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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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Entitlement:

 

Mod authors are NOT entitled to sell their mods. Sorry, but you aren't. Mod authors have utilized every aspect of Bethesda's Intellectual Property from start to finish, and by clicking the "I agree" to their EULA you have entered into a contract, and it's up to Bethesda to decide what you are or are not allowed to do with that derivative creation.

 

The customers who bought the original Skyrim DO have the right to express their displeasure to Bethesda about a pay-for mod system on Steam. Bethesda can choose to ignore that, but in this case, they listened to the people who pay their salaries.

 

The users on the Nexus do NOT have a right to free mods. Mod authors do NOT have to create mods and give them to the community. If you are a user and you DO want free mods, then you might want to donate to mod authors, or at least be nice to them and endorse. If you are a mod author who wants to get paid: the horse is dead. Get a job at a game company.

 

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In response to post #24852949. #24853204, #24853924, #24853949, #24854139, #24856504, #24857199, #24857919, #24858264 are all replies on the same post.


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The sky isn't falling yet. The TES modding community has been around since Morrowind. There are peaks and valleys (and Skyrim is now 4 years old), but I don't see Skyrim mods going away anytime soon (at least until the next TES game comes out).
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In response to post #24857264. #24857889 is also a reply to the same post.


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I like the Forever Free banners. It galvanizes the community in a positive way.
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Human being show a plethora of cognitive or irrational biases that have a detrimental effect on our ability to make rational decisions. Consciousness of these biases allow people to make better decisions. I think this has direct implications as to how some people are viewing paid mods.

 

Status quo bias

 

Status quo bias is a cognitive bias; a preference for the current state of affairs. The current baseline (or status quo) is taken as a reference point, and any change from that baseline is perceived as a loss. Status quo bias should be distinguished from a rational preference for the status quo ante, as when the current state of affairs is objectively superior to the available alternatives, or when imperfect information is a significant problem. A large body of evidence, however, shows that status quo bias frequently affects human decision-making.

 

Status quo bias interacts with other non-rational cognitive processes such as loss aversion, existence bias, endowment effect, longevity, mere exposure, and regret avoidance. Experimental evidence for the detection of status quo bias is seen through the use of the reversal test. A vast amount of experimental and field examples exist. Behavior in regard to retirement plans, health, and ethical choices show evidence of the status quo bias.

 

Loss aversion

 

In economics and decision theory, loss aversion refers to people's tendency to strongly prefer avoiding losses to acquiring gains. Most studies suggest that losses are twice as powerful, psychologically, as gains.[citation needed] Loss aversion was first demonstrated by Amos Tversky and Daniel Kahneman.[1]

 

This leads to risk aversion when people evaluate an outcome comprising similar gains and losses; since people prefer avoiding losses to making gains.

 

Loss aversion may also explain sunk cost effects.

 

Loss aversion implies that one who loses $100 will lose more satisfaction than another person will gain satisfaction from a $100 windfall. In marketing, the use of trial periods and rebates tries to take advantage of the buyer's tendency to value the good more after he incorporates it in the status quo.

 

Note that whether a transaction is framed as a loss or as a gain is very important to this calculation: would you rather get a $5 discount, or avoid a $5 surcharge? The same change in price framed differently has a significant effect on consumer behavior. Though traditional economists consider this "endowment effect" and all other effects of loss aversion to be completely irrational, that is why it is so important to the fields of marketing and behavioral finance. The effect of loss aversion in a marketing setting was demonstrated in a study of consumer reaction to price changes to insurance policies.[2] The study found price increases had twice the effect on customer switching, compared to price decreases.

 

Endowment effect

 

In behavioral economics, the endowment effect (also known as divestiture aversion) is the hypothesis that people ascribe more value to things merely because they own them.[1] This is illustrated by the observation that people will tend to pay more to retain something they own than to obtain something owned by someone else—even when there is no cause for attachment, or even if the item was only obtained minutes ago.

 

All from the WIKI.

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In response to post #24861374.


