Jump to content

Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

Recommended Posts

In response to post #24757069. #24757229, #24757314, #24757684, #24758724, #24758949 are all replies on the same post.


  Reveal hidden contents


I see what your saying, but at the same time those who use the argument. "I can't afford to buy (X), so (X) should never be sold for money" are simply wrong.

Fill that (X) in with anything else besides the word "mod", and you'll see what I mean.

As far as money is concerned as I said, when it comes to showing appreciation to modders on the nexus for their work there are many other ways to do this that don't involve donations per say. Commenting, endorsing, voting, sharing pictures, helping out by answering others questions, ect...

Edited by phellen
Link to comment
Share on other sites

  • Replies 2.1k
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #24757069. #24757229, #24757314, #24757684, #24758614 are all replies on the same post.


  Reveal hidden contents


@phellen - You try paying for something on a tight budget with a large combination of mods. Which get used together in order to find conflicts and test modifications.

Testing modifications becomes much harder if you had to pay for a modification in order to use it (this not only the mod being tested but also the other used as part of the test).

You may not know this but I help out across multiple communities giving comments and feedback. Suggestions where I can and are currently on a team of modders working on the new episode of Maids II: Deception.

Hopefully they haven't been too badly affected (if at all) by what has happened in recent days. Edited by MrGrymReaper
Link to comment
Share on other sites

In response to post #24748294. #24748909, #24748959, #24749014, #24749054, #24749074, #24749089, #24749114, #24749169, #24749269, #24749289, #24749409, #24749439, #24749529, #24749564, #24749574, #24749674, #24749709, #24749814, #24749884, #24749889, #24749954, #24750114, #24750204, #24750249, #24750254, #24750279, #24750544, #24750564, #24750709, #24750814, #24750904, #24751449, #24751489, #24751899, #24751974, #24752079, #24752334, #24752454, #24753799, #24754219, #24754259, #24754609, #24754739, #24754979, #24755419, #24755704, #24755774, #24755999, #24756039, #24756394, #24756489, #24756599, #24756669, #24756944, #24757404, #24757709, #24757794, #24757819, #24757959, #24758109, #24758244, #24758549, #24758604, #24758789 are all replies on the same post.


  Reveal hidden contents


Hi MannyGT,

I fully second this and your previous post. I checked the endorsement rate for some other mods - the same 5 to 10 % maximum (?????).

After installing and running a mod, it takes a minute or 2 for returning to the modder's site and just say "thanks for your work" and maybe some thoughts on it, especially if one keeps it installed, because he/she likes it. All that is a small and humble gesture in return and in comparison with the time and work a modder invested to make a mod and share it with the community to enhance and improve the game for all and - for free.
And the best, doing so as a user does hurt in any way - I tried that myself. Edited by zcul
Link to comment
Share on other sites

In response to post #24748294. #24748909, #24748959, #24749014, #24749054, #24749074, #24749089, #24749114, #24749169, #24749269, #24749289, #24749409, #24749439, #24749529, #24749564, #24749574, #24749674, #24749709, #24749814, #24749884, #24749889, #24749954, #24750114, #24750204, #24750249, #24750254, #24750279, #24750544, #24750564, #24750709, #24750814, #24750904, #24751449, #24751489, #24751899, #24751974, #24752079, #24752334, #24752454, #24753799, #24754219, #24754259, #24754609, #24754739, #24754979, #24755419, #24755704, #24755774, #24755999, #24756039, #24756394, #24756489, #24756599, #24756669, #24756944, #24757404, #24757709, #24757794, #24757819, #24757959, #24758109, #24758244, #24758549, #24758604, #24758779 are all replies on the same post.


  Reveal hidden contents


I endorse every mod I like, meaning every mod that I don't uninstall immediately after testing it. If I had to estimate, I'd say I like (and endorse) about 80% of the mods I download.

