for a long time. Please, read and comment on the end point and lets show Bethesda the way...\

 

I still see something major not being touched on not only on their side, but on this side as well.

 

This is not a new thing, pay mods have been done before and we (at least some of us) remember what it does to modding communities.

 

The Sims 2 is still the most modded game in history and still had the largest modding community in history, yes, even larger than this wonderful community here, which is the second largest in history.

 

That game was free mods...until it exploded in popularity...and one very popular modder pulled out of the Mod the Sims site in favor of their own, for their own mods...and to make them pay only. That in and of itself was not a bad thing...however, they also then stated that they would no longer share their resources and anyone using them in a current mod had to pull their mods.

 

But, then another modder did it along with the small group of other modders he made mods with and that group started their own pay site...and pulled their resources and told those that were using them to pull their mods.

 

And then another did it...and another...and suddenly, somewhere around 1000 mods being removed later...the community split. Paid mods that were using others resources were being told to stop using them or to pay up, they refused. Many stopped sharing resources all together out of fear that someone would use them for pay mods...and the community started to fall apart.

 

Some of those pay modders placed lawsuits against others claiming their ideas were being stolen. pay sites were being blacklisted and a few were removed by the host after receiving many complaints.

 

The only reason that modding community survived was due to the Mod the Sims site. (I will skip talking about Spore here, another game that had Pay Mods on EA's Spore site that was destroyed from within)

 

We already saw the beginning effects of the above right here with some modders placing new disclaimers on their mods stating they will not share their resources for anyone making a pay mod.

 

Everyone here knows THAT alone is bad. This is such a wonderful productive community because of the sharing of resources and the collaborations, once that is disrupted, everyone suffers.

 

The issue here, is that this modding community was tossed into a large bucket with every...single...other...modding community as if its all the same. As if the tiny modding community for Counter Strike, GTA, COD...Half Life...were exactly the same.

 

Those games, the mods are stand alone mods. They rarely if ever use resources from other mods. Those games are not modded remotely like Bethesda games are, where there are mod managers and you can have over 200 mods going at the same time...where mods need to play nice with each other... where if people don't share their mod resources, the entire community suffers for it and it even makes it more difficult for mods staying compatible and even enhance each other.

 

They placed GARY'S MOD in the same category as a mod that ads a sword to the game so how COULD they understand right? Afterall, they think are both "mods" and thus, are the same. That is where the problem lies, Bethesda didn't actually seem to be in touch with the modding community, the inner workings of it and what makes it tick.

 

If they had, this never would have been done...perhaps, they would have set up a donation option and figured out a way to make that more prominent in the community by pushing the idea that the more donations there are, the odds that more mods, more larger mods, and better quality mods would eventually be made because it would draw in more people looking to get paid.

 

The issue for many isn't that a modder can make money...its that the community will suffer with pay mods because modders will work AGAINST each other, instead of WITH each other like they have been. They will compete and in the modding world, competition doesn't = better quality, it means no working with other modders and also that its in one modders best interest to limit the competition...

 

That, is the real issue.

 

For those that still don't understand what I am pointing out here...imagine, SkyUI maker decides he is going full pay only and the makers of many of the mods that use it and MGM decide they are NOT going to make their mods compatible with SkyUI anymore.

 

That is the split that Sims 2 saw...and technically we saw here with SkyUIs maker. The process of everyone working together has been shaken and its a shame. Every modder should be able to make money...but not like this...not with a game like this where modding is too reliant on being open and working in a sharing way.

 

We need a COMMUNITY push on making donations more popular. A COMMUNITY effort. WE must do this folks. And we should do it without Bethesda...especially without Valve. We need to do this, on our own.

 

Lets get together, figure out a way to make those donations HERE more prominent. Ideas like making Donations available for all mods with no opt out. Having a Donation notice at the top of all mod discriptions stating that donations are available for us to give to the mod makers. Push the "fact" that the more donations start flowing the more inspired modders get, the more the community draws in more moders and even the possibility of seeing even more massive sized mods.

 

let US make the example first...then see if the leadership HERE wants to get Bethesda involved in the process on how to do it on Workshop...its our community...lets take control of our own destiny by showing the way to do it in way that wont harm what we are a part of.

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Finally! See people? When the community unites no company can stop it, because if we share the same vote and vote with our own wallets they can't stop us. Yes they were trying to make a business out of the mods and monetize even more things, yes beth my have had another vision than what happened but that is nothing compared to what we the entire gaming community not only the modding community can do!, if valve the biggest game distributing company on PC and bethesda one of major gaming companies couldn't stop us when we united against them, imagine what the entire gaming community can do when we unite against other shameful practices!
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