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I agree with much of what you wrote but I'm unsure who you are arguing against. Nobody was suggesting mod authors had the rights to sell their mods against Bethesda's will. People were suggesting Bethesda allowing mod authors to sell their mods legally would be a good idea. Nobody was suggesting customers who bought the original Skyrim be censored in any way. Considering you and others already bought their game I don't see how you are paying their salaries unless your are writing about future releases. I doubt the "horse" is as dead as this community thinks it is.
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  On 5/1/2015 at 5:39 PM, Vesuvius1745 said:

Mod authors are NOT entitled to sell their mods.

 

Currrently we're not allow allowed to monetize them, that at least is correct. We're all well aware of the EULA I'm sure and I'm sure we're all delighted to hear you repeat exactly the same sentiment for the hundredth or more times over in this thread. However reading between the lines of Steam's recent announcements (and I freely admit it is just that, I have no empirical evidence to back it up) paid mods will be introduced from the get go if and when later titles are released from Bethesda.

 

  Quote

Get a job at a game company.

 

Let me think about that for a minute, how about..... no.

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In response to post #24852949. #24853204, #24853924, #24853949, #24854139, #24856504, #24857199, #24857919, #24858264, #24862004 are all replies on the same post.


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@ Oiramx5
Your comment only prove the level of discontempt and arrogance you have towards someone who provided a FREE mods for your entertainment.

In fact there was TWO authors, in AQFH 1 was Firelady, in AQFH 2 was Firelady and AndromedaCrescent and in AQFH 3, since Firelady died in a car crash it was only AndromedaCrescent.

A mod series for Fallout 3 who had more than 150.000 downloads is far from the "the low numbers of downloads"you gracefully mention.
And they were not happy with the low endorsement ration ( something around 3% ! ).

But of course, your discontempt and selfishness show up AFTER you played a FREE GIFT from them to YOU... disgusting.
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In response to post #24852949. #24853204, #24853924, #24853949, #24854139, #24856504, #24857199, #24857919, #24858264, #24862004, #24880089 are all replies on the same post.


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CaladanAnduril

I begin to be arrogant when the modders start to generalize everyone, when in fact exist people who support them in the beginning, I was one of them, I support the AQFH since the first statement and that how she repay hers supporters, fans, etc.

Selfishness I? Really? After I was supporting her and she do that? hahaha
Sorry, if you like to be spit in the face by them and smile, is up to you, I dont like to be treat like that and is that the point why I be arrogant with some people.

Man, you read what I wrote?
I say the own MODDER AUTHOR was saying that, she was complaining because the low numbers, she was expecting be the first mod of the month and so on.
And you played her mod?
It was difficult, hard and long, is not for everyone, maybe that the people dont endorse that time because dont like it, I dont know, but I like, endorsed and thanks her, and is this how she repay who actually like her mod.

I dont remember if andromedacrescent help in the 2 part, but a pretty sure I dont see him before the part 3. You can say she died, but I dont heard about that so is just rumor to me.
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A great solution to all of this is for anyone and everyone to take this to heart: "These are just games, I should really just relax."

 

In the entire span of human history, since when has these debacles have ever truthfully registered more than nothing when it comes to long-term effects? We're just going on and on about something that's utterly pointless when it comes right down to it.

 

So we can keep doing this; With all of this debating/arguing/complaining or whatever coming from pros/cons/neutrals. All of which has no impact outside of a computer screen. But in the end: Should we honestly care about any of this? Or do we just carry on with life as it is, and attempt a return to the days like before this - where everyone was just fine where they were and we could all carry on about our day without major dilemmas?

 

I have a feeling I've just stomped on - with cleats - at least everybody's feet. I'll be waiting out the inevitable s***storm.

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In response to post #24852949. #24853204, #24853924, #24853949, #24854139, #24856504, #24857199, #24857919, #24858264, #24862004, #24880089, #24894324 are all replies on the same post.


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I will spare you from the effort

http://forums.nexusmods.com/index.php?/topic/1206169-in-memoriam-firelady/

Maybe you will continue fighting the dead and those who continued her work, as a regular user, trashing everything AFTER you use it.

I'm modding and helping modders for long time, it was always a matter of friendship beyond borders and language.
But the Nexus community if one of the most dirty I ever encountered.

Keep fighting the dead...
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