Although I have to admit that I'm lazy as well. Since I can't endorse the mod immediately after trying it (I like my game to feel vanilla, so I mostly use simple, lightweight mods that don't require a long period of testing for me to determine if I like and keep using them) I often forget to endorse the files. If it weren't for the NMM, half of the mods I use would still wait for my endorsement.
Link to comment
Share on other sites

In response to post #24750659. #24751234, #24751479, #24751989, #24752184, #24752194, #24752214, #24752369, #24752499, #24752619, #24752624, #24752694, #24752819, #24752834, #24752854, #24752944, #24753079, #24753134, #24753249, #24755354, #24755649, #24755674, #24755734, #24755859, #24756679, #24756804, #24757029, #24757049, #24757199, #24757929 are all replies on the same post.


  Reveal hidden contents


Modders don't have any legal right to claim they should get compensated for their work. I think this point has been raised quite a few times, but to reiterate: they are using Bethesda's IP - w/o Bethesda's say so no mod author would be legally allowed to charge for their mods. This is ENTIRELY different than say, a musician, or an artist, or some other creative type. The scenario mentioned about painting something and selling it on the street is entirely different than a modder creating something and trying to sell it - the painter OWNS THE PAINTING BECAUSE ITS THEIR INTELLECTUAL PROPERTY. They, therefore, have a right to sell it. If someone isn't willing to pay for it then they don't get it.

Honestly, maybe its just the goggles of nostalgia but the Nexus and modding Bethesda's games were so much better back in the days of Morrowind and Oblivion. Usually communities become better when diversity is brought in but there are so many viewpoints now (some of which are completely against what the Nexus was originally created for) have made this community become quite toxic. 10 years ago (and still to this day) I would never charge or even accept donations for a mod. And its entirely against what this community was founded on to do so.
Link to comment
Share on other sites

In response to post #24756984. #24758359 is also a reply to the same post.


  Reveal hidden contents


I do have some faith, this community is old and strong. Even if if becomes a "tech support" "mod nursery" subsidiary of the Zenimax octopus.
Link to comment
Share on other sites

In response to post #24757114. #24758379 is also a reply to the same post.


  Reveal hidden contents


Id suggest they do not go bankrupt making mods. If it is costing them money, stop. This idea that they are forced to make mods is asinine.

They are not forced to make mods, like we are not forced to donate. You're right nothing is free, so if the mod makers are going broke, they need to stop making mods and start job searching.

If however, the mod makers are just having fun, not losing money and enjoying themselves...sure make a mod. Don't do it for the money, there is none now.

Goes both ways guy.
Link to comment
Share on other sites

In response to post #24758429. #24758664 is also a reply to the same post.


  Reveal hidden contents


THAT makes sense. Instead of a buck for a mod here or a mod there, why not create a pack of mods that aim at a certain goal, like graphics overhauls, or immerive environments, or realism? that way we can get ONE mod in our load order where all the parts are compatible and don't require us to tinker and patch?

An actual EXPANSION PACK? (What we used to call DLC before games became pay-to-win for all the newer folks out there)

I'd pay $30 or 40 for a pack containing SkyUI, the unofficial patches, graphical corrections, and performance enhancements all in one. With scripts integrated into the BASE GAME without the need for extenders or patching together.

The same goes for overall graphics options, say we want a darker and grittier and more realistic Skyrim. Wet and Cold, Necessities, and a graphics package of darker and dirtier textures, all in one integrated package.

Or an armory mod that contains the top weapon and armor packs integrated seamlessly into the actual game.

Then you're getting a cut of more than a few bucks, and you're not only getting new content, but convenience and stability!
Link to comment
Share on other sites

In response to post #24758224. #24758554 is also a reply to the same post.


  Reveal hidden contents


Developers and studios alike will carefully weigh up modding for their games going forward that's for certain, especially after this fiasco. Paid mods may come back for new games, but that's down the road and is less worrying in general

On the other side of things everyone has to be wondering what's In store for the new Elder Scrolls and Fallout games on the horizon, I'm really hoping modding stays close to current, ie. No change....... If you want to debate something, debate this

For Nexus if anything this event has made the community stronger, so I have to disagree with you
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...